Monday, 15 February 2016

February is Not National Novel Writing Month

A few weeks ago I was determined - for reasons I'm sure we'll come back to one of these days - to try and write the first draft of a novel in the space of about a month.  Like, the whole thing, start to finish, in one month or thereabouts.  Wouldn't that be something?  Maybe not necessarily a good something, but it would certainly be one to cross off the bucket list, assuming that your bucket list consisted primarily of masochistic writing challenges.  Which is to say that I realised it wasn't such a great idea, for me or for the book, and one month ended up spreading into just under two.  That still being, I feel the need to point out, pretty damn quick for writing the entire first draft of a novel!  I mean, at times like this I need to remind myself that the first draft of Giant Thief took me something like three years...

If we're talking in National Novel Writing Month terms, however, I should be more than up to the challenge.  This last couple of weeks I've been writing between 2000 and 3000 words a day, and that's set to err towards the higher end for the rest of the month, now that the final proofs of The Sign in the Moonlight and Other Stories are out of the way.  My capacity for getting the words down has been steadily rising ever since I began writing full time, with no noticeable drop-off in quality, and I'm also getting more comfortable with writing flat out for longer periods, at least partly because I'm getting better at organising my days.  My pre-planning has also improved by leaps and bounds, to the point where I'm able to just get on and write without too much risk of growing severely stuck or having to go back and make significant changes.  On which front, I'm also much more confident in my ability to remember what I got wrong in the first draft and fix it in the second.  In short, its definitely been a confluence of factors that's brought my daily word count up to this level - which, as a friend recently pointed out, is still small potatoes for a lot of writers, but for me is quite an achievement.

I suppose that I'm mentioning this, here and now, because a small part of me has been wondering ever since I first heard of NaNoWriMo whether I'd ever be capable of writing a novel in a month - or rather of writing 50'000 words in a month, since as I've inadvertently illustrated, the two are far from being necessarily the same thing.  By the end of February, unless something goes terribly wrong, it looks as though I'll have proved to myself that the answer is yes - with the sizable proviso that it took me years of honing my technique, not to mention packing in my day job, to get to this point.

I'm not sure what the moral is here, except to say that I'm a little bit more convinced than I already was that if you're serious about becoming a professional writer then NaNoWriMo isn't the most productive of exercises.  Because, yes, I could have just written this fast eight or whatever years ago, when I was just starting out, and maybe I could have even managed 50'000 words in a month without my face exploding, but would I have learned even a tenth of what I've learned doing it the long way?  I think not.  Which isn't to say that NaNoWriMo can't be a meaningful or a fun exercise - plenty of people have assured me that it is, and why would they lie? - just that I'm not persuaded it's a shortcut past years of graft, because I'm not convinced that any such shortcut exists.  Then again, perhaps I'm the only one who ever imagined it was supposed to be, and I'm entirely missing the point.

On a side note, in the actual National Novel Writing Month, November, I'll be writing - assuming my schedule hasn't changed in the meantime, of course - a measly forty thousand words or so, meaning that, in the first year I might have seriously considered giving it a go, I still won't.  But who knows?  Maybe in 2017!

Tuesday, 9 February 2016

Book Ramble: In the Shadow of The Shadows of the Apt

I really don't read epic fantasy.

This has nothing to do with how much I like or don't like epic fantasy, but everything to do with a lack of hours in the day, or at least a desire to read as diversely as I can in the limited time that I have.

So it was that when I picked up Adrian Tchaikovsky's debut novel Empire in Black and Gold, it wasn't with any intention of reading beyond that point.  I didn't know Adrian back then, I wasn't familiar with his work because I was hopelessly ignorant of the publishing scene in general, but he'd been kind enough to provide a blurb for Giant Thief and I had an idea of thanking him in a small way by picking up one of his books.  It seemed like about the least I could do; but not being a reader of epic fantasy, I fully assumed that that would be the end of it.

Yet here we are, however many years later, and I just finished Seal of the Worm, book ten in the series that Empire began.  So clearly something went very wrong.  Or very right.  Or perhaps a bit of both.

