Saturday, 20 July 2019

How To Make a Black River Cover (Part 1)

I've said half-jokingly that working with artists is my favourite part of being an author, and though obviously I enjoy all that writing stuff too - at least on the good days! - it's not a million miles from the truth;  I never quite get used to the privilege of having someone incredibly talented produce something totally amazing on my behalf.  And while I'm sure not everyone is as emotionally involved in my book covers as I am, still, I reckon there are a few people out there who are curious about how this stuff works, right?  So I thought it might be interesting, with the permission of our terrific Black River cover artist Kim Van Deun, to reveal a little of how these stunning images come to be.  Unfortunately, that's inevitably going to mean a few SPOILERS, so be warned, and maybe don't read this until you've read Eye of the Observer - yet another excuse to grab a copy if you haven't already!

Of course, by the time we got to this third book, I'd already worked with Kim twice before.  I didn't have so much input on the cover of Level One, my co-creator and editor Michael Wills handled that one, but I got to see the work in progress, and so I had an idea of Kim's process by the time we got to The Ursvaal Exchange.  There, Mike and I swapped roles altogether, and I even had strict instructions to surprise him with the finished image, which is a lovely position of trust to be placed in as a writer, but would have been kind of intimidating if I hadn't known I could rely on Kim to deliver!

With that behind us, I had no worries when Mike said much the same about Eye of the Observer; the process had been a pleasure and I felt I knew how to play to Kim's considerable strengths.  However, I wasn't quite so certain about what ought to grace the front of this one as I'd been with the last.  There's a definite balance, especially once you're midway into a series: on the one hand, you want to give enough information to a prospective reader that they'll have a fair idea of why they should pick up your book, but on the other, you don't want reveal anything that might ruin crucial plot points.  This was straightforward enough with Level One, in that we were really just trying to convey the core concept, and The Ursvaal Exchange had a relatively early scene that was an ideal fit.  This time around, the balancing act wasn't so straightforward, and the scene I had in mind occurred relatively late on.

Being the sort of person who tends to think out loud, I'd said all this in my initial pitch to Kim.  There was a lot I was definite on: the underground setting that's basically the whole second half of the book, the ruins, the nod to the Dwarven city and the idea of subtly hinting at what it's hiding.  But the question we started out grappling with was, do we explicitly show Pootle or don't we?  Both approaches had their advantages and disadvantages.  However, initially I found myself leaning toward keeping an air of mystery - and the result was the image up there at the top.  Even at the thumbnail stage, there was a lot that I liked; this is still perhaps my favourite take on Arein, with a perfect balance of yearning and trepidation in the way she's reaching toward Pootle, and the rest of the party look great too.  But it was immediately apparent that, from the back, it was awfully hard to tell what Pootle was.  Are they looking at a big rock?  A beach ball?  The moon?  Hiding a giant eyeball's one distinguishing feature might not be the best way to go!

That discussion left us with four thumbnail sketches, one of them the image here and the remainder variations on these two.  In the alternative designs, there was no ambiguity: Pootle was front and centre.  The result was more immediately striking, but it brought its own share of issues, the most obvious of which being that Arein, effectively our protagonist for this third book, had her back to us.  (You'll probably have noticed that, for obvious reasons, covers don't generally show characters with their backs to the reader!)  And since I couldn't choose between the two, I did what I always do: pester friends, family, and anyone else who'd listen for their opinions.  The result was an ever-so-slight preference toward the second design, one that basically came down to the fact that there was something very cool about Pootle looming there dead centre with that glowing light behind it.  So, after much discussion, we had a direction, and now the real hard work could begin - well, for Kim, at least!

To be continued...

Monday, 1 July 2019

Drowning in Nineties Anime, Pt. 51

This is the second post that I accidentally deleted through Blogger's stupid, buggy awfulness, which means it's also the second time I've written the following reviews, and therefore the second time I've watched the respective titles - with the exception of one I couldn't bear to sit through again.  You'll know it when you see it!  Mercifully, the three titles I did return to were all personal favourites, to a greater or lesser degree, so you could argue that Google did me a favour by leaving crippling bugs in their software because they're too cheap to support it.  Ha!  No, you couldn't really.

This time around, assuming I manage to get the post out there without it exploding or something: Alien Defender Geo-Armor: Kishin CorpsLegend of Crystania: The Chaos Ring, Jungle De Ikou, and Violence Jack...

Alien Defender Geo-Armor: Kishin Corps, 1993, dir's: Takaaki Ishiyama, Kazunori Mizuno

As I've often noted, it can be awfully puzzling why one release is fondly remembered whereas another vanishes into the mists of history.  Alien Defender Geo-Armor: Kishin Corps is today's case in point: an epic four hour OVA, it has enough of what makes other vintage shows popular to suggest it should have fared equally well, along with plenty to make it stand out from the pack.  Which is to say, it's at heart a giant robot show, but one distinctive enough that only the most cynical of viewers could dismiss it on those grounds.

Not that the giant robot stuff isn't great, because it is: the mecha in question are wonderfully weighty, physical-seeming objects, and there's an appealing emphasis on the fact that their operation requires immense amounts of labour and expertise delivered by a whole team of people, the polar opposite of the clichéd "all it takes is one teenager and fifteen seconds of training" approach.  Admittedly, there is a teenage protagonist, and he does eventually get a robot (rather, kishin) of his own, but that happens surprisingly late in the day and in the meantime we have a cast made up mostly of adults, again to the show's considerable benefit.  Moreover, this is inextricably tied up with what really sets Kishin Corps aside from the competition, namely its setting: the story opens in 1941, but a rather different 1941 to ours, given that not only do the Allies have the Nazis to contend with, there's also a spot of alien invasion going on - and with Hitler's predisposition toward all things supernatural, how long can it be until the earthly and unearthly invaders team up?

The first episode is close to perfect, introducing characters and setting up narrative threads with economy without skimping on the little details that allow us to get sucked into this alternate history, while at the same time delivering multiple standout action sequences; Kishin Corps, in general, does tremendous action sequences, nearly every one ingenious and imaginative, but the opening bicycle-versus-automobile chase through crowded city streets is possibly the high point.  And everything's brought to life with some frequently lovely animation and a distinctive aesthetic that's nostalgic and cartoony in precisely the right way for a show that plays so fast and loose with history.  Actually, fast and loose is probably too kind; Kishin Corps more sets fire to the history books and runs around in their ashes, laughing giddily.  For example, one of the people in that chase?  Maria Braun, (nonexistent) sister of a certain Eva Braun, who'll pop up later as a genius scientist in no way married to one Adolf Hitler.

There's plenty more to like.  Kaoru Wada's score riffs gleefully on John Williams in a manner that's a nice fit for the Indiana Jones-esque settings, and many of the cast members are engaging, more so than in most shorter anime titles I can think of.  None of them are terribly complex, but they're appealing takes on familiar types, and it's an extra bonus that the villains are as interesting to be around as the heroes.  And while the history is lousy, the feel of history is spot on, if that makes sense.  Aside from protagonist Taishi's dumb spiky hair, not much disrupts the impression that this is all taking place in a time very different to our own.

