Sunday, 10 May 2026

Drowning in Nineties Anime, Pt. 149

So here we are, the last ever "normal" post of Drowning in Nineties Anime - though I'm not sure what that would mean for a blog series that has spent so much time chasing up weird avenues and wandering off on strange tangents.  I mean, were all those sexy anime specials normal?  In hindsight, probably not.  And while this isn't that, we do have the hint of a theme, in that I'm taking the opportunity to have one last trip back to the eighties and pick up a few significant strays that slipped through the net, or else - as in the case of our first title - got overlooked by virtue of being so damn significant that reviewing them felt like a fool's errand.  But if writing 150 posts of vintage anime reviews isn't a fool's errand in itself, I don't know what is, so let's double down, wrap up those loose ends, and take a look at Akira, Space Firebird 2772, Adieu Galaxy Express 999, and Barefoot Gen 2...

Akira, 1988, dir: Katsuhiro Ôtomo

The reason I've left possibly the most famous anime film of all time until our second-to-last post is simple: it's always felt extremely pointless for me to discuss it.  For what possible use can there be in reviewing Akira in the year 2026, nearly four decades after it became, almost immediately, one of the most important and influential movies ever made?  Heck, without Akira, there's a meaningful chance this very blog wouldn't exist and that I wouldn't be the hopeless anime nerd I am.  Oh, Japanese animation would surely have made its way into the West in some form or another, but it's simply impossible to exaggerate the contemporary impact of Ôtomo's movie, and that's perhaps truer here in the UK than anywhere else, since the burgeoning Manga Video, who for an age would be practically the only voice in anime distribution, pushed the film relentlessly and seemingly for years after its initial release.  For the longest time, Akira was anime and anime was Akira, in a way that perhaps no other film has so wholly defined its medium.

You know what?  Whatever else I'll have to say about it, not all of which is going to be 100% positive, it earns every iota of that seismic cultural impact.  We've certainly worked our way through enough anime by this point to acknowledge that Akira was part of a number of contemporary trends rather than the lightning bolt from the heavens it felt like for those of us who knew next to nothing about Japan's long tradition of animation: if nothing else, it couldn't have happened without the very specific context of a nation with money to burn and a willingness to burn it in sizeable quantities on animated cinema made exclusively for an adult audience, a combination that was, at that point, still almost unthinkable in the West.  But bottomless heaps of money is only half the battle, and it's thanks to Katsuhiro Ôtomo and the many supremely talented individuals he gathered around him that the end result was a work of stupendous ambition in almost every possible way.

Above all else, Akira is a staggering feat of the animator's art.  The level of detail is frankly ludicrous; the sheer number of sequences that would be the show-stopping pinnacle of any other film is absurd.  There's effectively no corner cutting, not even of the most basic sorts that have been making hand-drawn animation economically feasible since the dawn of the craft, such as reducing the frame rate at points where only the pickiest of viewers would notice, let alone care.  Only Ghibli and a very small handful of Disney films do anything comparable, and even then, there are aspects where Akira is untouchable: I don't know that anyone's ever created more fluid, detailed action sequences, and Ôtomo's dedication to reproducing the complexities of light is head and shoulders beyond what anyone else has attempted.  It's not beautiful, as such, because it portrays quite a staggering amount of unpleasantness and ugliness over the course of its two hours, but it's awe-inspiring, a work that, even on what must have been my fifth or sixth viewing, made me want to gasp out loud at least every ten minutes.

I'd argue, then, that we really do have to regard Akira as a timeless classic regardless of its actual content: if it were the most generic nonsense imaginable, it would still be a must-watch.  But whatever else we can say about Akira as a narrative, it's not generic.  In a sense, it's maybe not all that original either, in that you can absolutely see where all the bits and pieces are coming from: a healthy dose of Blade Runner here, a dash of 2001: A Space Odyssey there, a splash of American superhero comics deconstruction, along with plenty of Japan's idiosyncratic biker gang culture and various then-zeitgeisty philosophical notions.  However, in place of absolute originality, what we get is the furious blending of ideas and influences that only a unique creative consciousness can produce, so that Ôtomo's take on Blade Runner, with its abandoned attempts at civic reconstruction, creeping industrialisation, and seemingly endless graffiti, would go on to be practically as influential in its own right.