First up, I feel obliged to point out, if only to myself, that The Shadows of the Apt isn't really epic fantasy at all.  I mean, yes, it's epic and yes it's fantasy, but ... okay, maybe it sort of is.  But that's about the lowest level it's operating on; epic fantasy is SotA when it's idling, and how many such series can claim that?  It's the premise, that's the thing: a reality where humans have acquired what amount to superpowers by emulating various insect species, and then are further divided into the technologically able Apt and the magically inclined Inapt, who understand so little of machinery that they can't so much as pull the trigger of a crossbow.  It's a setting that works equally well as science-fiction and fantasy, and SotA treads a hair-thin line between the two, but those twin central concepts have advantages well beyond that.  They lead to a world, for example, that can still offer surprises all the way into its tenth book, as we're drip-fed new insect-kinden with new, crazy powers, but also entire new cultures, each detailed with loving affection.  Those two marvelous notions collide against each other in endlessly interesting ways, and while perhaps neither alone could warrant seven thousand and some words, somehow the two in combination provide an all but limitless scope.

(I'll admit it here, slightly shamefacedly: I got to the end of book ten and found myself wanting more.)

If that was all SotA had going for it, however, I suspect I'd have drifted away, a little sadly, somewhere round about book four or five.  The thing is, The Shadows of the Apt is also an alternate history of about two hundred years of human progress, twisted and reshuffled but still potently reminiscent of our own recent triumphs and misdeeds.  At the risk of slight spoilers, the world of the Apt sees its own blitz, its own industrial revolution, even its own terrible equivalent of the holocaust.  And only as I got towards the end of the series did I fully appreciate how much that was what kept me reading: beneath the magic, the fantasy, the intriguing alternate technologies, there is in these ten books a deconstruction of our own development as a species, at our worst and our best.  The results are sometimes devastating and sometimes hopeful; Adrian's bug-people aren't quite us, and often they avoid our mistakes, or else manufacture even worse horrors of their own.  Still, there was rarely a point when I felt I was reading a work with nothing to say about my own reality and its bloody, tragic, occasionally marvelous history.  In the end, these books aren't escapism; instead, they're a side step into a might-have-been world with all the frailties and potentialities of our own, one that in turn has no end of things to say about the ways we've chosen to make ourselves and each other suffer, how we might have done better, how we might do yet.

There's plenty more I could talk about here - Adrian's Miyazaki-like refusal to give us villains who are anything less than fully comprehensible human beings certainly warrants an essay all of its own - but in the end it's perhaps enough to just point out that these are tremendously good books, works of exceeding cleverness and imagination, and you should absolutely give them a go if you haven't already.

Just be prepared for the fact that once you start, it might be a while before you stop.

Sunday, 31 January 2016

The Sign in the Moonlight and Other Stories Finds New Home

So, the last time I talked about my collection The Sign in the Moonlight and Other Stories - collecting  horror and dark fantasy stories from basically all across my career, and every one of them illustrated by the super-talented Mr Duncay Kay - things were looking pretty bleak.  Having spent some considerable time putting the project together with Simon Marshall-Jones and Spectral Press, I'd made the decision to withdraw the book on the back of delays and other problems that would, literally the following day, come to a head in such catastrophic fashion that for a few days it seemed like all the particular corner of the internet I inhabit was talking about.

That was, I suppose, only a couple of weeks ago, but it seems like a lifetime; a great deal has happened since.  Most of that is thanks to Michael Wills over at Digital Fiction Publishing, who has put in a quite extraordinary amount of effort into getting the project not only back on its feet but fighting fit and, as of a couple of days ago, pretty much ready for release.  I mean, seriously, you wouldn't believe just how quickly this thing went from "oh crap, it looks like we now don't have a publisher for this book we've invested two whole years into" to "wait, is that finished?"  I shouldn't have been surprised because I've worked with Michael quite a bit now in regards to his imprint Digital Science Fiction, but this was still all rather dizzying.  I mean, we now have a completed book, and it's coming out next month.  That's pretty cool, right?  Oh, and not to forget, we also have an exciting new cover design, which is over there on the right.