Yet mentioning Taishi is to admit that Kishin Corps does fall short in some ways, even if you're happy to buy into its eccentricities.  After that phenomenal start, it steadily loses steam, slowly at first but noticeably in the second half, in large part because it begins to push the rather boring Taishi to the forefront, leading to a finale that feels flat compared with what's come before.  Heck, even the animation sags a little.  And though it comes out of the gates feeling excitingly original, that's largely a veneer for what amounts to a straightforward tale of good guys versus bad guys all centering around an alien MacGuffin.  Nevertheless, at its lowest points Alien Defender Geo-Armor: Kishin Corps is on a par with most of what's out there, and at its best it's borderline classic territory.  Having watched it twice, I'd definitely call it a personal favourite, minor flaws, bonkers history, and all.

Legend of Crystania: The Chaos Ring, 1996, dir: Ryûtarô Nakamura

The first time I watched OVA sequel The Chaos Ring, I did so with a considerable gap between that and the first film, simply titled Legend of Crystania.  This proved a mistake, because as much as that movie felt complete in its own right, this follow-up has very different ideas: if The Chaos Ring is to be believed, what we've seen up to this point was mere preamble.  Arguably this is a bit annoying, given what a wonderful little gem of an eighty minute film Legend of Crystania is and how self-contained it managed to be even when drawing heavily on the wider narrative of the Record of Lodoss War series from which it sprang.  Nevertheless, there's the definite advantage that if you liked the movie, you'll be pushed not to like the OVA, given the extent to which it's a direct continuation.  Indeed, with the same director and apparently the same animation staff in place, and even with the same composers and the film's end theme doubling as the opener here, it's hard to imagine how that wouldn't be the case.

So it's all the more bizarre that, as a sequel, The Chaos Ring is ever so slightly a mess.  Compared with the movie's tight, compulsive plotting, it's a sprawling beast, occupying itself with a huge laundry list of characters and places and narrative threads that only really cohere in the third of its three parts.  To go for an obvious analogy, it's what The Lord of the Rings is to The Hobbit, a follow-up of wildly greater scope and ambition but without a tenth of the restraint.  Though, thinking about it, an author like Salvatore or Gemmell would be a better point of comparison for the movie, whereas here we're more in the realm of weird fantasy authors like Vance, Zelazny, and Moorcock.  Which is to say that somewhere between its two parts, the Crystania saga has essentially switched subgenres.

This shift is sort of a problem, but also sort of not.  On reflection, I definitely prefer the tightness of the film for the most part, yet it's not like there's anything actively bad in The Chaos Ring.  Its many moving parts may not cohere terribly well, but they're all good parts, and plenty of them are great.  Moreover, the ratio improves as it goes along and begins to make some sense, and the last forty-five minutes are pretty damn splendid.  There Nakamura gets to exercise his tremendous visual sense as a director, the consistently strong animation digs into some really wild corners, and the mode of weird epic fantasy truly takes hold.  So the worst that can be said is that it requires a bit more work than its predecessor.  Regardless, and having watched both halves twice now, I can't recommend the Legend of Crystania saga highly enough; it's some of my favourite fantasy film-making, in anime or elsewhere.  Just make sure to see both releases together if you can, while appreciating that each is very much its own thing.

Jungle De Ikou, 1997, dir: Yûji Moriyama

As I began rewatching the three episode comedy OVA Jungle De Ikou, and as director Moriyama bent over backwards to cram as many shots of his ten-year-old protagonist Nasumi's pants as he possibly could into the opening minutes, I felt a vague sense of horror.  Had I really written a positive review of this the last time through?  Had I actually enjoyed it?

I had, and I did again; it gets better very quickly indeed.  Once Nasumi is gifted a pilfered Papua New Guinean relic by her shifty archaeologist father, and has a vision of the god Ahem, thus learning of the threat of his destructive counterpart Ongo, and is taught that she can draw on Ahem's power through the medium of sexy dancing and so turn into the buxom flower spirit Mii, and then meets Ongo himself, only to find that he's about a foot tall ... wait, summarising this plot isn't helping, is it?  And look, those are the sensible parts!  Really, logic-wise, it's all downhill from there.  Let us be absolutely clear, this is some very silly comedy we have here.

But the thing is, while Jungle De Ikou may be immensely silly, it's not stupid.  It has themes.  It has subtexts.  It has an involved and rather well thought through cosmology.  And though it finds the notions of large breasts and old men with giant pointy codpieces hilarious, it's even more amused by the concept that people somehow manage not to find those things hilarious.  In the show's world, human bodies are one more thing to laugh at, as is the idea that throughout our history we've concocted the wildest of tales simply to avoid dealing with that awkward truth.  Jungle De Ikou has it's share of iffy fan service, but at the same time it's actually about sex, from its inbuilt mythology of fertility and the replenishing cycles of nature to the very fact that its protagonist is a girl on the cusp of womanhood.  In the second episode the show openly acknowledges that Nasumi has just started menstruating, something so weirdly taboo that I've seen it mentioned nowhere in film or TV that wasn't Carrie, yet handled here in this absurd comedy with an impossibly light touch.  And is it any coincidence that Nasumi transforms, via the most preposterous erotic dance ever devised, into not a magical girl but a magical woman?

Of course, being about something doesn't necessarily turn dippy comedy into fine art, or even into good dippy comedy.  So it helps that Jungle De Ikou is genuinely a lot of fun, with charming characters, a wealth of imagination, a handful of really good gags, and perhaps most importantly, a constant sense of its own ridiculousness that's smile-raising in itself.  As one example, Nasumi's mortified expression every time she undertakes her summoning dance is awfully hard not to grin at.  Okay, so outside of the big action climax it looks a bit cheap, but the designs are fun and the score is marvelous; the goofy theme tune has become a permanent fixture on my MP3 player.  As such, I guess I've no choice but to recommend this one all over again: it's the sort of comedy I generally find to be a huge turn-off, but handled with glee, invention, and just the right amount of basic sweetness, it works awfully well here.

Violence Jack, 1986 - 1990, dir's: Ichirô Itano, Osamu Kamijô

Violence Jack marks a momentous personal landmark: it's the last of the notorious video nasty titles from the first big influx of anime, those releases that gained a reputation for themselves based on extreme violence, nudity, sexual unpleasantness often involving tentacles, or combinations of the three.  And not only am I glad to say that I'm done with this mostly dreadful muck, I can add the fact that Violence Jack is one hundred percent tentacle-free.  Which is the last nice thing I'll be saying about it.

So it's the future and civilisation has ended, due to an earthquake or maybe a comet, depending on which episode you believe.  Humanity lives in isolated enclaves and the strong prey mercilessly on the weak.  But that all gets shaken up when, in one such miserable community, the dominant group happen to stumble on a giant entombed in the walls of the underground prison they've been living in for goodness knows how long.  Despite the fact that the stranger calls himself Violence Jack - after the jackknife he carries and, er, his fondness for violence - they're convinced he can be the one to save them from the neighbouring tribe of murderers and rapists they're sharing their dank hole with.  They're soon proved gravely wrong.  Nobody gets saved in Violence Jack, because if they did, how could we be treated to scene after scene of gore and sexual assault and wearying, testosterone-fueled cynicism?

