Tuesday, 29 April 2025

Drowning in Nineties Anime, Pt. 144

There's a very good chance you haven't heard of UK anime distributor Western Connection.  Actually, it would be strange if you had; they only ever released on VHS, managed to put out all of about two dozen titles, then vanished without a trace.  And what they did release was mostly pretty obscure, not to mention what a hash they generally made of doing so, with badly timed subtitles, tissue-paper-thin inlays, bafflingly worded descriptions, horribly cheap and unreliable tapes, and a money-saving hack of cutting out episode credits to pass off OVAs as films.  Heck, those weren't even their worst offences, as we're about to see - because, yes, this time around we're looking exclusively at titles from this most would-be-notorious-if-anyone-had-heard-of-them of distributors!  So let's see what mess they managed to make of Slow Step, Dancougar, Galactic Pirates, and Hummingbirds...

Slow Step, 1991, dir: Kunihiko Yuyama

Upon starting the second of Slow Step's five 45-minute episodes, a couple of things occurred to me.  The first was just how much had been set up in the first episode, for all that it had seemed to be ambling along in a fairly aimless slice-of-life mode - yet here we were and there were numerous characters in the mix with multiple plot strands around them, half of which had crept up on me unawares.  Which led directly to the second revelation, that I was already thoroughly caught up in those character dramas and eager to find out how things would pan out.

This, it turns out, is basically the game Slow Step is playing throughout, ushering its plot and cast towards you with the lightest of touches while at the same time developing them with sufficient care and attention that it's hard not to get absorbed.  I guess, then, that a third surprise was the realisation that I was watching something kind of special: superficially familiar in a bunch of ways, sure, but stamping its own personality on well-worn themes and even sometimes using that familiarity to surprise.  For example, by the beginning of episode two, our female lead Minatsu has managed to stumble her way into a situation where she's dating two different boys, one of them while wearing a fairly obvious disguise.  It's remarkable how plausibly we get to that point, and the disguise, which amounts to a wig and glasses, is obviously preposterous, but the character designs sell it nonetheless.  However, with so much vintage anime behind me, I was starting to dread the narrative convolutions that would be needed for Minatsu to keep her double life up and how tired that was likely to get with another three hours of running time to go.

Only, Slow Step doesn't do that.  The dual identity shenanigans last for precisely as long as they need to, and when Minatsu's charade inevitably falls apart, it does so in a manner that both advances and deepens the plot - which, remarkably, is how more or less everything works.  We have not one but two interlocking love triangles and a show that's both a baseball anime and a boxing anime, but somehow none of those elements stumble over each other or detract from the whole.  The sports bits arguably gets the shortest shrift, but only in so much as their value, asides from providing a bit of action, is in how they matter to and affect the characters.  Even the comedy is never there purely for its own sake, with a general lack of overt gags or goofiness.  And for all that, Slow Step manages to be awfully funny when it wants to be: I didn't laugh constantly, but I laughed hard in a fair few places, and often it was at a joke that had been gathering steam in the background only to catch me off guard at the crucial moment.

The writing, then, if I haven't already made that clear, is very good indeed.  How much of that we can pin on Manga creator Mitsuru Adachi I daren't say, since I can't find a credit for a scriptwriter anywhere, but it's certainly splendid source material: Adachi, as I understand it, was quite a big deal in Japan, yet for whatever reason his work has barely found its way to the West.  Our loss, clearly, and all the more so if this is the sort of adaptation he gets.  I've had cause to say nice things about director Kunihiko Yuyama before now, and while he's not up to anything radical here, with the animation rarely having to do much besides make the most of Adachi's charming designs and keep the sports sequences lively, he certainly deserves kudos for the spot-on pacing and nice use of colour palate to build mood.  As stylistic choices go, it's all familiar stuff, but familiar stuff done so impeccably that it feels awfully fresh and exciting nonetheless, which is really Slow Step all over.

