Sunday, 31 March 2024

Drowning in Nineties Anime, Pt. 136

Okay, so it's another all-VHS-only batch, with nothing that anyone except the most hardcore of vintage anime fans would be likely to have heard of, excepting, just possibly, an adaptation of a work by the exceedingly famous Rumiko Takahashi.  But so what, I say!  Everything's probably up on YouTube, and we've long since established that a few real gems slipped through the DVD net, so there's always reason to be hopeful.  And sure enough, there are a couple of treats in this batch, along with probably the single most enjoyable piece of vintage anime I've watched in months - though, as you'll see, enjoyable for absolutely all the wrong reasons!

This time around: Wanna-be's, Junk Boy, Crystal Triangle, and One-Pound Gospel...

Wanna-be's, 1986, dir: Yasuo Hasegawa

There's not a lot of anime set in the world of pro wrestling, so that's one thing Wanna-be's has going for it right off the bat, and given how much time I spend grumbling about how the medium had a tendency to rehash subject matter well beyond the point of reason or good taste, an unusual setting is a definite plus.  Granted, Wanna-be's does squander that advantage pretty heavily, as if certain themes were so ingrained into the anime mindset of the era that to leave them out was practically inconceivable, and so we end up with a show about professional wrestlers being secretly trialled on super-soldier drugs by an evil corporation in which the climax involves a deliriously dumb-looking monster that the plot hasn't set up even slightly.  But that still leaves us with roughly half the 45-minute running time devoted to a topic that feels quite fresh, and that's more than can be said for the majority of these shorter OVA movies.

Originality, of course, is no guarantee of quality, but in this instance, it does work out that way: Wanna-be's is invariably at its best when it's inside the ring.  That's partly because the action is a strength, but it's notable how much less true that is when it involves that aforementioned dumb-looking monster, so it's fair to say that the wrestling is the key ingredient.  And I don't know that you even need to like or care about wrestling for that to be the case, given that I've never been much of a fan and, perhaps more so, how little this has to do with the real-world sport.  In Wanna-be's, you see, professional wrestling is one hundred percent real, and our heroines just want a fair fight, so that when their antagonists, the Foxy Ladies - who, inevitably, are neither foxy nor very ladylike - cheat constantly and shamelessly, we're meant to find this weird and shocking rather than par for the course.  It's a bit of a hurdle to get over if you've seen any wrestling at all, but it proves to be the right approach, since we end up with the best of both worlds: the fights are ridiculously violent and over the top, yet there's still a measure of dramatic tension, since we're expected to believe that our heroines really are being horribly mauled, the more so because the opening sequence is a false start with a different pair of protagonists who end up on the wrong side of the Foxy Ladies and their shenanigans.

So some fun wrestling scenes in a wrestling-themed anime, and that's definitely a win, but the running time and the misjudged monster battle ending mean that we only actually get a couple of them, which is unfortunate given that nothing else works anywhere near as well.  Wanna-be's has a fair bit of talent behind it, enough to nudge it into the realms of just-above-average animation-wise, with some appealing Kenichi Sonoda designs for its stars, mechanical designs from the soon-to-be-more-famous Shinji Aramaki, and direction from Yasuo Hasegawa, of Riding Bean and Megazone 23 fame, and all of them make the most of what they have to work with.  But what they're working with is an overstuffed script that never finds an organic way of marrying the wrestling stuff with its evil corporation side plot, and instead lets them trundle along next to each other until they're suddenly mashed together in the final third, to the benefit of neither.

Maybe, then, I'm giving Wanna-be's too much credit for dipping into subject matter we don't see much of, in anime or elsewhere, and maybe I'm a sucker for stuff like this - it reminded me of Ayane's High Kick and the Grappler Baki OVA, both of which I liked a fair bit - but I had quite a lot of time for this one.  It's daft, energetic, and full of personality, and that remains true all the way through; I can't exaggerate how cheesy and out of place that final monster is, yet I don't know that I'd swap it out if I had the option, because what kind of vintage anime fan would turn their nose up at professional wrestlers battling a boggle-eyed slime monster?  Well, a more sensible one than me, obviously, and if that's you then stay clear, but just know that you'll be missing out on a pretty good time.