So in effect, it's Mad Max, if Mad Max was coming from a relentlessly nihilistic place that laughed at even the notion of empathy or redemption or anything that isn't bad people being awful to marginally less bad people.*  Yet with all that, for the first half of the first episode, I was wondering what all the fuss was about.  Sure there was blood being shed, but it was all rather tame, and really the worst that could be said was that Violence Jack looked dreadful and was thoroughly boring in its trotting out of genre clichés that weren't fresh even back in the late eighties, when these three OVAs were released.  However, by the time the villain started cannibalizing his dead lover's corpse, I was willing to admit that I'd done the show a disservice: Violence Jack genuinely was coming from a pretty vile place.

With all of that said, I admit that what I saw was the heavily cut version that Manga Video released back in the day.  And by 'heavily' I mean sliced to ribbons, though it's hard to say that it effects the plot much, since everything that was excised was just more rape, violence, and general horribleness, and there's so damn much of that anyway, with none of it being terribly plot-essential.  Really, it's only the third part, which loses nearly half its running time, that suffers, and even then it's doubtful that it would make a lot of sense with an extra twenty-five minutes of wanton ugliness.  If I truly wanted to find out, I suppose I could watch the uncut Eastern Star re-release**, which for baffling reasons known only to them is a thing that exists.  I could, but I won't, and the reason why has nothing to do with the gore: try as it might, a cheap eighties OVA can only be so shocking, especially when it's as cut-rate as this one.  No, the reason is that Violence Jack is flat-out crap on every level, and all it really accomplishes is to be wearying.  It's exploitation for the sake of exploitation, without any ingenuity or artistry to give it a spark of life, and I hated every last minute.

-oOo-

Well, that was a sour note to end on, isn't it?  But personally what I'm taking away here is what a pleasure it was to return to three titles as splendid as Alien Defender Geo-Armor: Kishin CorpsLegend of Crystania: The Chaos Ring, and Jungle De Ikou, even if that meant reviewing them all over again.  I guess if Blogger really had to destroy hours of work, then this was one of the best posts it could have gone for.

Though just to clear, Google, I'd still have rather you'd just fixed that damn bug.



[Other reviews in this series: By Date / By Title / By Rating]


* In fairness, Violence Jack creator Go Nagai got there first, but his version is infinitely worse, so I don't think George Miller need have any sleepless nights over the fact.

** Which, three and a half years later, for reasons unknown even to myself, I have actually done.  And while I mostly stand by this review - Violence Jack is a horrid piece of work and almost wholly lacking in artistry, which has the paradoxical effect of making its cavalcade of horrors more dull and numbing than genuinely shocking - I'll say this much: I fell into the mistake of only really reviewing one of the three OVA episodes.  If Eastern Star's release gets one thing right, it's re-ordering the series chronologically.  This makes no narrative sense, Manga actually had it right on the score, but placing the repellent Evil Town as the opening entry made it hard indeed to give the other two a fair shot.  1986's Harlem Bomber is kind of nothing-y and by far the most badly made portion; by contrast, Hell's Wind, from 1990, is actually fairly competent and, by the standards of extreme anime from the period, merely quite nasty, which elevates it all the way to the level of moderately watchable.  Honestly, I should probably crank up my star rating to - I don't know, 2?  Surely not 3?  But since I still hate Violence Jack with a passion, I'm not going to.

Friday, 28 June 2019

Eye of the Observer is Out!

Yup, the third in the Black River Chronicles series, Eye of the Observer, is finally out to buy!  And it's hard to know what I can add to that announcement, since it feels like I've already been talking about this book for such a long while now.  I guess I'll just have to settle for summing up everything I've said elsewhere, now that people can actually read the thing for themselves, right?

Eye of the Observer has been a major part of my life ever since before The Ursvaal Exchange came out, and that was an entire year and a half ago!  In that sense, it's actually a bit weird to be finally letting it go out into the world.  Some of why it's arriving later than I'd hoped is to do with a bit of general rejiggering at the publisher end - all positive, mind you, and which will hopefully get the series under the eyes of yet more people - but part of it is undoubtedly my fault, so sorry for everyone who's been itching to see what misadventures Durren, Tia, Arein, and Hule get up to this time.  At any rate, I'm confident in saying the gap until book four will be a good deal shorter; with the first draft already finished, there's a solid chance we'll have it out before this time next year.

But back to Eye of the Observer ... and as I'm sure I've said before, you can get a  good idea of where the focus of each Black River book lies from who gets most space on the cover.  Durren was our viewpoint into the series in Level One, The Ursvaal Exchange dug into Tia's background and motivations, and here we have two characters sharing almost equal space.  Of course, part of the reason for that is that one of them happens to be a heck of a lot bigger than when we last saw them.  Can that really be the party's faithful companion creature Pootle squaring up to Arein?  Obviously the answer is ... maybe?  Look, I'm not going to spoiler my own book in the week it comes out, am I?  Let's just say that, as the title suggests, we're going to be learning more about a certain eyeball creature, and as the cover suggests, this one is in many ways Arein's book - which is great for me, because she's a joy to write and has always felt like the heart of The Black River Chronicles.  Indeed, since her character was my personal starting point for these books, there's a lot here that's been on the boil since before the first word was ever written.

Right, I think that's enough out of me!  To give you a taste of what Eye of the Observer is actually about, here's the blurb:
Durren Flintrand, student ranger at the Black River Academy for Swordcraft and Spellcraft, finds his life thrown into fresh confusion when his party's latest quest goes disastrously awry.  Magic is malfunctioning in strange and terrible ways, and what's worse, it might be their fault.  Certainly that's what their wizard Arein believes, and her doubts may be enough to accomplish what countless threats haven't: to tear their group apart.
Along with Tia the rogue and fighter Hule, Durren is determined to put right what's gone wrong, no matter the cost.  But when they embark on a desperate mission of their own, the friends end up far from home and lost in a subterranean labyrinth of monsters, traps, and buried secrets.  With Arein's fate on the line and Pootle the observer, their unofficial fifth party member, undergoing a bizarre transformation, the stakes have never been higher or more personal.  Yet they may prove trivial compared to what lies in the heart of the mountain Gongurren, an ancient horror now stirring toward the light of day.
And if you fancy a copy, you can find it on Amazon in the UK here and in the US here.

Tuesday, 18 June 2019

Drowning in Nineties Anime, Pt. 50

49 posts!  196 reviews!  It's been a long road to get to this point, and there's been a great deal of nineties anime under the bridge.  What began as an idle whim has become something between my main hobby and a second job, and I find myself weirdly okay with that.  Along the way, my love of Japanese genre fiction and animation as a medium has only grown, and I've discovered some truly wonderful works, along with a lot that's silly but fun.  As time sinks go, I've no regrets.