Dancougar, 1987, dir: Jutarô Ôba

Before we can begin to talk about Dancougar in terms of content, we need to get past what it was and what Western Connection did with it.  Most of that is the sort of sneakiness and shoddiness we've grown awfully familiar with in this long tour of vintage anime, and if you've made it this far, you'll hardly blink an eye at the discovery that what Western Connection put out as a standalone film was in fact an edited version of the three-part OVA God Bless Dancouga, second sequel to the 38-episode show Dancouga - Super Beast Machine God.  Granted, while there's scant effort made to reintroduce the concept or characters, it remains a bit more forgiving to the unfamiliar viewer than that might imply - and a good thing, too, since pretty much every viewer would be unfamiliar when this was dropped into UK stores because said TV show hadn't been released outside of Japan.  But we're still not really breaking new ground, and though we might add in Western Connection's bargain-basement production standards, none of that was unique to them either.

You know what was?  Releasing a title with the edges of the animation cells in shot, that's a new one on me.  I concede here that I might not do the best job of describing this, because I'm nowhere near having the technical knowledge to explain how Western Connection botched as badly as they did, but essentially, there are shots - and not just a few! - where the images appear unfinished at the top and bottom of the picture.  That unfinishedness is nothing weird in and of itself, it's how hand drawn animation was done in those days: you painted what was intended to be visible in the finished product and fudged the rest, and of course it would never occur to an animator that someone might be bonkers enough to release their hard work in such a state.  The practical effect varies from distracting to incoherent, since sometimes your brain just registers that something looks kind of off, but sometimes characters are missing their legs and appear to be floating in mid-air.  Put it all together, though, and it's the sort of bewildering mistake that the best anime in the world would struggle to survive.

If Dancougar is hardly that, it's fine for what it is, which is to say, an obviously unnecessary sequel that has all the usual problems unnecessary sequels are prone to, like having to spend an inordinate amount of time re-establishing its setup and then introducing a new conflict.  And to its credit, it even plays with those issues a little: there's an interesting thread teasing the notion that all our heroes have accomplished until now is to get rid of an external threat, leaving the usual bad actors to make everyone's lives miserable, since it hardly takes an alien invasion to make human society rubbish.  Had more been done with that idea, we might actually be on to something, and once it becomes apparent where everything's leading in the closing third, it's hard not to be disappointed, especially if you're one of those viewers new to the franchise who were naively hoping for a climax that didn't rely heavily on foreknowledge you couldn't possible have.

Admittedly, if you can get past Western Connection's ruinous cockup, the animation's rather nice, particularly during the giant robot action; but then there's not enough of that, and aside from the plot briefly threatening to go to interesting places, that's about the only significant positive I had.  Would that have changed if I'd been familiar with the rest of the series?  Marginally, perhaps, in that knowing the cast might enliven some of the character drama that bogs down the opening minutes; but I do think that, Western Connection's astonishing ineptitude aside, what really harms Dancougar is the sense that this story doesn't need telling and everyone new it.  So I guess we can be glad that what they chose to ruin in so unique a fashion wasn't some lost masterpiece but a serviceable, disposable sequel made for no other reason than that somebody supposed it might sell.

Galactic Pirates, 1989, dir's: Shin'ya Sadamitsu, Katsuhisa Yamada, Kazuo Yamazaki

One of the nice things about Western Connection was that they didn't generally go in for dubs - assuming you're like me and have no love for them, which is a big assumption, I'll admit, and probably in a perfect world they'd have done what the majority of publishers at the time did and released in both formats.  But they didn't, and because of that, the vast bulk of their titles are subtitled, a fact of which I, at any rate, have been glad.  But then we come to Galactic Pirates, which bucks that trend in a big way.  For not only was it solely put out as a dub, it's the sort of dub you're most definitely going to have strong feelings about.  And for most of the presumably small number of people who ever experienced it, those feelings were no doubt negative, because it's obvious within seconds that notions like respect for the material and restraint and faithful interpretation were not so much off the table as never in the room to begin with.