More than that, though, Ôtomo's most interesting and distinctive quirk was to centre his big-ideas science-fiction epic around characters both distinctly normal by the standards of the genre and in many ways quite unsympathetic.  While we get the usual mad scientists, tough military men, and corrupt politicians you'd expect of a story like this, our kind-of hero and our kind-of antagonist are, essentially, nobodies, albeit nobodies who spend their spare time tearing about on high-powered motorbikes getting into horribly violent high-speed battles.  And this is where Akira becomes something almost unique, and also where it ever so slightly loses me.  For all that Kaneda and Tetsuo make for a fascinating central duo, they can be pretty damn hard to be on side with; but even more crucially, the film spends a lot of its running time tying itself in knots to keep them towards the centre of the plot, and still has to sprawl off on some hefty diversions that leave the middle act especially feeling stretched and chaotic.

Yet I don't know that those issues are fixable or that I'd want them to be fixed: maybe Ôtomo could have streamlined his ideas into something clearer and more coherent, but the heart of the problem is that he wants his grand tale of human evolution to be centred on a couple of orphan biker kids who don't altogether fit there, and take that from Akira and you've lost something awfully special.  It's an inarguably flawed film, I think, one that I have boundless admiration for but can't altogether love, though there are no end of individual moments I'd cheerfully lay down my life for if push came to shove; and I don't know where that leaves us, the more so since you've almost certainly already seen it and formed your own judgement years or entire decades ago.  Still, I was glad of an excuse to revisit it, and it occurs to me now that it's one of only two films I own any merchandise for* - Kaneda is sitting on his too-cool-for-words bike, pointing his laser rifle at me as I write these words - so it obviously owns some major real estate in my heart.

Space Firebird 2772, 1980, dir's: Taku Sugiyama, Osamu Tezuka

Having already sat through it twice, I'm not about to test the hypothesis, but I do wonder if watching Space Firebird 2772 with the sound turned off would address some of its more glaring issues.  It would at least save you from Yasuo Higuchi's clamorous, manipulative score, and while the plot would still be a nonsensical amble consisting almost entirely of diversions and dead-ends, at least you'd be spared the precise details.  But more to the point, you'd be able to focus on the one aspect that does, more or less, work: Space Firebird 2772 is at its best - by which I mean, the dizzying heights of "quite good" - when it's operating as a showcase for animation that was, I imagine, at about the cutting edge of what anime was capable of in the year 1980, and which hits some genuinely sublime heights on a regular basis, even if it doesn't hit them all that consistently.  Near the start, for example, there's a shot of a car travelling through a three-dimensional cityscape that's the most naked bit of showing off, and reminded me of similar showing off in other anime, except that it goes on for about three times as long and is even more needlessly complicated and extravagant, zooming in and out and shifting angles and never running out of ways to be ingenious.

There's also, to be fair, lots of stunning animation that actually serves a narrative purpose, but I picked on the fact that director Sugiyama thought it appropriate to put a hold on his story while his crew flexed their cityscape-drawing muscles because it's an example of a tendency that hamstrings Space Firebird 2772 throughout.  The film has mostly been released in the West in a much shorter version of about 90 minutes, compared with the original's just over two hours, and I'm never one to advocate censorship, especially the kind that's just hacking at someone else's cultural works to make them slightly more palatable for the kids - plus, by all accounts, the shorter cut is incoherent - yet I'd be lying if I said that losing thirty minutes wouldn't have solved a bunch of my problems with Space Firebird 2772, or at least would have made it easier to stay awake.

Here, then, is the plot that Sugiyama and his co-director and producer, who happened also to be original creator Osamu Tesuka, felt needed two full hours to be told: Godo, a lab-grown human, is tasked with tracking down the titular space firebird, a dangerous cosmic entity of vast and mysterious powers, in the hope that it can save the dying Earth, which he does.  There's more going on around the edges, of course, much more: before he can even head off into space, Godo has to fall in love with a woman from the ruling class and be packed off to a forced labour camp as punishment for stepping out of bounds - which illustrates, incidentally, the other profound problem with Tezuka's plotting, in that this society, in which everyone's assigned their social role at birth but somehow there's still a ruling class, which is or isn't hereditary based on the requirements of not even individual scenes but individual lines of dialogue, makes not the tiniest iota of sense.