But no, that's not true, I do have one regret, and here at the big half century mark, I'm going to address that.  Since my focus has always been on discovering gems I haven't seen, I've largely ignored the established classics of vintage anime, meaning that the list of works I've awarded nine, let alone ten stars to is awfully brief.  By the same measure, so much of my time's been taken up with watching new stuff for these reviews that I haven't been back to revisit my favourites.

Basically, then, it's personal canon time: these are the films I unreservedly love and that helped give birth to this whole crazy experiment, and for the first and perhaps only time in this series we get to gaze at the dizziest heights of vintage anime for an entire post, in the shape of: Perfect Blue, Royal Space Force: The Wings of Honnêamise, Ghost in the Shell, and Jin-Roh: The Wolf Brigade...

Perfect Blue, 1997, dir: Satoshi Kon

If there's a criticism to be leveled at Satoshi Kon's directorial debut Perfect Blue, it's that it's no more or less than a superlative thriller.  And even that's perhaps harsh: not many thrillers comment so perceptively on the culture they inhabit, or are so mechanically fascinating, or dare to challenge their audience in such flagrant fashion.  Nevertheless, with the benefit of hindsight and compared with everything Kon would do from here on in his extraordinary and all-too-short career, Perfect Blue is merely a smart, intricate, mind-bending genre picture made with outstanding craft.

But if it's true that Kon's characteristic mind games and fluid take on reality would subsequently be exploited to better effect - if I had to choose, I'd call Millennium Actress his masterpiece, out of a career consisting of nothing except masterpieces - it's also true that he hit the ground running, with a story ideally suited to the themes and approach he'd go on to make his own.  Perfect Blue follows Mima Kirigoe, who we meet as she's bowing out of her idol group CHAM! to pursue a career in acting, much to the chagrin of her devoted fans, one of whom in particular seems to consider himself personally responsible for setting her back on the right path.  That's hardly Mima's only worry, though, as her part in a straight-to-DVD thriller and the pressure to shed her little-girl idol persona drives her to make choices so wildly at odds with her natural inclinations that her troubled mind begins to splinter in all sorts of weird ways.  Or could it be that she really does have a doppelganger, and that the fairy-like other Mima she keeps seeing somehow exists outside of her increasingly muddled imagination?

It's a great setup, an intriguing melting pot of Hitchcock, Lynch, and Argento, all of whom Kon references more or less explicitly; but it's easy to imagine a version of Perfect Blue that wasn't a classic worthy of discussion two decades later, and what pushes it over the line is largely a matter of dedication.  Kon's contempt for an entertainment industry with no roles for women that don't fall into the categories of virgin and whore is palpable, and his adventures in reality-bending are wholeheartedly committed, the approach of an artist asking genuine questions about the extent to which we can trust our perceptions rather than an entertainer who simply wants to mess with his audience - though that's certainly a factor, and in the best of ways, one that's sly and playful without being smug or needlessly obscure.

Then of course there's the animation, which is as good as anything the nineties had to offer and holds up strikingly well today, and the score, which manages both freaky, disorientating pseudo-music and J-pop tracks so catchy that you can readily believe they'd be the work of a moderately successful idol group.  Indeed, how Kon managed to conjure up such production values to make so adult and uncompromising a film is anyone's guess.  That he did, and that it was successful enough for him to keep making films, is a fluke to be thankful for, even if it doesn't make his premature death at the age of 46 any less devastating.  He'd go on to make better films than Perfect Blue, ones that transcended their material in ways it doesn't, and he would explore these same themes more vigorously in his series Paranoia Agent.  But when that's the worst that can be said, you know you're looking at one heck of a movie.

Royal Space Force: The Wings of Honnêamise, 1987, dir: Hiroyuki Yamaga

If Royal Space Force: The Wings of Honnêamise had nothing going for it beside its world building, it would still be one of the great genre films of the twentieth century.  The kingdom of Honnêamise belongs to a world like and unlike our own, similar enough to be recognisable and relatable but alien in its every specific.  This is one of the most designed movies ever made, with every element, from vehicles to telephones to clothing to lights to drinking glasses rethought in ways that are somehow both strange and correct.  Yet it's also a movie that never feels designed, because the job has been done far too well to call attention to itself.  We've no choice but to accept Honnêamise as a real place, absorbing its customs through osmosis rather than because they're forced on our attention.

Couple that with Hiroyuki Yamaga's assured, naturalistic direction, which refuses to treat the narrative as any sort of science-fiction, or really as fiction full stop, and what you get feels like a documentary beamed from another dimension.  That approach is absolutely correct for its material, the story of an alternate space program in an alternate world, one where to be a member of the Space Force is a wholly disreputable career that only someone like our slovenly protagonist Shirotsugh Lhadatt, whose poor grades nixed his dreams of flying jets, would consider.  When we meet him, he's too disheartened at the death of a friend to even bother turning up on time for said friend's funeral, and it's only a chance encounter with young, impoverished street preacher Riquinni that begins his journey toward being his world's first astronaut.  But as the unlikely possibility that the Royal Space Force might actually accomplish something begins to look like a potential reality, so it grows increasingly clear that his government's motives are less than noble, or much to do with getting a man into space.

In a sense, it's easy to see why the result was a flop that nearly killed off the burgeoning Studio Gainax: it's an ambling story full of odd diversions, not least the sort-of romance between Lhadatt and Riquinni, which culminates in an atrocious act on Lhadatt's part that would break a lesser film, because it's damned hard to sympathise with him afterwards.  But Wings of Honnêamise doesn't require us, or even particularly desire us, to sympathise with its protagonist.  Indeed, to do so would perhaps be missing the point.  Boiled down to its essence, its narrative is basically Oscar Wilde's adage, "We are all in the gutter, but some of us are looking at the stars," and that message is the heart of the film both on the level of character and in its wider themes, to be ultimately expressed in a closing few minutes as sublime as any sequence put to film.

Oh, and it neatly sums up Studio Gainax too, who at this point were just a bunch of young Turks with the arrogance to assume they could do animation better than anyone in the industry and the raw talent and scrupulous commitment to their craft to actually pull it off.  Wings of Honnêamise offers some of the most astonishing hand-drawn animation you're ever likely to see, and at the same time looks unlike any animated film ever made, with that dedication to verisimilitude spilling over into every aspect.  Lhadatt spends most of the film looking miserable, exhausted, or both; the movie's central action sequence is notable mostly for how much it refuses to be exciting; and the attention to detail is bewildering, especially in the special effects work of a certain Hideaki Anno, who models details as seemingly trivial as tumbling ice shards with the most exquisite, mind-boggling precision imaginable.

The culmination of those efforts is unique even by the standards of late eighties anime, a period when the medium was stretching itself to a degree that would never truly happen again.  It's essential watching if you're an animation fan, that should be obvious; but it's also one of the most truly bold and original science-fiction films ever made, broaching material any Hollywood exec would dismiss as too bookish and complex to work on screen.  And in ninety-nine out of a hundred cases, they'd be right; Royal Space Force: The Wings of Honnêamise is the sort of lightning strike you could only get when a bunch of genius creators set out to smash their way into an industry through sheer talent and have the arrogance to break all the rules along the way, including a few that would normally be better off not broken.