Junk Boy, 1987, dir: Katsuhisa Yamada

If you're not wholly sold on Golden Boy, the six-episode series that follows lecherous genius Kintaro through a series of adventures that play out like The Littlest Hobo if the littlest hobo was a sex pest, then, "It's like Golden Boy but with a less likeable protagonist and only 45 minutes long" is unlikely to be much of a pitch.  And sure, Junk Boy got there first, but history has no end of duff prototypes that would go on to spawn infinitely better finished articles.  At any rate, it's apparently impossible to discuss Junk Boy in any way that isn't a comparison with its near namesake; I couldn't find a single review that made the effort, so I'm certainly not about to try.  Nope, Junk Boy is the lousy version of Golden Boy by inarguable consensus, and if you already suspected, as I do, that the first couple of episodes of Golden Boy were the lousy version of that particular setup, there's no obvious reason to be giving this one a chance.

But Drowning in Nineties Anime isn't about doing what's obvious, or sensible, or likely to be of interest to anyone on the planet other than me, it's about reviewing every last bit of nineties and nearly-nineties anime out there for my own weird amusement, and so here we are, with a title that, for once, the consensus has dead to rights.  Yes, Junk Boy is Golden Boy but worse in every meaningful way.  And yet, I confess, there were a few minutes at the start where I dimly hoped this might prove not to be the case, or at least that Junk Boy was enough of its own thing that the derogatory comparisons were slightly missing the point.  Because from the off we're encouraged to sympathise with Kintaro, even if we're unable to condone his pervy antics, whereas Junk Boy spends a good half of its brief running time seeming quite happy for us to regard its protagonist Ryohei Yamazaki with the same revulsion and contempt that everyone in the cast does.

Who can blame them?  Ryohei is a completely wretched human being without the slightest hint of self control, who gets his big break on the staff of the nonsensical magazine "Potato Boy" thanks to his unerring ability to get an erection at the slightest provocation, making him the ideal candidate to pick which saucy pictures they ought to publish in what we're led to believe is pretty much the Japanese version of The New Yorker, only with much more porn.  This is inordinately dumb, but since we're laughing at Ryohei rather than with him, that doesn't altogether stop it being funny in places, and I was beginning to wonder if I mightn't have stumbled on not Golden Boy's crappy progenitor but its subtle antithesis, a show about a creep that absolutely knows he's a creep and discourages us from showing him the least glimmer of sympathy.  Well, Junk Boy sure suckered me, and in so doing - and abruptly positioning Ryohei as a valid love interest for Potato Boy's star reporter - effectively sets itself on fire and runs around screaming for the remaining twenty minutes.

Narratively, then, Junk Boy is mostly irredeemable, but on one point I'll break from the consensus: it looks pretty good, and director Katsuhisa Yamada makes capable use of his medium to keep things visually interesting, even beyond the basic visual interest of lots of scantily clad women and a "hero" with a semi-permanent boner.  Making Ryohei an out-and-out cartoon amid a generally quite realistic cast isn't the most outlandishly imaginative of ideas, but it works, and does more than the narrative itself to sell his slender redemption arc, since it's inherently easier to sympathise with someone who begins to look basically human than someone whose mouth takes up half their face.  Goodness knows, that's not a reason to watch it, since we've covered dozens upon dozens of works that featured solid, well-directed animation without being actively painful to spend time around for a good portion of their length, but it made it harder to flat-out hate, so there's that.

Crystal Triangle, 1987, dir: Seiji Okuda

The thing with movies that are so bad they're good is that they're hard to spot in the moment: either films that are actually just flat-out lousy get awarded a cult status they don't deserve or else the true works of misguided genius are ignored due to their obvious and abundant flaws.  And so we come to Crystal Triangle, a title that received no love whatsoever back in the day and vanished without a trace, not being picked up for a DVD release by even the notoriously undiscriminating U. S. Manga Corps.  And yet, with the benefit of an awful lot of hindsight, Crystal Triangle is a joy, treating with stony-faced seriousness a plot so deliriously preposterous that it's impossible to predict from scene to scene and often from shot to shot.  It reminded me quite a bit of Spriggan, a film that gets away with its bonkers narrative by distracting us with superlative animation and some of the better action scenes ever animated, and Crystal Triangle, with its middling budget and decidedly action-averse hero, isn't capable of pulling that same trick.  But that's OK, because who would want to be distracted from a tale that opens with the news that the biblical ten commandments were merely a footnote to the real message God intended for humanity and then proceeds for ninety minutes to find the absolutely weirdest approaches to material that never stood a hope of being anything except weird.