Hopefully, though, that's not all the news.  I'm in talks over the possibility of hardback and audiobook editions, which may or may not come to something in the next few days.  Fingers crossed, right?  And in the meantime, if anyone's interested in a review copy of The Sign in the Moonlight and Other Stories then feel free to drop me a note at the address on the contact page.  I'm biased, obviously, but I'm starting to feel like this little book might just be something kind of special.

Sunday, 24 January 2016

Drowning in Nineties Anime, Pt. 8

A particularly strange batch this time around, as I delve into some corners of nineties anime that would probably have been better left unexplored.  Still, it hasn't all been doom and gloom and horrifying tentacle sex.  This session's also managed to turn into something of a Masamune Shirow retrospective, even if I've failed to cover my personal favourite adaptation of his work and one of my all-time favourite films, Mamoru Oshii's Ghost in the Shell.

I guess that one gets saved for a special occasion; I haven't yet given up on the hope of doing one of these where everything is actually good.  But in the meantime it's the usual case of taking the great with the mediocre and utterly awful, and so we have: Urotsukidoji: Legend of the Overfiend, New Dominion Tank Police, Street Fighter II: The Movie and the very first adaption of Appleseed...

Urotsukidoji: Legend of the Overfiend, 1989, dir: Hideki Takayama

Legend of the Overfiend
 is notorious for one reason: it's the film that introduced the notion of tentacle rape as a genre to the West.  And for that selfsame reason I didn't exactly rush to see it.  I mean, to say the absolute sodding least.

You might say that a completionist spirit led me here, but actually I think I'd just convinced myself - having failed to be shocked by so much anime that was probably shocking in its day - that Legend probably wasn't half as bad as its reputation.  And in a sense, I was right.  For a start, the animation is pretty dreadful, which goes a great way to declawing the interminable scenes of violence, be it sexual or otherwise.  And for another start, it's achingly stupid and just so basically bad in so many fundamental ways - script, direction, animation, stuff like that - that it's difficult to take seriously.

Still, it's a pretty damn sordid and demoralizing experience all told.  I've seen the film defended on the grounds that it's more misanthropic than it is misogynistic, and maybe there's a grain of truth to that, but you know what?  You don't see any men getting raped anywhere, even if quite a few do get exploded.  No, what really made the film all but unwatchable for me was the sense that no one among the makers understood on any level that women were people, that they might conceivably serve some function that didn't involve sex or murder, and - somehow worst of all - that the horrendousness it portrays would leave any meaningful impact.  I mean, if you can't craft characters who react to their experiences from scene to scene then that's just plain bad writing, regardless of how depressingly horrid it might make your creation.

But let's divert just ever so slightly to admit that I didn't altogether hate every minute of Legend of the Overfiend.  The thing is, like so much of what I've talked about here, this was actually an OVA originally, and things do noticeably pick up in the last third.  In fact, once the titular overfiend appeared and the filmmakers tired of throwing about rape and death to little actual purpose and the animation quality picked up to a startling degree, I was shocked to discover that I was kind of entertained.  I mean, not so much that it erased my basic loathing of the first two thirds, but enough to surprise me at least, and enough to make me think that if the makers hadn't been so determined to construct something rancid and shocking then there was the basis of a solid story in here somewhere.

I suppose I thought on some level that I needed to see Legend of the Overfiend.  Now I'm more of the opinion that no one really needs to see Legend of the Overfiend.  It's basically vile, and only occasionally does that vileness take imaginative forms that give it some value as a work of horror.  Or to put it another way, just because something does a thing first, that does not necessarily make that thing worth doing.