Ghost in the Shell, 1995, dir: Mamoru Oshii

I'm not going to say Ghost in the Shell is the best science fiction film ever made.  I'm certainly not going to deny it either.  There are other contenders, for sure, but I'll go this far without hesitation: Ghost in the Shell is as close to a perfect sci-fi movie as it's possible to get, and thus its only competition comes from other functionally perfect movies, the Blade Runners and Stalkers and Aliens of this world.  And this struck me more on a rewatch than ever before: there's simply nothing unquestionably wrong with it, nothing to be definitively pointed out as a misstep.  As a narrative, as a work of animation, as the creative vision of a singular director, as a philosophical argument even, it's basically flawless.  For a little under ninety minutes of running time, it never puts a foot wrong, nor wastes a single frame, nor raises an idea that doesn't tie intimately into its central themes.

This certainly has a lot to do with Mamoru Oshii, a staggering talent who reached a peak here he'd never quite equal again, and refined techniques he'd developed on a series of lesser but still terrific classics over the last decade and change.  What struck me forcibly coming back to Ghost in the Shell was the degree to which the film breaks down into discreet chunks that are rarely required to do more than one thing: generally they're action, plot, or thematic exposition, with a nebulous fourth category that might be classed as world-building, though it's as much to do with mood-building: I'm thinking here of the famous sequence where our protagonist, Major Motoko Kusanagi, wanders through the urban sprawl of New Port City, accompanied by Kenji Kawai's gorgeous, hypnotically alien score.  Anyway, the point is that mostly scenes are expected to fulfill one purpose and to achieve that purpose outstandingly.  Few directors could get away with this; there's a scene, for example, set in a brief moment of downtime, where the two main characters sit and basically discuss the movie's themes.  It shouldn't work, yet it does, and the reason is Oshii, who's honed this economy of storytelling to such a remarkable degree.

It helps, of course, that the animation is some of the finest ever created.  Normally in these reviews I'd have to caveat that with a nod to Disney and Ghibli, but not here: what Production I.G. and their collaborators accomplished is the pinnacle of the craft.  Moreover, there's not a second where the medium inhibits the storytelling, not a shot that feels compromised by the technical difficulties involved with drawing complex three-dimensional objects in motion or layers of action or the minutia of expressions or anything else.  Watch it on blu-ray and it's nearly impossible to grasp that it was made two and half decades ago; the only real clue is that pretty much nobody is producing hand-drawn animation so exquisite these days.

Should you not be an animation fan, I suppose you might argue that none of this is a reason to consider Ghost in the Shell an enduring masterpiece.  You might even propose that it's merely riffing on familiar genre themes.  Can mankind create an intelligence to rival its own?  Can an AI ever be truly considered intelligent?  How far can we modify ourselves and still regard ourselves as human?  If we rely on external memories, can those memories be trusted?  Interesting ideas to be sure, but none of them fresh, and all chewed over extensively since 1995.  However, Oshii, along with scriptwriter Kazunori Itô, invariably finds new angles and challenging conclusions.  The film is happy to conclude that one intelligence is much like another, and anyway, both are largely illusory: we think we think, therefore we probably are, for all the good it does us.  And if that weren't enough, there's plenty else to get lost in around the margins, and some of that really is still novel: particularly, the film's treatment of gender identity and sexuality remains fascinating and complex.

So sure, I won't flat out claim that Ghost in the Shell is the greatest science fiction film ever made, or the greatest anime film, or the greatest filmed work of cyberpunk, but it certainly might be, and it absolutely belongs in the highest stratosphere of all those categories.  It's a movie I never grow tired of, indeed one that I can never return to and not be surprised by; there are individual scenes of such brilliance that they're burned deep into my brain, yet I'm always startled by how new and unexpected the plot feels, how essentially distant and unreachable it all is.  At the start I called Ghost in the Shell perfect, and that's not a word I use lightly, especially not when describing films, but here I do so unhesitatingly.

Jin-Roh: The Wolf Brigade, 1999, dir: Hiroyuki Okiura

With the benefit of hindsight, it's easy to view Jin-Roh as a last hurrah for the soon to be largely extinct art of purely hand-drawn animation.  By 1999, the writing was on the wall; indeed, Ghost in the Shell, four years earlier, and made also by studio Production I.G., had already become one of the benchmarks that proved CG could be incorporated seamlessly into 2D animation.  The approach taken here, amounting to an immensely laborious three year production cycle and some 80'000 cells, must have seemed dated even at the time.  As the new millennium was ushered in, most of those involved would embrace the incoming technology wholeheartedly: writer Oshii, adapting from his own Manga, would reset the benchmark all over again with his sequel to Ghost in the Shell five years later, and assistant director Kenji Kamiyama would team up again with I.G. three years later to make arguably the greatest sci-fi anime series of all time, Ghost in the Shell: Standalone Complex, which would go a long way to rewriting the rulebook on how the skillful deployment of computer animation could up the bar of what TV animation was capable of.

All of which I present for basically two reasons.  Firstly, Jin-Roh is a staggering work of animation, so smooth and realistic and subtle in its effects that it's awfully easy to forget you're watching an animated film at all.  If it's not exactly what you'd call beautiful, that comes down entirely to its subject matter and not at all to its craft, which is in the very highest echelons of the medium.  And secondly, Jin-Roh feels not of its time on almost every level.  Even if you don't know to spot the lack of CG, it has the air of something that might have been made a decade earlier, in that window where costly experimentation in smart, difficult anime for adults briefly blossomed.  And though Oshii's influence didn't extent beyond the script, this very much has the feel of his earlier works, particularly his two Patlabor movies.  But none of that would matter much if it wasn't for the subject matter, and that's one of the things that makes Jin-Roh truly fascinating: its defiance of the cutting edge of animation technology is perfectly of a piece with the mood it creates and the story it tells.

That's not a story I want to spoil, but a bit of background should clarify my point.  The movie takes place in an alternate nineteen-fifties Japan, one caught in an escalating conflict between domestic terrorism and ever more extreme law enforcement, the darkest facet of which consists of the Capital Police and their heavily armed and armoured forces, who've shown so little restraint that even the other branches of the police are getting twitchy about their antics; that they look like Nazi stormtroopers with glowing red eyes probably doesn't help matters, nor do the rumours that they're running a secret counter-intelligence unit from within their ranks.  And what better way to take them down than by discrediting one of their number?  Say, Kazuki Fuse, sunk in emotional stupor after watching a young girl blow herself up with a parcel bomb and now showing altogether too much interest in her older sister?