Now, to be fair, when I say that Crystal Triangle is bad, it's this commitment to pushing a fundamentally ludicrous setup in all the silliest directions whilst at the same time apparently failing to notice how mad it's being that I'm referring to and not the actual craft on display.  I mean, the script, obviously, is an hallucinatory mess that feels like something an AI might throw up after watching too many of those "What if God was an alien and the pyramids are really cosmic radio antenna?" so-called documentaries; but that aside, it's apparent that everyone knew what they were doing, even if they failed to realise what a lunatic exercise they were doing it in service of.  It may never approach the heights of Spriggan, but not much does, and judged by realistic standards, it looks quite nice, with distinctive character designs, detailed backdrops, some imaginative direction from Okuda, and the odd sequence that genuinely impresses, such as the massive dogfight that takes up quite a chunk of the finale.

Then again, I can see why those contemporary reviewers failed to notice such virtues, since to acknowledge how well animated said dogfight is requires dealing with the fact that it's happening in the first place, and and why, and what other lunacy is going on at the same time, and since you've already been making those sorts of mental gymnastics for over an hour by that point, it's probably easier to dismiss it all as shonky crap and move on to something less intellectually demanding.  Still, not every experience in life needs to be easy, and not every masterpiece needs to be rational or coherent, and sometimes it's fun to watch something going off the rails with unstoppable, fearless determination.  Crystal Triangle is exactly as hard to find as you'd expect of a VHS-only anime that was forgotten almost as soon as it was released, but that's not to say you shouldn't flog one of your less useful organs to get a copy, because this thing deserves a cult following that consists of more than just yours truly.*

One-Pound Gospel, 1988, dir: Osamu Dezaki

I realise it's perhaps a ridiculous thing to say about someone who's had such immense success and influence, and whose three biggest hits are all readily purchasable on Blu-ray, but I feel like Rumiko Takahashi has been done a bit dirty in the West when it comes to the availability of the anime adaptations of her works.  Because, sure, Urusei Yatsura and Ranma 1/2 and Inuyasha are great, and much-loved, and easy to come by, but what about Maison Ikkoku, eh?  And, for our current purposes, what about her splendid shorter works, so many of which came out on VHS back in the day only to vanish into the ether?

I don't know that One-Pound Gospel is definitely the best of them - Mermaid Forest is awfully worthwhile, and its sequel Mermaid's Scar is arguably even better - but it is, at any rate, a thoroughly delightful bit of work and amply good enough that you'd think someone would have wanted to get it out there on DVD, especially with the benefit of Takahashi's name being attached.  Yet now it's thoroughly lost and largely forgotten, and while we've had to wrestle with bigger and more tragic injustices over the years here at Drowning in Nineties Anime, still, it's sad that something so sweet and charming and top-to-bottom well crafted should suffer so crummy a fate.

If I had to guess at a reason, other than the likeliest one of sheer bad luck amid a confused and competitive market, I'd say that maybe One-Pound Gospel's misfortune was to be neither fish nor fowl in a world where it's always easiest to sell something when you can easily tell people what it is.  And when that's a romantic, lightly comic boxing drama, it might already seem as though you have at least one genre too many for the average viewer, the more so when one of the participants in said romance is a nun.  Oh, and also the boxer in question, Kosaku Hatanaka, has an eating disorder that's wrecking his burgeoning career, which is what brings him into the orbit of the kindly but somewhat fiery Sister Angela, and already we have a lot of wheels spinning for a work of less than an hour in length.

Yet everything fits together elegantly, with the main narrative thrust coming from everyone around him - increasingly including Sister Angela - trying to persuade Kosaku to stop pigging out before bouts to the point of making himself sick, and then the romance building steadily in the background, and the comedy hovering around the edges, rarely rising to laugh-out-loud funny but keeping something that could easily be a bit grim and off-putting gentle and warm.  One of Takahashi's great virtues as a writer is to never set herself above her characters, even when they're being dreadful, and One-Pound Gospel's protagonists are considerably easier to be on side with than the likes of, say, Urusei Yatsura's Ataru.  No jokes are aimed at Kosaku's uncontrollable love of food, nor at Sister Angela's slightly muddled faith, for all that we can see that these two have flaws they really need to move beyond if they're ever to succeed in their chosen paths.  Indeed, what's really surprising is how seriously One-Pound Gospel takes the boxing material and the travails of making a career out of so physically demanding a sport; never is it taken for granted that Kosaku necessarily should keep fighting, and his decision whether or not to do so is as much a source of narrative tension as the more obvious matter of his pre-bout gluttony.