Anyway, flabby and rambling as this is, squint hard and you can sort of see how it's meant to fit together, since it's important to the ending that Godo learns that human women are deceitful shrews and you're much better loving the sexy robot that raised you from a baby, especially since she can also transform into a sexy carry case, a sexy bike and a sexy jet.  Because, oh right, Space Firebird 2772 has sexual politics that are horrifying even by 1980s standards!  (Though still not as horrifying as Olga the robot nanny's transformation sequence, which is the rawest nightmare fuel.)  The moral here really does seem to be that the only woman worth romantically involving yourself with is one who's obeyed your every whim since you were a baby, and if there was any doubt, the ending doubles down hard, while also erasing any last bits of sense or coherence to have strayed that far.

And goodness, here I am in the closing paragraph and I haven't even touched on the appalling comic relief characters, who include an alien who cleans incessantly and sometimes stops the plot dead to do little cleaning-based musical numbers, and an alien who's a dice for some reason.  I swear, either of them on their own is worse than any comparable character from the lowest depths of Disney's canon, and the two together would be enough to shatter a much better film that this one.  They point, I suppose, to the problem above all others, the one that makes Space Firebird 2772 misconceived from the ground up, which is that it hasn't the faintest clue what audience it's chasing and sees nothing wrong with butting apocalyptic dystopian science-fiction up against comic interludes of a sort that would struggle to amuse a bored toddler.  It's a self-indulgent mess, and while editing would make it a shorter, more palatable mess, it couldn't hope to fix the incoherent world-building or the horrible attitudes towards women.  And it's frustrating indeed that it's so stunningly animated at points that I can't discount it completely, so thank goodness for volume controls.

Adieu Galaxy Express 999, 1981, dir: Rintarô

You might argue that writer and artist Leiji Matsumoto and director Rintarô were the perfect creative marriage, and you might equally argue that nobody could have been a worse choice to bring order to Matsumoto's evocative but incoherent science fantasies than a man who could be spectacularly great at putting any given scene together but whose greatest weakness became apparent when it was time to tie all those stylishly constructed scenes together.  And, on the strength of Adieu Galaxy Express 999, I'd suggest that both of those arguments are right.

What doesn't work here comes down, largely, to plot, assuming you're basically on side with Matsumoto and happy to ignore things like characters that are essentially ciphers standing in for concepts and emotional states - and thus, with one or two exceptions, pretty dull.  But I am, for the most part, willing to give Matsumoto the benefit of the doubt, since the things he did well, he did better than pretty much anyone: his wildly romantic, purposefully implausible flights of fantasy are something special and inimitable.  Which is where, I suspect, the problems began, for - as I understand it, which I'm not sure I do - Adieu Galaxy Express 999 was specifically a sequel to the film Galaxy Express 999, but not necessarily to the TV show that film was compiled from nor Matsumoto's source manga, which in any case was incomplete at the time the first movie was made.  Whatever the precise details, Adieu Galaxy Express 999 felt to me like a skilled imitation rather than something taken directly from its author's works, and one that was obliged to restart a narrative that had already been wrapped up quite tidily.

This, frankly, makes the first act or two of Adieu Galaxy Express 999 a bit of a slog - which sounds worse than it is, since the film has at least four and maybe five acts.  At any rate, there's the need to reignite a conflict we had every reason to suppose had been wrapped up, then to set up a new quest for our youthful hero Tetsuro (whose soul character trait, now that I think, is "youthful"), and then to build a fresh mystery around the already fairly mysterious Maetel.  And none of it's bad, but none of it's terribly engaging either, the more so since it's so beholden to Matsumoto's highly episodic mode of storytelling.  Even having seen the film before, I was beginning to wonder by the mid point whether any of this was going anywhere, so it was a relief when the third act came along and finally kicked events into gear.  (It's easy to spot given that it's introduced with a sequence, signalled by the stirring but derivative score's sole dive into electropop, that's one of the most sublime series of images Rintarô ever created.) 

From there, Adieu Galaxy Express 999 manages to be quite spectacular for a while, and also to pay off on all the narrative threads it's been doling out, and if this were the conclusion, I think I'd be pretty well-disposed to the film.  Unfortunately, as noted, that third act isn't actually the end, and we still have quite a chunk of story to stagger through, including the introduction of a new antagonist that serves no apparent function except to exacerbate what's already happening (but, in fairness, looks awesome) and a twist that might have been moderately clever had it not been telegraphed so extensively and also done much better by another science-fiction juggernaut a mere year before.  Oh, and Captain Harlock and Queen Emeraldas turn up, because why not?