Cheery stuff, right?  But truth be told, Jin-Roh is even more bleak and dour than all that.  When it's not being an examination of how totalitarianism destroys hearts and souls - mostly by numbing them into oblivion, if the film is to be believed - it's sidelining as a particularly gothic, Germanic telling of the Red Riding Hood story, one that scorns the very notion of happy endings.  Had Oshii directed himself, he might perhaps have found some poetry in the material, but Okiura doesn't appear to be trying - odd given that his return to feature directing, many years later, would be with the sweetly charming A Letter To Momo.  Then again, it's not really a criticism, merely an observation: Jin-Roh is a joyless, suffocating vision that captures as well as anything I've encountered the hollow feeling of deep depression, and it's hard to imagine that Okiura ever intended it to be anything else, given how surehandedly he controls the material.

It may be apparent by now that, unlike everything else here, Jin-Roh: The Wolf Brigage is not a film I recommend wholeheartedly and to everyone.  Its pace is leaden, its cynicism nearly overwhelming, and though there are some superb twists and bursts of action along the way, there's a reasonable chance you'll be feeling so bludgeoned on a first viewing that you might miss them.  Indeed, it was the last movie I rewatched for this retrospective because a part of me wasn't eager to return to it - though admittedly that had as much to do with the fact that I'd recently seen Kim Jee-woon's recent re-imagining Illang, which I dare say may even improve on its source material.  Nevertheless, Jin-Roh genuinely is a classic of its genre and close to indispensable.  It might not make you happy, but sometimes it's the job of great art to make you feel like crap and open your mind a little, and sometimes that's every bit as valuable.

-oOo-

You know, I think this was something I needed to get out of my system.  So I guess the fact that I had to write 196 reviews to get to this point is totally okay.  Occasionally it's really satisfying to remind yourself of why you love something, and then to try and put that passion into words.  I've no idea if I've done these four films any justice - honestly, I doubt such a thing is possible! - but the effort felt good.  And there's no other possible conclusion than to say that, if there's anything here you haven't seen, for goodness' sake correct that fact as rapidly as possible ... these aren't just masterpieces of anime, they're masterpieces of cinema and of storytelling.  Basically, they're flat-out masterpieces, and they deserve your attention.

Next time?  Well, I know pretty much for certain where we'll be next, because I have about ten of these posts finished and ready to go, but suffice to say that, while some of it will be good and some it might even be great, it's going to be at least another fifty entries before we hit this kind of high point again.



[Other reviews in this series: By Date / By Title / By Rating]

Friday, 7 June 2019

Short Story News May 2019

As usual these days, the short story news isn't exactly coming thick and fast.  Apparently it's been six months since I had anything to say on that front!  But I figure I've gathered enough to more than justify a post, especially when there are a couple of seriously exciting bits of news to share.

If we're being honest, the two stories I had out over the Christmas period don't fall into that category.  It was nice to have new work released, but not so much so when both suffered from some rather wonky editing.  In the case of new UK-based cyberpunk magazine Write Ahead, I'm happy to put that down to teething troubles, since my story Glamorous Corpses appeared in the very first issue, and the general quality of the fiction and some lovely design work made the editorial slip-ups easier to ignore - though it was tough not to feel sorry for the author whose story appeared with line breaks inserted after every few words!  But these things happen, right?  And I sincerely hope this little 'zine sticks around, because the presentation is terrific.  There have been a couple more issues since, and I'd tentatively recommend picking them up; I get the impression that the folks behind it were keen to learn from what they hadn't got quite right.

I can't be quite so positive about the Bubble Off Plumb collection that Feral Cat Publishers put out.  Honestly, my hopes for this one were muted after some not-so-great experiences in the run up to its release, and the end result is pretty much what I was expecting - though I hadn't guessed how many of the stories would be by the editorial team, so I guess I can still be surprised!  As with any anthology, there are a few good pieces in there, though most would fare better with less typos.  At any rate, I'm hoping my story Cat and Mouse wasn't a low point, and there's a bit of evidence on that front because - and here we finally get to the legitimately good news portion of this post! - it wasn't long before it got picked up for my first ever best-of.  That would be NewCon Press's Best of British Science-Fiction anthology, which should be out pretty soon, and has one heck of a line-up: you can see the wonderful company I'm in here.

Speaking of great company, a bit of news I think I nodded toward last time but couldn't yet come out with was that I've another story in one of those gorgeous anthologies that Flame Tree Publishing keep creating.  This time it's Step Light, which originally appeared in Alfred Hitchcock Mystery Magazine.  And as ever, the lineup is a mix of newer and classic fiction, which means that, along with numerous fantastic contemporary authors, I've now been published alongside Oscar Wilde and Fyodor Dostoevsky.  I mean, Fyodor goddamn Dostoevsky!  When you talk about wanting to appear alongside your personal favourite writers, you sort of don't expect it to include your actual literary heroes, but thanks to this series I've done awfully well on that front.  You can find the full lineup here, and if you're curious as to where we contributors that aren't long dead got our ideas from you can learn about that here, or if you'd like to discover a bit about influences and writing practices then that would be here.  Since my author copies are apparently in the post, I'm pretty certain this one's already out to buy, and I can't stress enough how fantastic and beautifully made these books are.

Speaking of classic authors, in a post that's lending itself well to neat links between paragraphs, I have managed to sell at least one original piece in recent months, rare as that's becoming, and if Dostoevsky is one of my all time literary heroes then H. G. Wells absolutely tops that list.  Want to learn how to write short genre fiction?  Then read Wells, because no one has ever done a better job of it.  There aren't many authors I'd write what amounts to fan fiction for, let alone dream of creating an unofficial sequel to one of their best known works, but I love the hell out of Wells and The War of the Worlds is one of my all time favourite novels, and somehow that led to my coming up with The Last of the Martians, a follow-up that also has the temerity to challenge some of the basic assumptions in the one of the great SF novels of all time.  Basically, if you're looking for a pacifist epilogue to a novel that literally has the word "war" right there in the title then I've got you covered.  And it'll be appearing in the A Tribute to H. G. Wells anthology from Belanger Books, somewhere toward the back end of the year, with a Kickstarter campaign coming in the meantime.

Weirdly though, given how exciting all of the above is, the sales I was most thrilled for weren't even in English.  I've had a couple of pieces out in translation - I learned recently that my story Stockholm Syndrome has made it into multiple languages, including Spanish and Korean, courtesy of John Joseph Adams and his terrific The Living Dead anthology - but it was only last year that I actually got directly approached by an overseas publisher.  So for the same to happen twice in rapid succession was definitely a shock.

First came The Only Way Out Lies Farther In, in what I take to be an Italian version of the 'zine in which the story first appeared, The Dark, appropriately named Il Buio.  And that was certainly cool, though they did change the title without asking ... I mean, Il Labirinto is fine and all, but it's not half so wordy and pretentious!  But I can't read Italian, and there's a reasonable chance I won't ever be able to read Italian, whereas I've been learning Japanese for the last year and change and I genuinely do hope that one day I'll be able to work my way through the May 2019 issue of Japanese weird fiction venue Nightland Quarterly, as published by Atelier Third.  I got a request from them out of the blue to use The Way of the Leaves, as featured in my collection The Sign in the Moonlight and Other Stories, and I was hardly about to say no, was I?  I've yet to see a copy, but the cover is cool, and I've already learned that my name in katakana comes out as David Terraman, which is a useful thing to know.