This manifests most obviously in a volume of swearing that would have put the curse-happy folks at Manga to shame and in the decision by one of the leads to play his character - a human-sized, talking cat, mind you - as though they'd just wandered in from a particularly tacky seventies Blaxploitation movie.  Since the cat's black, you see?  It's certainly a bold choice, and we might say the same for the director who didn't shoot the idea down immediately and the rest of the cast who didn't march their colleague out into the carpark for a sound kicking.  And yet, I dunno... it sort of works?  Oh, not in the traditional sense of good dubbing, in that it never stops being wrenching and obviously apart from the source material.  But it does have a certain "go big or go home" quality, and the performance, in itself, has a measure of enthusiastic charm, and sometimes it brings a spot of humour that wasn't there on the page, and I can't honestly claim I hated it.  In fact, from the perspective of someone with no time for dubs, this one sort of worked for me, and make of that what you will.

That is, anyway, on the level of the performances, and to some extent the humour, if you can get past the tendency to chuck in swear words in place of actual jokes.  And since Galactic Pirates is a comedy above all else, that actually gets us a fair way.  But there is a plot, quite the convoluted one in fact, and where the script translation - by someone named Dr. D. Shoop, who I'm inclined to suspect may not have been a real doctor - falls down is in losing said plot at every turn.  What's not gags and swearing seems to consist entirely of proper nouns, many of them variations on "cat" - a word that may be one of our protagonists, one of our villains, or a sentient AI that makes imagination a reality, depending on context - and following along winds up somewhere between a chore and an impossibility.  I couldn't manage a plot summary, and if I did, it would disintegrate by the last episode, by which point numerous characters and factions are following various agendas that seem to relate only tangentially to each other.

That's a problem, obviously, but it would be worse if there wasn't the impression that Galactic Pirates was always meant to be chaotic and that the script is, at worst, exacerbating an existing and somewhat intentional issue.  More to the point, the plot doesn't matter all that much; indeed, if there's a real flaw here, it's that the complex but aimless narrative gets the emphasis it does when the comedy, characters, and action are what works.  Thankfully, those better elements get foregrounded more often that not, with the wider story frequently sidelined almost entirely.  The second episode, for example, features a baseball match in which no-one knows how to play baseball, or even can agree on whether hand grenades and intervention by sentient spaceships are allowed, but everyone argues incessantly over the rules nonetheless, and it's genuinely hilarious in places.  If nothing else is quite that good, we never go too long without a solid joke or cheerfully weird concept to liven up events, and even in the weaker moments, distinctive designs and some fairly impressive animation help keep things lively.  Top it all off with an English-language heavy rock soundtrack by metal band Air Pavilion, which is somehow better for being such a weird fit for the material, and you're left with an interesting curio that works more often than not, despite - and very occasionally because of - the less-than-ideal treatment it received at the hands of those wacky folks at Western Connection.

Hummingbirds, 1993, dir: Kiyoshi Murayama

It's obviously bad practice to review the title you were expecting rather than the one you got, and yet the version of Hummingbirds I had in mind makes so much more sense than the one that was actually released that I had a hard time getting over it.  If you have an anime in which, for reasons unknown, the Japanese military has been entirely privatised and the only ones daft enough to take them up on the offer are idol groups, you'd surely think the central joke would be along the lines of, "Wouldn't idols make terrible pilots, on the grounds of them not having any of the relevant skills and there being basically no connection between being a popular musical performer and controlling a piece of state-of-the-art military hardware?"

Hummingbirds begs to differ.  Instead, our five protagonists, the Toreishi sisters, are all hotshot pilots to begin with (despite their youngest member being all of 12 years old) who happen to also want to be idols, and so are uniquely well suited to these bizarre circumstances.  And I'm all for avoiding obvious jokes, but there's nothing to say an obvious joke can't be funny, and by the same measure, dodging one is really only a virtue if you have another to replace it with.  I've read reviews that suggest Hummingbirds is a biting satire, but personally I couldn't see it: it has little to say on the topics of either the Japanese military nor idol culture, except for noting in passing that the two would make for quite the awkward fit.  Indeed, I'm not even sure we can regard Hummingbirds as being primarily a comedy of any stripe.