 None of this is the sort of relative subtlety I'd necessarily associate with director Osamu Dezaki, but working under the pseudonym of Makura Saki, as he does here, seems to have lightened his touch somewhat, and the only real bursts of his characteristic style come in some painted stills towards the end.  Kenji Kawai's score is similarly unimposing, and the animation, while consistently good, is rarely showy.  The only truly standout aspect is some striking character work on the two leads: both of them are so pleasant to look at that the designs practically sell the romance in themselves, since who wouldn't fall in love with such an adorable pair?  And, really, the same goes for One-Pound Gospel itself, in that I struggle to imagine how anyone could spend the better part of an hour with this little charmer and not come away feeling awfully warm and snuggly towards it.

-oOo-

That felt like a good batch, in spite of the presence of Junk Boy, and even Junk Boy redeemed itself in some small degree by being marginally better than I was expecting, or at least better animated.  But both Wanna-be's and One-Pound Gospel were thoroughly enjoyable, and indeed among the better short OVA movies I've come across, and their obscurity is exceedingly unearned.  Though not so much as that of Crystal Triangle, a masterpiece of absurdity so wondrous that it ought to be taught in elementary schools.  Seriously, go watch Crystal Triangle this very moment, every second of your life that you spend without experiencing its delights is a waste you'll regret.  And certainly don't go and check the actual score I've given it on on the index pages, because it's totally an 11 out of 10, honest.



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* Oh, and a Blu-ray release.  Get right on it, please, Discotek!

Monday, 4 March 2024

Drowning in Nineties Anime, Pt. 135

I'm emphatically not going to make a habit of reviewing series here, but I am very bad at saying no to people, and especially when those people have done considerably more to bring readers to this blog that I practically go out of my way not to promote than I ever have.  So when Winston Jackson asked me nicely to cover the first two seasons of the Slayers TV show, I foolishly committed to twenty hours of watching, something I justified to myself on the grounds that I still had the two OVA sets to cover, and I'm a sucker for a theme post.  And so here we are with Slayers: Book of Spells, Slayers: Excellent, The Slayers, and Slayers: Next...

Slayers: Book of Spells, 1996 - 1997, dir: Hiroshi Watanabe

It's early days, of course, but if there's better Slayers out there than the three OVA episodes contained here, I'm going to be very surprised indeed, because it's an absolutely stonking collection.  And already I'm struggling to pin down quite why that is and wondering if I've maybe just been away from the franchise for too long and nostalgia's kicking in, because, after all, there's nothing terribly new here.  In the first episode, a mad sorcerer tries to persuade Lina to be part of the monstrous chimera he has his heart set on and along the way creates a battalion of Naga the Serpent clones; in the second, the pair are tasked with training up a weedy young lord by his exceedingly overprotective mother; and in the third, they set out to retrieve a magic mirror with the power of creating a physically identical but temperamentally opposite duplicate of whoever appears in it, and guess which pair of magic-flinging heroines are going to be its first victims?

Set out like that, there's even a bit of crossover between the first and third episodes, and those two are definitely the strongest; the middle one gets a little bogged down reprising the same gag, though it's a perfectly fine gag.  But you'd think that, with a bunch of Naga clones in one episode and a magical duplicate not an hour later, a certain sense of repetition might creep in, and that the similarity barely registers while you're watching is a testament to how much these ninety minutes of Slayers goodness are firing on all cylinders.  I had a lot of time for the films, even the films that weren't altogether great, but most of them felt a touch stretched.  Thirty minutes, on the other hand, turns out to be the perfect delivery mechanism for this stuff, with the extra room over TV episode length letting the stories develop in slightly weirder, twistier ways and jokes to be built up with more loving care.  And what jokes!  Even when they're obvious - pity the viewer who doesn't hear about that magical mirror and immediately guess where things are heading - the way they play out is downright flawless.