And that's it for the moment, though I've vague hopes of devoting a bit more time to short fiction in the second half of the year, and I'm steadily plugging away at a second collection of horror and dark fantasy, which may or may not eventually see the light of day!  I mean, it will, one way or another, I'm just not sure how I get to that point quite yet...

Tuesday, 21 May 2019

Black River Latest, A Savage Generation Updates, and Other Vague News

Ah, writing!  You'll have months of trudging, just trying to hit the next deadline, months of getting lost in a project, months when nothing much comes along and it feels like nothing might ever again, and then suddenly everything kicks off all at once and just won't stop.  That's certainly what's been happening in recent weeks, in a mostly good (but also baffling and exhausting!) fashion.

Much of that comes down to the Black River books, and the fact that my clumsy scheduling left me getting the third ready for publication while writing the first draft of the fourth and final book.  On that initial front, the news is all good; expect Eye of the Observer out somewhere around the end of this month or start of June.  And as for book four - boy, first drafts, huh?  They're always an adventure.  To be honest, it ought to have been finished by now, and the reason it isn't is partly that I got distracted by another project demanding my immediate attention (see below) and partly that I've gone way over my intended word count.  Like, entire chapters over!  Basically my chapter plan held good until somewhere around the four fifths point and then exploded, meaning I had to go back to the drawing board for the big climax and  that all bets were off about what amount of space it was liable to fit in.

If you've never written a novel, this probably sounds disastrous, and if you have written a novel, it probably still sounds a bit alarming, but actually it's all fine and under control.  I'll be done in a day or two, unless the last chapter somehow turns into fifteen or something, and while there's a lot of cutting needed, I'd always rather that than get to the end realising I'm missing crucial sections.  More to the point, the core of the book feels solid, and that's the big thing, right?  It's not what I saw in my head when I set out yet, but the central elements are there, doing roughly the right things in roughly the right places.  It's going to come together in the second draft, I know it, and in the meantime, there are already significant chunks I'm pretty happy with.  Black River four is, in short, moving in the right direction.

And that distraction I mentioned?  That would be getting the edits through for A Savage Generation, my second Flame Tree Publishing thriller.  They weren't altogether fun, but they were productive, and as always I was reminded of just how proud I am of the book, which feels completely different to anything else I've written in ways I can barely get my head around.  If you happen to be a reviewer, you can already find an advance copy up on Netgalley here, and the book itself will be out in September.

But all of this news is quite specific, isn't it?  And I promised vagueness in the title, didn't I?  Okay, how about we wrap up with me saying that in the last month I've signed contracts with two separate publishers, one for a novella and another for a novel?  But that I'm not at liberty yet to say what books or what publishers?  That's pretty vague, right?  Yeah, that ought to do it.

Friday, 10 May 2019

Drowning in Nineties Anime, Pt. 49

Wow, we're getting awfully close to the big fifty, huh?  Which is actually kind of a problem, because I have something vaguely ambitious in mind for the half century mark and I've done nothing towards it, but I do have a ton of these posts ready to go.  Don't be surprised if the next one is 49.1!  In the meantime, we're back with a round-up of some of those shorter titles that were a mainstay of the nineties anime landscape - including one, you'll be glad to hear, that's regularly cited as the worst to be released in that entire decade!

But which will it be from among Cybernetics Guardian, Kimera, Spectral Force, and Assemble Insert?

Cybernetics Guardian, 1989, dir: Kôichi Ôhata

In many ways, Cybernetics Guardian is the quintessence of anime from its era, that being the tail end of the eighties.  At any rate, it feels like a perfect grab bag of many of the trends from the time, at least those in the types of anime geared predominantly toward an audience of teenage boys.  It has cultists.  It has demons.  It had giant robots.  It has, in fact, a giant robot that's also a demon summoned by cultists fighting another giant robot.  Honestly, it's kind of great.

Given that Cybernetics Guardian is the sophomore effort of director Kôichi Ôhata, and given that Ôhata's debut was the risible M. D. Geist, this is sort of surprising.  Arguably the main variable is one of budget: there's some splendid animation here, and a noted realism to the character designs that's quite striking.  This being Ôhata, there are still occasional shots of almost incomprehensible shoddiness - at one point, I'd swear he inserts a piece of unfinished concept art as a background - and yet for the most part the impression is that, given the resources to do his vision justice, he's actually a capable helmer.

Mind you, that vision is definitely a ridiculous one.  Even ignoring the bonkers premise by which a robot ends up somehow becoming the avatar of some malevolent god - I mean, I think that's what happened - there's a whole bunch of dumb jargon to drive up the silliness levels.  That the main location is a slum named Cancer in a city called Cyberwood tells you much of what you need to know.  And once again, there's little room for nuance or even basic storytelling in Ôhata's approach; given the preposterous but energetic rock / metal soundtrack by adorably named band Trash Gang, and given the frantic pace at which Cybernetics Guardian tears through its short running time, the experience really is a lot like watching a cool but incoherent music video.  In its best moments, it's slightly delirious, and by the end it feels like the sort of dream you might have if you watched twenty hours of Manga Video releases back to back.

If Cybernetics Guardian had been made on the cheap, I'd likely have held it in just as much contempt as I do M. D. Geist.  But it wasn't, it looks generally terrific, and that alone is enough to get it serious bonus points.  Although, let's be honest, as much as I might mock the tattier, more teenage-boy-oriented end of the vintage anime market, I'd be lying if I said I didn't hold a certain affection for it.  Within a very limited sense of the word, Cybernetics Guardian is definitely sort of awesome.  I mean, come on!  Cyberpunk demon samurai robot monsters!  As such, while it may not be any sort of lost classic, or arguably even good, it's definitely worth the effort of tracking down on Youtube.

Kimera, 1997, dir: Kazuyoshi Yokota

I'm going to be kind and assume that Kimera wasn't a direct lift from Tobe Hooper's 1985 movie Lifeforce, if only because I can't find a date anywhere for the Manga the forty-five minute OVA drew from.  However, that said movie exists does it no favours at all.  It's not as though the world can't stand two vampires-are-really-space-aliens movies, that's a concept with its share of scope.  But when one has the advantage of a feature run time and some solid effects - and to be frank, of Mathilda May walking around in the buff - and the other is a fairly low-budget piece of thoroughly middling animation less than half as long, it does make you think, "But why aren't I watching Lifeforce?"

I suppose that's terrible reviewing practice, but they are awfully similar, even down to the excess of nudity.  If Kimera has a twist, it's that the titular sexy lady space vampire is actually an hermaphrodite, sort of, but given how much the script muddies that concept and then refuses to take it anywhere, you start to suspect the animators just had an inexplicable aversion to drawing breasts, as much as that goes against all previous experiences of nineties anime.  That aside, the first half really doesn't do a great deal with its notions, and it's only small grace notes that give it a touch of character.  I liked that the three vampiric figures are styled after different takes on vampire lore, there's some goofy humour that's out of place but still made me chuckle, and credit is due for the fact that the protagonist is a heroic travelling breakfast cereal salesman.  I mean, I've no clue how that would even work - do shops not exist in this universe? - but it's certainly different.