With all of that out of the way - and I do wish I'd known it going in, so perhaps it's worth so much emphasising - we can finally consider what Hummingbirds is rather than what it isn't and acknowledge that the show has quite a bit going for it.  The animation, for one thing, is mostly pleasing, particularly in the air combat sequences, which generally look pretty great, albeit at the price of some occasionally rough character work elsewhere.  After the action, most of the money seems to have gone on the song and dance numbers, which are as regular as you'd expect from a show about idols.  You might also expect some really standout tracks, and thus find yourself mildly disappointed, but everything's catchy and certainly good enough that having the brakes jammed on for five minutes of musical interlude never gets annoying.  And the cast are a charming bunch to be around; the sisters are a little indistinguishable beyond their effective designs and obvious age differences, but in episode two the rival Fever Girls arrive and bring a considerable spark to the proceedings, something the creators some to have realised given how much they become the centre of attention in the latter half.

So a neat four-episode OVA that fails to exploit the daftness of its core concept, but opts instead for being an appealingly character-led show about idols with solid production values and plenty of catchy tunes, along with some unexpectedly exciting bursts of action.  Put like that, it's hard to fault Hummingbirds, and I strongly suspect that when I return to it, as I'm sure I will, I'll enjoy it even more for taking it on its own considerable merits.  Which would be a nice, positive note to end on, but since this is the Western Connection special, we'd better take a moment to consider how said distributor managed to muck up this particular release.  Only, this time around, it's slightly tragic, in that they put out just the one volume, containing the first two episodes, before they finally went bottom up.  What's worse, it's a solid release, perhaps suggesting they were getting their act together towards the end.  Thankfully, all four episodes - under the original, obviously better title of Idol Defence Force Hummingbird - are up on YouTube, which is surely a better option than tracking down a phenomenally rare video tape and then feeling sad that you'll never get to see the ending.

oOo-

I suppose it would have been best if these titles had sucked, given that it's all but impossible that any of them will see the light of day ever again. Yet I'm personally glad that they didn't, and that Western Connection, for all their eccentricities and sometimes almost unbelievable lack of care and common sense, managed to put out such a respectable and cheerfully eccentric catalogue.  Indeed, had they continued, and had their quality control improved substantially, I've no doubt they'd be one of my favourite distributors, and even with their small output, I have a definite soft spot for them: after all, aside from what we've covered here, they were behind stuff like Samurai Gold, Ai City, Grey: Digital Target, and The Sensualist, all of which I've raved about to a greater or lesser degree.

Though they did also release Kama Sutra, so, yeah, maybe they got what they deserved.




[Other reviews in this series: By Date / By Title / By Rating] 

Wednesday, 26 February 2025

Drowning in Nineties Anime, Pt. 143

 There are a couple of themed posts on the way - 145 will be part two of the Studio Ghibli roundup, and 144 will be, er, not that - but before we reach those, there's more random stuff to be gotten through.  In a change from recent programming, however, that doesn't just mean desperately obscure VHS-only releases.  We have something that made it all the way to DVD, but also, and much more excitingly, we have a brand new Blu-ray release that's (sort of) never seen the light of day before in the West.  Yes, the good folks at Discotek have been at it again, and altogether that leaves us with Luna Varga, I Dream of Mimi, Digimon Adventure, and Techno Police...

Luna Varga, 1991, dir: Shigenori Kageyama

Luna Varga, a four episode comic fantasy OVA of a flavour that was everywhere in anime at this point, has essentially one idea going for it, and whether that one idea is stupid, awesome, or a bit of a both is surely in the eye of the beholder.  Towards the end of the first episode, our plucky heroine the princess Luna, whose kingdom is under assault from the local warmongers, finds herself in a hidden dungeon beneath her castle and uncovers a secret weapon that her family has squirrelled away for just such an occasion, in the shape of a giant dinosaur-thing by the name of Varga.  The only kink in this good news is that Varga will only function with the addition of a brain, and Luna will need to be said brain.  And while there are no end of ways that might have been represented, this being anime from the beginning of the nineties, there was only one they were likely to go with, and that is of course Luna sitting on Varga's head butt naked.