This also happens to be the point where the one thing that's been inarguably working until now, that being the animation and the often thrilling uses Rintarô puts it to, takes something of a nosedive.  There's some appalling re-use of looping backdrops during the second climax, which are hard not to notice since you often get multiple instances of the same repeating figures and objects on screen at the same time, and which, once noticed, go a long way towards wrecking everything else.  But shoddy though that is - and it goes on for what feels like a good five minutes - it's thankfully the exception rather than the rule in a film that's more often beautiful and filled to brimming with wild flights of fancy.  None of that keeps Adieu Galaxy Express 999 from being a mess - as messy as anything on either of Matsumoto and Rintarô's CVs, which is absolutely saying something - and yet it's a beguiling mess all told, one that manages to throw up astounding bits and pieces at such a regular clip that it's hard to be genuinely bored or even unimpressed.

Barefoot Gen 2, 1986, dir: Toshio Hirata

If the idea of a sequel to Barefoot Gen - a film, I'd imagine, whose reputation among those who haven't seen it is "that movie about Japanese kids in World War 2 that isn't Grave of the Fireflies" - seems a bit odd, then we ought to remind ourselves that both features are based on the many-volume autobiographical manga by Keiji Nakazawa, which would follow its youthful protagonist all the way through to his mid teens.  Yet, as much as I hate to use such words to describe such a raw portrayal of human grief and suffering, there was something quite neat and tidy in the narrative arc of the first Barefoot Gen, which followed Gen through the horrors of the atomic bomb dropping on Hiroshima and left him at what felt like, at least by the standards of everything that had come before, a relatively hopeful point.

Barefoot Gen 2 gives the lie to that, in that the closest thing it has to a comparable arc - and this is a spoiler, I suppose, though you'd have to be seriously film-illiterate to not pick up on it - is Gen's mother's protracted death from radiation poisoning.  Around that, we have Gen and his adopted brother Ryuta foraging for survival in what, even three years later, still looks very much like a postapocalyptic landscape, at first on their own and then later, once they've befriended a pack of street orphans, as part of a tiny, self-constructed society.  This is presented, as you might expect from an adaptation of an autobiography, and much as the first film was, in a series of loosely linked episodes.  And many of these episodes are great, plus there's no denying their cumulative power, as we're forced, over and over, to examine exactly what it means to survive in the debris of a city that lacks almost all the basic infrastructure we associate with survival.

Unfortunately, what blunts their effect is that this is a sequel to a film that did mostly the same things but in almost every way better.  I say almost, because the animation here is probably a touch improved - though, at the same time, Hirata does nothing to push the medium in the sorts of ways Masaki did the first time around.  At any rate, everything else is a small step down, and it does mostly result from that structure, or the lack thereof.  The film is awfully shapeless, and it has less room for variety.  I noted in my review of Barefoot Gen that it pulled off the unenviable task of mixing a cheery tale of boyhood high-jinx with some of the most wrenching horror ever represented in animation; but while it dips its toe into horror, Barefoot Gen 2 is necessarily more restricted to Gen and Ryuta's childish antics, which we're encouraged to view (if only by composer Kentarô Haneda's bouncy score, and boy is that a crewmember I'd have rather not seen return) from something akin to their own perspective.  By extension, this means that we don't get much in the way of nuanced characterisation, and Gen, in particular, is unfailingly good and kind, even when he's doing things that, were we not so bound up in his perspective, might be viewed as pretty crummy.

I wouldn't say these aren't problems; they definitely are.  No matter how well something works, no matter how poignant and important and revealing, impact is always going to get dulled by repetition, and the business of survival, stripped to its barest elements, is very repetitive indeed.  As an example, by the midpoint, I'd lost track of how many scenes of characters crying I'd sat through, and I think it's undeniable that a third as many would have been just as moving, if not more so.  Yet I do think that's a response unfairly coloured by the existence of the original Barefoot Gen, and while it's that bit harder to avoid with a sequel, it's dumb to be critical of art just because there's better art out there.  Plus, Barefoot Gen 2 does carve out its own niche: the one inarguably smart decision made here was to jump ahead three years, so that, in part by bringing our own knowledge of how Japan would eventually drag itself back from this devastation, we can see Gen's struggle as part of the first tentative steps towards putting the trauma of the atomic bombing behind him.  It's a worthwhile movie, then, especially if you've any interest in modern Japanese history, and much of it works very well indeed; it just suffers from being the sequel to a major work and being obliged to retread so much of the same ground.  