New Dominion Tank Police, 1993, dir: Noboru Furuse

I actually have this and its preceding OVA on VHS, which makes me feel kind of old.  Anyway, I remember not rating it greatly the first time around, having come to it on the back of Dominion Tank Police, a fact that befuddled me slightly on a rewatch because it's really a lot of fun.  Tank Police in whatever its incarnation is a creation of the famed Masamune Shirow, known also for the ever-expanding Appleseed franchise but primarily for Ghost in the Shell, and generally a man who was a name to conjure with in the early nineties.  The Tank Police universe sees him in light-hearted and broadly satiric mode, with a story set in the unimaginably distant future of 2016 and the fictional city of Newport, Japan, in which crime and terror levels are perceived to have escalated to such an absurd degree that the police have deemed arming themselves with tanks a reasonable measure.

Because that would never happen, right?

Which is to say that New Dominion Tank Police has lost a little of its edge in the nearly three decades since its original release, as reality caught up with and then overtook it in increasingly depressing ways - but that actually makes it easier to enjoy, so let's not focus entirely on the negatives.  New Dominion Tank Police is, if I remember rightly, a lot more grounded than the original miniseries was, and content to coast off parodying cop shows and other clichés, but there's still plenty to enjoy here, and a couple of the six episodes are genuinely excellent.  The animation is also terrific in places, particularly the opening sequence, and generally I found myself enjoying it a great deal more than I'd expected to.  It's frequently funny, some of the action is excellent, the characters are likable, and its only real weakness is a saggy arc plot with some lacklustre corporate villains.  If you can find it cheaply, as you probably can, then I wouldn't hesitate to recommend it, but particularly if you have any affection for the Patlabor TV series, which it closely resembles.

Street Fighter II: The Movie ,1994, dir: Gisaburo Sugii

If you imagine that an anime movie should exist of the (at the time) hugely popular video game Street Fighter II, and if you imagine that huge quantities of money were thrown at it, and if you further imagine that its main goal was not to tell a coherent story with rich, three dimensional characters but to cram as much Street Fighter II-ishness as possible into an hour and a half run-time then - congratulations! - you've probably imagined something an awfully lot like Street Fighter II: The Movie.  The story, if one can so abuse the word, involves the villainous Bison stalking the various fighters from the series with his evil organisation Shadowlaw, in a bid to find and kidnap the very greatest and brainwash them into serving as his assassins.  (Why he doesn't just kidnap the lot of them, and why he's going to so much trouble when he isn't exactly short of assassins, and indeed why Bison doesn't just assassinate people himself when he's practically unkillable, are questions the film doesn't even think about beginning to answer.)

So, yes, it's pretty stupid, and a thinly veiled excuse to give every character their moment and an opportunity, however tenuous, to show off their moves.  What rescues it, somewhat, is the standard of the animation, which is largely phenomenal, and in particular the backgrounds, which are probably the most beautiful and detailed I've ever seen - and should have been put to the service of a much better film.  The thing is, unless you're absolutely obsessed with a video game from more than two decades ago then a story strung together from fight after fight pales quickly.  And it helps not at all that the only character who even threatens to have an arc, Chun-Li, gets treated scummily on account of her gender: having suffered through a gratuitous shower scene and then been nearly murdered in her underwear (frustratingly the film's best fight scene, thanks to a real sense of danger lacking elsewhere) she spends the entire second half in a coma.  I mean, seriously?  With two female characters to work with, that was where they chose to go?  Nineties anime, sometimes you test me sorely.

I'd heard so many good things about Street Fighter II: The Movie that I'd hoped there might be something there to appeal to even a non-fan like myself.  And there kind of is - that lavish animation, those gorgeous backdrops - but all told, it wasn't enough.  Still, it's hard not to recommend just a little, it has a definite nostalgic charm and it really does look wonderful in places.  Just don't expect even the faintest glimmer of a plot, that's all I'm saying.*

Appleseed, 1988, dir: Kazuyoshi Katayama

What do you know, it's another Masamune Shirow adaptation; didn't I tell you he was everywhere?  Appleseed hails from the same year as the original Dominion Tank Police, and was itself also an OVA, though the version that Manga would eventually pass off had been - quelle surprise! - re-edited so that it looked like a movie, so long as your expectations of what a movie involved didn't extend to it being more than about an hour in length.  Or, you know, not awfully animated.