The butt nakedness has mostly been addressed by midway through episode two, which isn't to say Luna won't be exposed quite regularly, in part because Varga's more portable form is a tail that protrudes from exactly the part of Luna you'd expect a tail to protrude from.  And like I said, you can respond to all of this in one of two ways, or possibly bounce between the two extremes like I did, but at any rate, what we have here is four episodes of a scantily clad woman riding about on a dinosaur that's attached to her nether regions.  Though having said that, I'm reminded of how much of Luna Varga busies itself with other stuff, such as wacky comedy, perhaps because the scenes where Luna and Varga are in full-on kaiju mode are invariably the action set pieces, and Luna Varga is rather thrifty by early nineties OVA standards - though thankfully Kageyama's energetic direction and some nice designs ensure that it never looks offputtingly cheap.

Nevertheless, I can't convince myself the version of Luna Varga we got quite works, and that's frustrating, since it really feels as though it ought to.  It is, after all, effectively being a mech show where the giant robot is replaced by a giant monster and the boring male protagonist is replaced by a feisty princess, and that's surely a solid enough twist to keep a four episode OVA afloat.  In fairness, it's not as if Luna Varga doesn't manage to get itself over the finish line reasonably intact, only that there's the persistent sense that nothing's quite functioning as well as it should be.  The surrounding cast are varied and entertaining, and there are hints of intriguing world building: two of said cast, for example, can turn into animals on a whim, which is apparently a thing some people can do.  But almost everything occurs more as an amusing idea than as meaningful content, and thus ends up feeling slightly like filler on the way to a final encounter with the big bad that's an awfully generic note to end on.

I guess my point is, if you're going to have a central premise as outlandish as "princess has dinosaur attached to her butt" and then pepper it with dark wizards who can only summon pterodactyls and people who turn into flying cats at the drop of a hat, you probably need to accept that you've gone to a weird place and run with it, whereas what we get here somehow ends up making all of that feel rather generic.  As someone who has quite a fondness for generic nineties anime comic fantasies, I wasn't overly put out by that, and goodness knows there are plenty worse examples of the form, but there's no denying that an opportunity for something much more memorable was sitting there in plain sight.

I Dream of Mimi, 1997, dir: Masamitsu Hidaka

OK, yes, I'm afraid I'm breaking the "no hentai" rule yet again, and again it's because some rando on the internet claimed that something was good enough that, with a bit of squinting, you could enjoy it on its non-pornographic merits.  Now, I don't really agree, but I can sort of see how someone might have come to that conclusion about I Dream of Mimi, if only because there's some genuinely nice animation here, and some unusually good character designs, and a general sense that more than the usual thought has gone into the visual side of things, and not just for the sorts of reasons that hentai tends to focus on.  Which is to say that by "good character designs" I don't just mean "well-drawn boobs".  Though that too.

I care a fair bit about nice animation, enough so that I can ignore some pretty hefty failings, so that's a good start, and it's not even as if I Dream of Mimi has nothing else going for it: the humour worked enough of the time to keep me routinely amused, and since this is primarily a comedy when it's not being hentai - and quite often when it is being hentai - that's certainly a win.  And the sexy stuff is all consensual and not especially graphic and relatively well woven into the plot, so in theory it's not as if its being hentai detracts from its other merits, either.

But in practice, by trying to do something awfully familiar but with a mildly pornographic twist, I Dream of Mimi leaves itself with not enough time to tell a decent story or to tell the one it's set itself very coherently.  For what we've got here is one of those "nerdy guy gets magical dream girlfriend" shows that were, and no doubt remain, awfully common in the world of anime.  They always had the potential to be kind of gross, and I've commented before on how miraculously they generally manage to sidestep being the worst version of themselves: heck, Oh My Goddess! is a personal favourite, and I doubt I could explain that to someone without making it sound deeply icky.  Indeed, I remember singling out Video Girl Ai in my review on precisely that point, and being gobsmacked that it somehow wrung something heartfelt and witty from a premise that had every reason to be all sorts of unpleasant.

I won't quite go so far as to say that I Dream of Mimi is the version of Video Girl Ai that I praised Video Girl Ai for not being, but the possibility certainly occurred to me more than once while I was watching.  Out story involves the nerdish Akira, who buys a computer from a dodgy fellow in the street and is surprised when he gets home that said computer is a naked girl, whom he eventually names Mimi.  The show, incidentally, doesn't seem to know the difference between computers and robots, or indeed between computers and sexbots, that being effectively what Mimi is, since she immediately pledges herself to Akira for all eternity and seemingly has no functions that aren't powered by... Well, look, let's just say that if you'd care to hazard a guess at what Akira has to do to expand her RAM, or where her software needs to be inserted, then, unless you have the cleanest of minds imaginable, you're almost certainly right.