-oOo-

I guess it would have been nice, in a penultimate post focusing on four films that have all, at some point or another, been regarded as classics, to have more than one movie that I don't have some significant issues with.  On the other hand, at least we get to wrap up with four films that I would recommend any serious fan of vintage anime should try and make time for, even if I'd feel awfully guilty and even a bit sadistic at including the largely wretched Space Firebird 2772.  But it looks pretty, and I'm afraid that, if you're serious about this whole vintage anime thing, then one of the downsides is that you're going to sit through the odd title that looks pretty and gets almost nothing else right.

Thankfully, that will absolutely not be a problem with our next and final post, because that's the third leg of our Studio Ghibli special, and - spoiler alert! - Ghibli just do not make bad movies.**





[Other reviews in this series: By Date / By Title / By Rating] 


* The other being the Armitage films, should anyone be interested.

** Yes, I'm including both Tales From Earthsea and Earwig and the Witch there, and yes, I'll fight you!  Though, in the case of Tales From Earthsea, it'll probably be the sort of fight where I go down after one light slap and stagger off mumbling to myself.

Sunday, 29 March 2026

Drowning in Nineties Anime, Pt. 148

This post has been an unusually long time coming, given that, before I could say anything sensible about the four Armored Trooper VOTOMS OVAs that released pre-2000, I really needed to find time to watch the TV series, all 50-some episodes of it, and as a result, the box set ended up sitting on my shelf for many a year as other, shorter shows came and went.  Then, once I'd finally made it through - and it's pretty great, but the not the best paced or least repetitive, so there were breaks along the way - I then had to watch the OVAs I'd come for, and write them up, and more months went by.  And now here we are, and I learn that what was a reasonably priced box set at the time I set out on this is now fantastically rare and going at ludicrous prices, so that sucks.  All I can do is comfort myself with the thought that perhaps someday soon it will be rereleased in 4K, or perhaps 16K, or maybe Interactovision, because who knows what the future holds?

Well, Armored Trooper VOTOMS certainly has some ideas on the topic, none of them very cheerful, so let's dive into Armored Trooper VOTOMS: The Last Red Shoulder, Armored Trooper VOTOMS: The Big Battle, Armored Trooper VOTOMS: Red Shoulder Document: Origin of Ambition, and Armored Trooper VOTOMS: Brilliantly Shining Heresy...

Armored Trooper VOTOMS: The Last Red Shoulder, 1985, dir: Ryōsuke Takahashi

For the purposes of this blog, I'd been hoping these Armored Trooper VOTOMS OVAs would be standalone enough that I could potentially recommend them to viewers who hadn't already waded through the TV series, and The Last Red Shoulder, sadly, isn't that.  In actuality, it dovetails between the first and second arcs and is so annoyingly indispensable that I wonder why more of what's here didn't find its way into the show; were they really so dedicated to its "each arc is set on a different planet" structure that they couldn't slot in a little side story that adds a ton of clarity to what follows?

That side story finds our maybe-hero, maybe-antihero Chirico Cuvie hooking up with the surviving relics of the black ops military outfit he once belonged to, the titular Red Shoulders, to hunt down the officer who betrayed and attempted, with varying degrees of success, to murder them all.  However, it soon diverts to - but no, that's the most I can say without getting into spoilers, since the viewer who comes to this at its proper chronological point won't have met at least one of the core cast.  At any rate, the point at which The Last Red Shoulder really becomes useful, aside from deepening Chirico's backstory and setting up some important elements that will be picked up in the third arc, is in clarifying a major character relationship that, in the show, felt rather flimsy and nonsensical.  And, again, I find myself wondering what happened.  Did the creators realise they'd dropped the ball and seize the opportunity to plug a conspicuous gap?  Surely they didn't purposefully withhold this stuff so they'd have material for an OVA that came out a couple of years after it would have been really useful?