There are a bunch of reasons for that, and I don't want to downplay what excellent work series regular Watanabe is up to on the direction front or how extremely solid the writing is, but Slayers: Book of Spells is a heck of an example of how top-quality animation can sell a gag for maximum effect.  These OVAs look remarkably good for what they are, with a level of complexity and detail that feels like overkill for some goofy fantasy comedy, except that there are times when having the budget to do a joke real justice is completely game-changing.  Take the first episode and the mob of Naga the Serpents: the extra budget lets Watanabe push the absurdity levels up as far as they'll go, and there's a particularly splendid sequence that goes on for quite some time, one that feels like showing off at the same time as it gets funnier purely by virtue of refusing to end.  Plus, even when it's not benefiting the humour, the artistry makes Slayers: Book of Spells a joy to be around, meaning that the jokes aren't stuck doing all the heavy lifting.  The same goes for a fine soundtrack, and the last episode actually puts itself on hold a couple of times just to let tracks play out, which would be annoying if they weren't such catchy tracks.  Really, there's nothing to complain about here, and a high point for Slayers is a high point for comedy fantasy in general; I'd be hard pressed to think of anywhere I've seen that subgenre done better.

Slayers: Excellent, 1998, dir: Hiroshi Watanabe

The worst thing I have to say about Slayers: Excellent is that it's not quite so across-the-board strong as Slayers: Book of Spells, and I think that comes down more or less entirely to production values.  Book of Spells felt like an OVA, in that indefinable way that suggests everyone was shooting a mite higher than they could reasonably have done for even a top-tier TV episode, whereas Excellent never quite hits that same level.  I mean, it obviously is an OVA, because the episodes run to thirty minutes and the animation is undoubtedly a notch above what the average TV show would have been capable of in 1998.  Though even that's ever-so-slightly damning praise; it's fair to propose that 1998 wasn't so good a year for anime budgets as 1996 was, and the whole project just feels that little bit cheaper.

But that's a trivial concern when all's said and done, and the more so if you're not the kind of person who fusses over lavish animation, in that the batting average for good Slayers stories here is comfortably on a par with and perhaps a fraction above what Book of Spells had to offer.  And in one way at least, it has more of an OVA vibe: whereas BoS was content to offer up a trio of standalone tales that could, with a spot of trimming, have fit comfortably into a TV show, Excellent presents something more significant, in the shape of the very first meeting of bickering frenemy sorceresses Lina Inverse and Naga the Serpent, and in so doing provides a thread to tie its three episodes loosely together.

Granted, that seems like more of a big deal than it ends up amounting to, since Lina and Naga's first meeting, entertaining as it undoubtedly is, merely serves as a jumping-off point for an adventure that could as easily have been set later in the befuddling Slayers continuity.  The benefit is more that we get a slightly new slant on a relationship that by this point had already been explored extensively and perhaps had few places left to go: seeing Lina getting exasperated with Naga's eccentricities for the first time has a definite charm, and meeting Naga - one of my favourite characters across all of anime - afresh is definitely a delight.  Indeed, the focus is generally skewed toward Naga this time around, and that's no bad thing, whichever character you happen to prefer, in that not even the most devoted fan could argue there's a lack of Lina Inverse across a franchise where she's the one consistent element.

Ultimately, all a three episode Slayers OVA has to do is offer up three really good Slayers episodes, and Excellent pulls that off comfortably.  The first, which flings the pair together and then sets them both up against a vampire, and the second, which sees Lina serving as bodyguard for a wealthy merchant's daughter who's constantly reminding her of Naga, are definitely the strongest, with the third falling back on the by this point rather too tried-and-tested trope of placing the two on opposite sides of a conflict, though "battling seamstresses" is at least a novel angle.  Regardless, what all three get right is what Slayers is best at, taking a relatively straightforward-seeming fantasy concept and then cranking it up and swerving it askew until what you're left with is something hilariously unpredictable, and that's enough for Excellent to largely live up to its name.

The Slayers, 1995, dir: Takashi Watanabe

With the films and OVAs behind me, two things about this first season of the Slayers TV series took me by surprise, and neither in a good way.

The first really oughtn't to have: obviously a TV show wasn't going to have a film or OVA budget and so, equally obviously, it was going to look cheap by comparison.  But quite this cheap?  The Slayers does pick up to a degree as it goes along, but its early episodes are rather shabby even by the standards of televised anime in 1995, with no end of obvious cost-cutting and a general feeling of being rushed and small-scale.  It's not the biggest of deals, and there are some compensations, in the shape of a nice, watercolour-esque aesthetic and some expectedly appealing character designs.  Yet, all things being equal, this isn't a show where the visuals are much of an asset.