Given that we're in the realms of hentai, I guess there are plenty dumber reasons to jam a bunch of sex scenes and an awful lot of nudity into what's primarily a romantic comedy.  But I Dream of Mimi never quite figures out how to balance those elements.  Given that Mimi is a sex-powered machine, and an awfully possessive and demanding one at that, the romance doesn't function well at all, and the comedy keeps getting sidelined for what turns out to be the main plot, some action-heavy business about invading American computers that in turn doesn't gel with the ongoing business of Akira trying to hide from his friends that he's inadvertently married a nymphomaniac PC that looks like a teenage girl, and all in all this feels like a title that needed to pick fewer lanes and stick to them.  If the concept appeals, it's certainly easy to imagine a worse version, and indeed a sleazier and more charmless version, but unless you're absolutely determined to have sporadic sex scenes in your magical girlfriend show, there are much better takes on that over-done setup to be had.

Digimon Adventure, 1999, dir: Mamoru Hosoda

Digimon Adventure is quite a pointless title to be reviewing, but pointless for different reasons to how most of these reviews have been over the last two or three years, given that, thanks to Discotek and their recent Blu-ray, you can actually buy it in normal shops for a relatively reasonable amount of money.  On the other hand, you almost certainly know in advance whether you'd want to - are you a Digimon fan, a Mamoru Hosoda fan, or both? - and given that Discotek's release includes the first three movies and that, at twenty minutes, Digimon Adventure is far and away the shortest, the odds are stacked against anyone splashing out for it in isolation, especially when they're also getting Hosoda's well-regarded follow-up Our War Game.

The logical thing to do, then, would be to review the release rather than the individual film.  But I'm not going to do that because only Digimon Adventure came out during our decade of choice, and even if I do break my own rules here so often that it's become a running joke, I'm in a stubborn mood today.  Yet thankfully, none of that matters, because if you fall into either of the categories mentioned above, then the first Digimon film, in spite of its miniscule running time, is damn near good enough to warrant the price of entry on its own.

Though, I dunno, maybe that's a little truer if you're in the Digimon fan camp?  Hosoda brings an unusually visible amount of directorial presence, far more than you'd expect for a property like this, but I don't know that we can call Digimon Adventure a Hosoda feature in the way that, say, Wolf Children or The Boy and the Beast,  or even his later franchise entry, the One Piece film Baron Omatsuri and the Secret Island, are.  Yet Digimon Adventure manages to be a perfect approach to what a franchise movie should be, while at the same time feeling as if it's doing quite a bit more than what that would call for.  The story is as simple and slight as can be - some years before the start of the TV series, Tai and his little sister Hikari have their first encounter with a digimon, then there's a big fight - but feels considerably more substantial and nuanced than that suggests.  It starts out light-hearted, gets awfully dark before the end, and has as many delightful character moments as films four or five times its length.  Plus, Hosoda being Hosoda, and having his shtick down apparently from even very early on in his career, the animation is wonderful, and in most of the ways his later work would feature wonderful animation, with tons of charm and subtlety of expression to the scenes that are primarily about two children trying to make sense of the cute but baffling monster that's inserted itself into their lives and a real sense of scale and weight to the climatic battle.

And you know what?  I've changed my mind.  In spite of a rather high price tag - sure it's three movies, Discotek, but they have a combined running time of one quite long movie! - I'd recommend this to any vintage anime fan, and to anyone who's interested in following Hosoda back to his roots.  I know I said I wouldn't review the release, but Our War Game is pretty wonderful, spoiled only by some dated digital animation work and the fact that its director would return to the same well with both Summer Wars and Belle, leaving it feeling like something of a rough draft - albeit the rough draft of a skilled craftsman who already had most of what he needed to do figured out.  And the third film, Hurricane Touchdown!!, is a perfectly serviceable, entirely rote franchise movie, which is okay because it just emphasises how elegantly Hosoda balances an auteur's instincts with the needs of his material, and so makes Digimon Adventure seem all the better for how much more it accomplishes with less than a third of the running time.