I guess the glass-half-full take here is that, as a VOTOMS film of a little under an hour, The Last Red Shoulder does a solid job of justifying its existence, both by finding a relatively self-contained tale to tell and by seizing on numerous opportunities to flesh out its source material in meaningful ways.  And it's possible I'm focusing on the wrong thing, anyway, or at least focusing on something that wouldn't have been the main draw for contemporary audiences, since the other virtue The Last Red Shoulder has going for it is being a proper OVA with something like a proper OVA budget, and thus having animation that's a meaningful step up from the TV series.  Admittedly, more time and money don't guarantee better results: the first time we see an Armored Trooper in motion is obviously meant to be something of a showcase, except that the extra resources appear to have gone mostly into lots of shading that just doesn't work.  But the overwhelming benefit is that, once we get into the second half, we finally get some good action sequences, practically a first from a series that had a ton of action, much of it ambitious, but never quite managed to do it justice because it invariably looked a bit shonky.

Armored Trooper VOTOMS with non-shonky action scenes is definitely a treat, since the VOTOMS had always felt cool in theory and a little bit duff in practice, and proper in-betweening and designs that don't wander off model and all that good stuff makes quite the difference.  Would that the same could be said for the score, which relies on the same handful of tracks that, if you've seen the TV show, will have become awfully familiar by this point - heck, even the opening and closing credit sequences get reused, reinforcing the sense that this is kind of just a longer episode that ought to have come out well before it did.  Which is fair, but also being mean with the benefit of hindsight, and while I can't imagine the uninitiated viewer finding a lot here beyond some respectable animation and solid storytelling, as an addition to the VOTOMS universe, The Last Red Shoulder does very much what I'd have hoped for. 

Armored Trooper VOTOMS: The Big Battle, 1986, dir: Ryōsuke Takahashi

Superficially, The Big Battle is up to much the same things as The Last Red Shoulder, in that it's an extra hour-long episode slotting into a gap in the TV show's continuity to shed light on a period that the series hurried past.  However, at the same time it's not that at all, to the point where, even having finished the show quite recently, I was puzzled by exactly how it was meant to fit, and the main giveaway was which characters happened to be present and know each other.  Which is to say that, while the events of the The Big Battle occur amid a time skip in the last episode, that knowledge isn't terribly important.  Sure, we get some idea of what was going on during that gap, and why such a gap occurred at all, and you might argue that the OVA informs the decisions made during the series' last few minutes.  But really, the significance of occurring so late in the narrative is not so much that The Big Battle clarifies what we don't know but that it summarises what we do.

So kind of a victory lap, then, though again, that's not exactly it; perhaps truer to say that what we have here is a concentrated burst of the things Armored Trooper VOTOMS was about across the course of its 52 episodes.  We have a new evil scientist, and a new and even more evil "perfect soldier" threat for Chirico to face off against; we have competing military factions still caught up in the superhuman arms race that's gone so spectacularly badly up to this point; and, in a nod towards the first story arc, we have gladiatorial battling using Armored Troopers, though The Big Battle ups the ante on that front by making one of the competitors an enormous mobile fortress.  Which, I think, finally gets us to precisely what the makers were trying to accomplish: more of the same to remind the fans of what they'd liked, but longer, bigger, and better.

If that was really the goal, I'd say that Takahashi and his team largely succeeded.  Mostly what that means is that the animation takes another significant step up, reaching all the way to "really quite nice by mid-eighties OVA standards."  And as I noted in regards to The Last Red Shoulder, VOTOMS is a franchise that gains enormously from quality animation.  Last time around, that primarily meant better action, and we certainly get that here, even if it feels ever-so-slightly thin on the ground until the final third; nevertheless, there's an excellent sequence of Chirico and Shako undertaking a stealth mission that's improved considerably by the visual upgrade.  But this time around, the dialogue scenes benefit too, with character designs feeling more emotive and staying resolutely on model.  Granted, it's never mind-blowing, but it's good enough to make both action and drama feel that bit more engaging.