No, that's harsh.  Well, it isn't particularly - there's certain animation in Appleseed, such as the simple act of people walking, that's amongst the worst I've seen anywhere in anime - but I feel like it should be better than it is because, to my considerable astonishment, this represents early work by studio Gainax, who I've mentioned glowingly here before.  There are glimpses of talent, it has to be said, particularly when it comes to bringing Shirow's uniquely recognisable mecha designs to life.  But overall, Appleseed looks pretty shoddy, even by 1988 standards, and the score - full of tuneless eighties noodling - is flat out terrible.

So with not much to distinguish Appleseed on the technical front, we find ourselves left to judge largely on its story.  The translation is dismal and needlessly sweary, because Manga video, and so it's hard to judge the plot entirely on its own merits, but even with that caveat there's not a great deal going on here.  There's the core of an intriguing narrative, one that probes the notion of a flawed Utopian society and of benevolent dictatorships, but then that intriguing narrative is Shirow's original Manga, which this adapts with little apparent understanding of its subtleties.  As it stands, there's not much going on to appeal to the intellect, and what there is gets quickly hamstrung by a script that seems deeply muddy on its own themes.  Much hangs on the notion that Appleseed's futuristic paradise Olympus is a gilded cage, but the film fails to sell that notion at all, and in its absence it's not easy to understand why anyone would conspire so hard to blow up the last properly inhabitable place on the planet.

Where does that leave us?  Well, Appleseed certainly isn't horrible.  Passable is probably more the word.  And to be fair, it kept me fairly engaged throughout its running time, when I wasn't cringing at the stupid translation or the wonky animation.  Um.  No, this isn't a recommendation, isn't?  Probably one for hardcore Shirow fans and admirers of the sort of sci-fi shows where people in the far-distant future are still using faxes, I'm afraid.

-oOo-

I talked up top about taking the good with the dross, but this turned out to one of those basically terrible entries.  I swear, I don't plan this stuff at all.  Well, there's a fair chance that we'll do better next time around, with the caveat that I still have the sequel to Legend of the Overfiend to watch the next time I'm filled with self-hatred and a willingness to make my eyeballs want to retreat into my skull.  And, you know, Dominion Tank Police was pretty fun, so that's something.



[Other reviews in this series: By Date / By Title / By Rating]


* As with a number of these older reviews, having revisited Street Fighter II, I can't entirely stand by what I said here.  Watching the crappy Manga edition from back in the day, with the crappy Manga dub, it was fairer, but if you can find the recent Eastern Star edition and opt for the original Japanese, it's a vastly different experience.  Not so different that I don't stand by my criticisms; in any language, the plot is breathtakingly nonexistent for a hundred minutes of movie.  But the animation is truly stunning, the Japanese cast manage to somehow make the non-story feel kind of meaningful, and as much as I find it distasteful from a character point of view, the central Chun-Li fight is a miniature masterpiece of filmmaking.

Monday, 18 January 2016

Patchwerk is Out! Reality Explodes!

Patchwerk is finally out!  Woo!

I mean, it will be tomorrow - that is, Tuesday the 19th of January.  My first novella, my first time working with the mighty Tor.com - fingers crossed it won't be the last - and, now that I think about it, my first published long-form work of science fiction.  Not that science fiction is precisely what Patchwerk is.  But it's certainly what it starts as.  Or is that saying too much?

An admission: it's very hard to talk about Patchwerk even slightly without spoilering it.  The thing is, it starts out as one thing and ... but, no, better if you don't know that.  You might just have to take my word on this one.

Or - hey! - here's the blurb, with actual information in it:

Fleeing the city of New York on the TransContinental atmospheric transport, Dran Florrian is traveling with Palimpsest - the ultimate proof of a lifetime of scientific theorizing.

When a rogue organization attempts to steal the device, however, Dran takes drastic action.

But his invention threatens to destroy the very fabric of this and all other possible universes, unless Dran - or someone very much like him-can shut down the machine and reverse the process.