Once Kimera gets the fundamentals of its setup out of the way, it does gain a bit more energy.  In general, I'd say it gets steadily better as it goes along, and the last third is actually quite fun.  There's a touch of outrageous gore, if that's your thing, and the concept heads off in some unexpectedly weird directions.  Oh, and there's a truly splendid score, credited to someone or something called Sensation that apparently worked on nothing else ever.  Mixing electronica, trance, and what I took to be cello compositions, one a contorted nod to Grieg's In the Hall of the Mountain King if my ears didn't deceive, it's eccentric and excellent stuff, so much so that I'd assumed it was by top composer Kenji Kawai in one of his "I'm too good for this material so I'm just going to do what the hell I like" moods.

You've probably guessed by now that I'm not recommending Kimera.  It's fine for what it is, but what it is is a story that's been done better elsewhere, and even if that weren't the case, one unsuited to so short a running time.  As much as I enjoyed the attempts to develop an interesting mythology, it does mean there's not much room left for anything else, and the thoroughly mediocre animation doesn't help any.  Points for trying, and extra bonus points for such a fine score, but it's no great shakes that this one's been consigned to being an obscure footnote as that other space vampire movie.

Spectral Force, 1998, dir: Yoshiteru Sato

I swear I don't make a habit of spending money on things I expect to be lousy.  But there was something about Spectral Force that drew me.  Partly it was the trailer, which was kind of mind-blowing in its lack of promise, and partly it was the sheer sense of horror that came off the reviews I read, and partly it was the cover, which was terrible and oddly charming at the same time.  Now, having watched it, I think the last of those gave me the fairest idea of what to expect.  Is it dreadful?  Oh absolutely, and in a great many ways.  But is it worthy of actual hatred?  I'm inclined to say not.

Spectral Force is a video game series that's made little impact in the West, to the point where there isn't even enough information on Wikipedia for me to tell you how many of the things there are.  But Spectral Force the anime is, I assume, based on the first game, and logic would suggest it was meant to be a sort of prologue.  The land of Neverland - no, really - exists in a state of uneasy truce between humans and demons, with the latter providing a sort of benevolent dictatorship that they, at least, consider better than the chaos that would result from just letting all the various human tribes figure things out between themselves.  And while there are a whole bunch of characters, our protagonist is half-demon princess Hiro, her on the cover there, who by the end of the first episode has found herself with more responsibility than she wants or can deal with and an outraged loathing for those accursed humans.  Even though some of her best friends happen to be human.

That's only a fraction of what amounts to a heck of a lot of story for a two episode OVA.  But even to get that far you have to see past the animation, and that's not easy.  Spectral Force is so heinously ugly that it could win ugly contests.  The problem that hits you first, and then keeps on hitting for the next fifty minutes, is the use of pre-rendered CG backgrounds and monsters that even in 1998 would have looked hellishly rough.  But the character animation isn't that much better: it was clearly done on computers too, back in the days when you could really tell, and there are jagged, pixely lines all over the place, not to mention the occasional shot that simply doesn't function.  Early on, two characters are introduced apparently walking on the spot, and it's so screamingly awful that it's unbelievable anyone could have okayed it.  And for this I'm inclined to blame director Sato, who does nothing anywhere that could categorically be described as right and a lot that even a first-timer should have known to avoid.

Yet underneath it all, you can kind of see the shape of something better.  The story isn't exactly what anyone would call coherent, but it dabbles in interesting ideas, and while there are too many characters to keep track of, a handful stand out enough that you vaguely care about what they're up to by the end.  Hiro, in particular, deserves a longer, vastly better looking show around her, and the fact that she has something like an arc is really all that keeps the thing together.  Though saying that, the music is perfectly fine and the Japanese voice cast give more than the material really deserves, so at least Spectral Force sounds better than it looks.  The result is certainly not good - in fact, let's be frank, it's pretty damn bad - and yet I can't say I wasn't momentarily caught up in it.

Assemble Insert, 1989, dir: Ami Tomobuki

Arguably, to be effective, comedy has to accomplish two things.  First, obviously, it needs to be funny, and Assemble Insert manages that with aplomb, keeping up a steady and varied series of gags, from out and out parody of everything from sentai shows to energy drink adverts to jokes that rely on nothing more than a facial expression or a musical sting.  But funny will only get you so far.  Someone falling over can be funny given the right context, but ninety minutes of people falling over is more likely to leave you drowning in existential angst.  So the second necessary element is that there's strong enough characters and sufficient plot to give a reason to care about what's going on, without ending up with such a convoluted narrative that there's no room left for humour.

And here, Assemble Insert goes from good to great.  Its hook is appealingly stupid: faced with an onslaught of crimes from robot suit-wearing crooks operating under the nom de crime of Demon Seed, the government task force of out of their depth slackers decide that the best solution is to hold a talent contest to find someone with both the skills to combat the threat and the charm and talent to divert public attention from the destruction that occurs every time the criminals make a move.  The result is as disastrous as you might expect until the appearance of final contestant Maron Namikaze, a 13 year old girl with outrageous strength and a passable singing voice.  But faced with the responsibility of not only defeating Demon Seed but managing Maron's burgeoning idol career, the task force finds its priorities getting increasingly tangled.

A ludicrous setup then, but one with enough meat on its bones to make you care in the brief spells when it's not just being out-and-out funny.  Maron is adorable, the varied government agents all have their own quirks (based, apparently, by creator Masami Yuki on the personalities of folks he worked with on his hit series Patlabor) and the result is somehow both preposterous and relatable.  Indeed, Assemble Insert's biggest achievement is staying on just the right side of absurdity, opting for the most part to be droll rather than wacky.  And all of this is wrapped up with some appropriately tacky J-pop tunes and animation that, while on the cheaper side of things, has such a terrific aesthetic that it barely matters: the character designs are so simplified that half the cast are missing noses and somehow it succeeds terrifically well.  Put that all together and you get a nigh-on perfect hour of silly anime comedy that's one of the nicest surprises this years-long marathon through the world of vintage anime has yet to turn up.

-oOo-

I kind of love these shorter OVAs, which is a good job, since I end up watching enough of them.  But objectively, in terms of spending actual, hard-earned money, they're a bit of a gamble.  So I feel that this batch was something of a success, despite the fact that two titles weren't altogether very good.  In retrospect, Kimera was probably the lowest point, by virtue of being a bit meh, or as meh as a film about androgynous space vampires could realistically hope to be.  Objectively Spectral Force was far, far worse, but benefited greatly from my going in with rock bottom expectations and ended up as something I might even watch again before it gets sold on.  (Assuming anyone else wants a copy!)  Cybernetics Guardian, meanwhile, I've already rewatched, and it really is good fun, of a truly ludicrous sort, while Assemble Insert has gone straight onto my (admittedly really long by now) favourites list.

Next up?  It's either the big fifty or I figure out a way to fudge the numbers!



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