Which leaves the problem, insomuch as there is a problem, lying with the story.  And I'm being vague there because, to a certain extent, this is an absolutely fine and valid use for an extra hour of VOTOMS: it really is nice to see familiar scenes and concepts dressed up in the animation finery they never quite got the first time through, and the climax is very much the sort of thing that the show obviously aspired to and could never quite land.  Yet it remains mildly frustrating that we gain so little new information here and that everything feels so well-worn.  Maybe this is only a problem because The Last Red Shoulder came along first and did manage to expand the VOTOMS narrative in small but significant ways, but it's a reaction I couldn't quite shake.  And frustratingly, that also means that, despite being much more standalone, The Big Battle remains another one for the fans, a shame given what an otherwise great introduction it would be to all of the franchise's preoccupations.  Yet I'm conscious I'm grousing about not a lot here, especially given that contemporary viewers would have had two years of separation from the series by this point.  If all you wanted was more VOTOMS, but dialled up to eleven, The Big Battle scratches that itch very well indeed, and that's nothing to be ashamed of.    

Armored Trooper VOTOMS: Red Shoulder Document: Origin of Ambition, 1988, dir: Ryōsuke Takahashi

I doubt I could have told you what my ideal for one of these VOTOMS OVA follow-ups was until now, but here we are: Origin of Ambition was what I was after all along.  I can't say it does everything right, because what does?  But it gets shockingly close, and certainly it's an outrageously good example of how to build out a property without damaging what's come before.  Unlike the first two OVAs, it's a prequel, which feels like a logical way to go given that the start of the series very much plonked us into the middle of what was evidently an ongoing drama.  And sure enough, it proves an inspired choice, not to mention a deeply organic one: there's never the sense of new narrative being spun out to stretch a story that, at this point, might certainly be regarded as over and done with.  Rather, what we get here explains a lot that had been left murky and other aspects that seemed implausible even by the standards of mid-eighties anime, and does it altogether convincingly, and in so doing both tells a fine hour-long tale in its own right and improves upon the VOTOMS mythos as a whole.

On the plot front, that's all I want to say, given how well Origin of Ambition took me by surprise both with its overall story and with a couple of well-timed shocks along the way.  I'll only add that here, at last, we have a VOTOMS OVA that's relatively friendly to the viewer who hasn't waded through all those many hours of TV.  Which, unfortunately, isn't to say it's much of an entry point to the franchise: though, strictly speaking, this is the new beginning of all things VOTOMS, it actually functions better as a sequel, in that its revelations wouldn't have anything like the same oomph without knowledge of what's to come.  However, if you happen to be the prospective viewer who fancies dipping a toe into this large pond but has no desire to commit to 50-some episodes of television and goodness knows how many hours of sequels, prequels, and sidequels, Origin of Ambition would, at the very least, offer you an excellent hour of giant-robot sci-fi.

Which is to say that, in another first, we finally have a slice of VOTOMS that you could, if you so desired, enjoy purely on the level of spectacle.  Once again, the animation quality has taken a leap up from the series, but here, the difference is seismic: Origin of Ambition doesn't merely look great compared to a mid-budget TV show, it looks great full stop, and at points very great indeed.  And while I don't want to be dismissive of VOTOMS's character drama, the more so when Origin of Ambition does much solid work on that front, I feel safe in repeating that the aspect the vast majority of fans, and evidently the creators themselves, wanted to see handfuls of yen chucked at was the action.  In the series, it was ambitious but flawed; in the previous two OVAs, it was ambitious and more than passable; here, it's everything I'd have hoped for.  At last we get Armored Trooper battles that live up to the concept and those fantastic designs and the brutal, gritty combat the series promised but never quite provided, and it's a joy to behold - though Origin of Ambition is equally capable of making something as quotidian as a fist fight or foot chase look splendid as well.

Ideally, I'd wrap this up there; but Origin of Ambition does manage to trip itself up on one minor but frustrating front.  Moreover, it's down to an aspect that really ought to have been an easy win.  In another first, we get some new themes and arrangements from composer Hiroki Inui, which would be exciting were any of them a patch on what the TV show had to offer or indeed any good in their own right.  There are pieces that build and improve with repetition, but there are others that don't work at all and are actively distracting, both in themselves and due to how carelessly they've been slathered over dialogue or chopped into random-seeming snatches.  It's not a huge deal, goodness knows, but it's diverting enough that I'd feel bad about declaring this a flawless masterpiece for the ages.  Yet even with that niggle, I'm absolutely comfortable in calling Origin of Ambition both the clear highlight so far of a franchise that's already had more than its share and one of the best sci-fi OVAs to come out of a period that wasn't exactly short of excellent examples.