So, basically, all of reality is at stake, and it's up to scientist / super-spy Dran Florrian (or, as the cover points out, a potential infinitude of people an awful lot like him) to put things back together again, before a revolutionary invention with a mind of its own and the keys to all of creation does something that everyone might regret.

Is that any clearer?

If not then perhaps some of the interviews, articles and whatnot that are out or coming up will shed some useful light.  Though, I fear, probably not, because I've been being purposefully vague there too.  In fact, I largely used the first of my articles with Tor.com to witter on about nineties anime some more, and managed not to mention Patchwerk once.  My article on my favourite works that deal with plastic and alternate realities, up at SF Signal,  is a lot more revealing, but even then only if you read between the lines a little.  Perhaps the interviews I have coming up will prove more enlightening.  Or hopefully all of this vagueness will somehow persuade you that you should a) pick up a copy of Patchwerk and find out what's going on for yourself and b) that you should come to it with as little foreknowledge as possible.  And to end on a serious note, if you are planning to buy a copy then those early sales are absolutely crucial, so please, don't delay!  I mean, who knows if reality will still be here tomorrow...

Saturday, 9 January 2016

The Sign in the Moonlight and Other Stories Withdrawn From Spectral

It's probably no secret by now that there have been some long-standing problems in regards to mine and artist Duncan Kay's collection The Sign in the Moonlight and Other Stories and its release from UK small press Spectral; it's no secret by now, either, that Spectral has been having some significant difficulties which have culminated in it falling under the banner of another UK small press, Tickety Boo, as an effort to get to grips with its considerable debts and outstanding pre-orders.

Just before that happened, Duncan and I made the final decision to withdraw our work from Spectral.  This wasn't related in any direct way to the wider turmoil, though I suppose in retrospect that it was all part and parcel of the same thing.  At any rate, the chain of events was this: after a series of delays since the book's intended release date of August last year, we had agreed a final release date, which it became apparent wasn't going to be met.  Given the choice between delaying the book yet again and hunting another home for it, Duncan and I decided that it would be in everyone's best interests to go with the latter.  It wasn't an easy or a fun decision, just as the months of discussion, doubt and worry that had led up to it hadn't been easy or fun.  But we felt it was the best move for us, both personally and professionally, and after that there really didn't seem to be much of a choice.

Spectral publisher and owner Simon Marshall-Jones has asked me not to go into detail about the problems that led up to that point, and out of respect for Simon and his ongoing health problems I'm happy to accede to that.  Frankly it's not something I'm desperately eager to talk about anyway; this has been a tough experience for everyone and the best thing now is undoubtedly for all involved to start picking up the pieces.  Duncan and I are hopeful of having another publisher take up the paperback and e-book editions, and I'll be trying to figure out something for the hardback, which was the original point of the collection.  We certainly haven't, and won't, give up on this book; for me that comes down to the fact that Duncan's illustrations are tremendously wonderful and deserve to be seen.  Likewise, I'm hopeful that Simon will find ways to pick Spectral up and get it back on its feet, and - though I feel there are certain details that warrant more thought than they've perhaps been given - the move to Tickety Boo is hopefully a first step towards that.  Small presses have come back from worse, and at its best Spectral was a valuable force in the industry.  It deserves another chance.

On a final note, however, I feel obliged to point out that I'm absolutely not okay with the criticism and abuse that's been addressed by certain adherents of the Marshall-Jones camp towards fellow writers who've decided to withdraw their work or their financial backing from Spectral.  Nor am I impressed by the people who've condoned or made excuses for such behaviour based on only a narrow and one-sided sliver of the facts.  Whether or not it happened out in the open, mistakes were unquestionably made here, people got hurt both professionally and financially in ways that could certainly have been avoided, and even if none of that were the case, those involved in commercial relationships have every right to defend their livelihoods in whatever ways they deem appropriate.  None of that warrants being sworn at and insulted; and I think we all basically know that, right?