Techno Police 21C, 1982, dir's: Nobuo Onuki, Masashi Matsumoto

I try not to repeat what others have said better than I could, so rather than detail the origins of what would come to be known in the West as either Techno Police 21C or plain old Techno Police (I'm assuming, based on no evidence, that it had a different title in Japan), I'll just point you to this review.  But short story even shorter, since it's handy information to know in advance: what we have here was intended to be a TV series that never got off the ground, and in desperation, the extant footage was cobbled together into something that, if you were being very generous in your definitions, could be regarded as a movie.

Though why anyone would be generous towards Techno Police is beyond me, since it isn't very good, and almost certainly wouldn't have been a good TV series, perhaps struggling its way up to "cheap and generic" in its better episodes.  Here, those better episodes get translated into better scenes, of which there are maybe two, though I can only remember one, so perhaps I'm already being too kind.  There simply isn't anything to get excited about, and I do wonder how things ever got so far as they did, since surely not even in 1982 was "futuristic cops are partnered with robots" such a ground-breaking premise that you could hang an entire TV show - or movie - off it without bothering to concoct anything in the way of interesting characters, settings, narrative or themes?  And if I'm wrong and Techno Police had genuinely come up with a notion so radical and ground-breaking that it had to be thrust into the world by some means or other, even then, I refuse to accept that more couldn't have been down with it than ...  well, than nothing, since Techno Police is content to go nowhere with its core idea.  The closest we get to a hook is that the robot partners are essentially new-borns who have to be trained in the basics of police work and social behaviour, which translates to a brief montage of wacky misunderstandings, while also offering a fine example of the level this is operating on, given what an awesomely stupid jumping-off point "robot cops that don't know how to be cops" is.

Still, the robots serve us better than their human counterparts, since they at least get some mildly appealing designs, whereas the homo sapiens of the cast are bland as bland can be, both in appearance and whatever passes for character.  They're not even stereotypes, and the only two traits I can recall about any of them are that the hero, Ken, is introduced to us as having a thing for trashing his police motorcycles that you might imagine would figure somewhere in the subsequent plot but doesn't, and Eleanor, the one who's a girl, gets an hilarious line in which she seems to suggest that getting into tanks is somehow her speciality.  There's a third team member, but even looking at his picture on the cover and having watched this thing yesterday, I can't recall a single detail about him, and there are some recurring villains who I've also largely forgotten, and if there's a lower bar to clear than making your anime villains remotely memorable, I struggle to think what it might be.

Needless to say, the animation is resolutely threadbare, leaving multiple action sequences that feel like they probably ought to be mildly exciting as anything but, and an early score by Miyazaki's go-to guy Joe Hisaishi serves only to illustrate that even geniuses have to learn their craft somewhere.  And with all of that said, and since I always try not to be wholly negative, I'll close by admitting that, in its incredibly modest and inept way, Techno Police did kind of charm me.  It's not hatefully bad; you can sort of feel that somewhere deep beneath its bland and clunky exterior is the heart of something that somebody genuinely cared about - woo, robot cops!! - and however badly that spark got lost along the way, it wasn't altogether extinguished.  Of course any modern child would be repelled by its incompetence and immense datedness, but I can imagine a kid in the late eighties stumbling across Techno Police on TV and kind of digging it for the course of eighty minutes.

-oOo-

I possibly got a bit more excited over Digimon Adventure than is altogether reasonable, but it's been on my want-to-see list for a good long while, and it's nice not to have been disappointed.  However, in terms of recent good news, it's turned out to be a mere taste of what's to come.  In particular, and after I grumbled hard about their past incarnation only recently, I'm feeling awfully positive about the new-look AnimEigo, who just made a bunch of very exciting announcements, including one that would feature high on my top ten of vintage titles that demand a Blu-ray release.  And I don't know why I'm being coy, it's the Black Jack OVA series!  Yay!  So who knows, maybe we might even get another new title or two to look at before we hit the big 150?



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