Armored Trooper VOTOMS: Brilliantly Shining Heresy, 1994, dir: Ryōsuke Takahashi

Had you asked me in the early nineties whether I wanted any more of Chirico Cuvie's story, I don't know that I'd have said yes.  The series had wrapped up so perfectly, with an ending that could be equally interpreted as hopeful or nihilistic, and then Origin of Ambition had tied a neat bow on any loose ends that remained, and after that had come the 12-part OVA Armor Hunter Mellowlink - outside our remit thanks to the frustrating lack of a Western release - which had made a convincing argument that there was plenty of space in the Armored Trooper VOTOMS universe for new tales to be told around new protagonists.

But director Ryōsuke Takahashi and writer Sōji Yoshikawa felt it was time to bring Chirico back, and damn but I'm glad they did.  Far from being your typical tacked-on sequel, Brilliantly Shining Heresy feels very much as if the pair had spent the intervening years in constant planning.  Which normally would result in the opposite problem of a narrative that feels overly schematic, yet somehow they manage to avoid that too.  It's not as though Brilliantly Shining Heresy is indispensable, since there's no getting around how neatly the TV show wrapped everything up, but if Chirico was obliged to return, I don't know how it could have turned out much better than this.

For a start, we have a gem of a concept for why, though one I'll have to dance around if I'm not going to spoil an extremely long TV show.  Suffice to say that it makes sense, as does the three decade time gap, which is long enough to keep us from wondering too hard about those cast members who haven't returned and short enough that it's plausible for things to feel largely as we left them - though we'll also get a splendid in-universe explanation for why technology has moved on so little, one that covers the slightly ludicrous reliance on clunky one-man tanks that's been there to pick at since the start.

There's a lot of world-building here, including much that would have been nice to know a few dozen TV episodes ago, but it never gets in the way of an exceedingly straightforward core story: Chirico and Fyana get separated, Chirico tries to track Fyana down, and new antagonist Titania does her very best to kill him, largely because by this point everyone has decided it's effectively impossible, but also as part of a struggle to determine who'll be the new Space Pope.  Okay, so maybe not that straightforward, but the action - which is frequent and glorious - is enough to keep the extensive politicking from getting dull, and the politicking keeps Brilliantly Shining Heresy from feeling overly simplistic, for all that it's essentially a riff on The Terminator for quite a lot of its running time, albeit one where Skynet is basically the Catholic Church.  Best of all, for the first time we have an opponent for Chirico who feels like a meaningful threat, in part because Titania is actually a "Nextant", an updated take on the super-soldier technology that's been such a big part of VOTOMS, but as much and more so because she's a genuinely interesting character with a genuinely interesting arc to navigate through.

Animation-wise, there's a definite shock that comes with the transition into the nineties, and it's perhaps a good thing we had the in-universe time jump to soften that blow, but - aside from a lacklustre print that's a disappointing low point of the great-until-now Maiden Japan box set - the results are a glowing success.  Yet again, the action gets a noticeable boost, improving on the already high bar set by Origin of Ambition, and the revamped character and tech designs strike that fine line between fresh and respectful.  Composer Hiroki Inui, meanwhile, has some more new music, which manages to feel of a piece with what's come before without doing much to draw attention to itself.  Taken both on its technical merits and as a standalone story, then, I'd rate Brilliantly Shining Heresy up there with most any OVA from the nineties.  However, I've learned in writing this review that there are many who don't share my enthusiasm, and I can't really argue with their criticisms, particularly in regards to a controversial choice made towards the end; all I can say is that, for me, that didn't detract too much from the many other aspects that succeeded wonderfully.

-oOo-

Obviously, the conclusion here is that this was an uncommonly good set of OVAs, and to that I'll add that they came from a seminal TV show that's one of the prime texts of the Real Robot subgenre, up there with Gundam for quality and possibly influence as well.  But where does that leave us, when it's nigh-on impossible to watch?  As I said up top, hoping that it gets re-released, I guess, which is a rather sour note to end on - or would be were there not new VOTOMS on the way, and from the legendary Mamoru Oshii no less.  So maybe the odds of that re-release are better than they might otherwise have been, eh?

Next up: our last ever "normal" post before number 150, the wrap-up of the Studio Ghibli special and indeed of all things Drowning in Nineties Anime, and it's already mostly written, so hopefully the wait won't be quite so long this time...





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