Anyway, when I last looked it appeared that apologies were being tentatively made and barricades taken down, so hopefully we're past the ugly, recriminatory phase and into something more positive.  And that's about all I have to say on the matter, except to thank those who've been supportive of this project, of me, or of both over the last few months.  It's been an ugly mess, all told, but hopefully the worst is behind us, and one way or another you'll get to see The Sign in the Moonlight and Other Stories, even if I have to publish it myself on my own flayed skin.

Wait, no, not that.

Wednesday, 6 January 2016

2015: Lukewarm Catastrophe, Moderate Triumph

Well, I've left this rather late, haven't I?  But part of the reason for that, I think, is that I hate being vague and there's a disproportionate amount of news this year that I can't, for one reason and another, share here.

So, for example, all I can say about the beginning of the year is that something very bad indeed happened, something that threw all of my plans into chaos and had (has) the potential to end my writing career for good.  Many of those reading this, I imagine, will already know what I'm talking about, but my instinct is to not discuss a problem of such magnitude until I've managed to solve it once and for all - as, frustratingly, I still haven't almost a year later.

It seems like the rest of 2015 has been a struggle to crawl out from the shadow of that one event - if only due to the vast amount of extra work it's generated.  Nor did it help that the two projects I'd hoped to have out this year, my debut collection The Sign in the Moonlight and Other Stories and C21st Gods, both ran into problems outside of my control that left them drastically delayed.   Things even dried up on the short fiction sales front for a long spell in the first half of the year, and by the summer the situation was looking bleak indeed.

Which is about all of the bad news, because since then things have picked up dramatically.  Certainly those short story sales finally materialized, and in a veritable flood; 2015 turned out to be my most profitable year for short fiction yet, and by quite a margin.  There were return sales to Nightmare and Beneath Ceaseless Skies (A Killer of Dead Men, out now!), a couple of Digital Science Fiction anthologies, and that gorgeous collection from Flame Tree Publishing, amongst numerous other highlights.

As for work done, I'm about on schedule, and although it doesn't feel like it somehow, I've definitely produced more than in 2014 by quite some margin.  My medieval detective fantasy White Thorne is finished in first draft, and post-apocalyptic superhero noir The Uplifted is a couple of weeks off being at the same stage.  Between those two I managed to wedge in another sci-fi novella, Graveyard of Titans, and a handful of short stories, to a total count of somewhere around 300'000 words.  I also did considerably more editing, with the final draft of To End All Wars completed way back in January, and Degenerates and my first attempt at a crime novel The Bad Neighbour both going through their second and third drafts.

Now here we are and it's a whole new year.  Looking back, I enjoyed 2015 rather a lot; it may have seen only mixed success on the writing front, but in general my life got substantively better, as I settled into my new existence back in the north of England and starting putting down some roots.  Which, ugh, sounds kind of weird now that I read over it ... but what I mean to say is, I made new friends and got back in touch with old ones, whilst also finally finishing off my house and finding time to expand my hobbies and social life a little.  None of which probably sounds like a big deal, but when you've spent more than half a decade of your life knowing you'd likely be moving to yet another part of the country within a few months, a little stability goes a long way.

And at least a few definitely positive things are going to happen in 2016.  I'm already thrilled for the release of my debut novella Patchwerk from Tor.com in a little under two weeks from now - especially since the early reception has been strong.  The Sign in the Moonlight and Other Stories should be out from Spectral at around the same time, and if it isn't then I have plans in place that will hopefully ensure that it still sees the light of day sooner rather than later.  C21st Gods has a new artist tenuously attached, and there's a good chance there'll be at least an issue or two of that out before year's end.  And then there's my biggest bit of news - and the other major thing I can't talk about.  I suppose I can safely so that I've sold a new novel on pitch, that I'm going to be writing it between now and May, and that there's a solid likelihood it will be out before the end of the year.  Needless to say, this is hugely exciting for any number of reasons, but the one that I keep coming back to is that it's relaxed some of the financial strain I'm under; I now have actual income, at least for a while, and that fact alone is enough to make 2016 a much more hopeful place than 2015 ever was.