The second surprise was a nastier one: The Slayers has a plot.  Obviously, it's not altogether true to suggest that the films and OVAs didn't have plots, but they certainly didn't have ones that dragged on for 26 episodes, and even when they ran to, say, the length of a feature film, they were made up more of silly digressions than what we traditionally think of as story.  Truth be told, it simply hadn't occurred to me that a Slayers property would think to do otherwise.  I'd assumed the TV series would consist of one-and-done adventures or, at most, short arcs that allowed for plenty of diversions along the way.  So that The Slayers, for the most part, settles down to the telling of a single tale that occupies some nine or so hours of screen time was something I was wholly unprepared for.

I suspect that would always have been a problem, given that finding the balance between committing to a core narrative and dabbling around the edges was almost always something anime struggled with throughout the nineties.  However, there are ways it could have gone much better than this, and the reason is entirely straightforward: the story is neither interesting nor well told.  It's the most boilerplate swords and sorcery fare imaginable, and even that would be fine if The Slayers was more than casually interested in pointing out how silly the clichés it trades in are.  There's a bit of that - this is still Slayers, after all - but what we see far more of is the plot and comedy standing at odds to each other with very little interconnection.  There are whole episodes that pass with barely a joke, and what we get instead is a lot of deeply average fantasy fare revolving around a hackneyed big bad with predictable villain goals, and a good deal of action, this being where the limits of the animation make themselves most distressingly evident.

If that were all there was to The Slayers, this would certainly have ended up being the negative review it's surely looked like until now.  Thank goodness, then, for a middle section that does manage to largely bin the main plot in favour of goofing off and making dumb jokes and generally being comedy-fantasy rather than a fantasy show that occasionally jams the brakes on for a quip or reaction shot.  And that aside, the main reason those better episodes work is that they focus on The Slayers' core strength: even when it's being somewhat dull, it's doing so with better-than-average characters.  Not as much as I'd have hoped, I admit: the supporting cast largely merge into a blob of similar roles and abilities and comic functions and only rarely get the chance to shine.  But Lina Inverse is one of anime's finest protagonists, and the dumb-as-pencil-shavings Gourry, our other main lead, makes for a satisfying foil.  With the pair of them at its heart, The Slayers manages to stay mostly fun and always likeable, and that in turn saves some of its more humourless patches from becoming a chore.  I'd hoped for much better, but if you're happy with a Slayers entry that puts its fantasy ahead of its comedy - and I know many people even prefer it that way - then there's a tolerable diversion to be had here.

Slayers NEXT, 1996, dir: Takashi Watanabe

I can't prove that the makers of Slayers NEXT travelled in time, read my review of the first season, and went out of their way to fix all their previous mistakes this second time around, but it surely does seem like quite the coincidence given how precisely this evolves in all the ways I'd have hoped it would.  Although, thinking about it, you'd imagine they'd have gone back a little further and sorted the issues with the first season too, or possibly bought a bunch of shares in Facebook and become billionaires, or something, and okay, maybe it's actually a coincidence given that my complaints were fairly obvious ones, but nevertheless, it's always nice to feel your grumbling has been taken on board.

Most obviously, this is a matter of animation that, while nothing stellar in the grand scheme of things, is a considerable step up and thus finally working in service of the show rather than against it.  Partly that means being generally easy on the eyes, and partly it's about action and spectacle that are genuinely exciting, but most important is that the show's visuals are front and centre in selling the humour.  This is a huge boon for something that relies so heavily on character-driven gags and  reaction shots - though, regarding the latter, never so heavy-handedly as in the first season, where they frequently felt as though the creators had realised minutes had gone by without a joke and they really ought to throw the audience something.

Granted, the humour is still mostly grounded in playing the fantasy setting relatively straight and then pulling the rug out with an acknowledgement of how basically silly this all is, but there's more going on this time around, and the balance is infinitely better.  Though again the general drift is away from light-heartedness in the last few episodes, before that point there's much more out-and-out comedy, and even after the plot has shifted to the forefront, there never comes a point where what we get is effectively a straight fantasy show with the occasional wink to camera.  Plus, that plot, while still far from ground-breaking, feels considerably more thought through, with some satisfying twists and turns and enough shorter arcs with their own focus that it never seems as though we're slogging towards an inevitable end.

It's also a narrative that does far better by its characters, making everyone distinct and giving us clear reasons to care about them.  In theory, I'm unsold on the idea of a developing romance between our two leads, acid-tongued sorceress Lina Inverse and thinking-impaired swordsman Gourry, but the show makes it work, just about, and that's really the weakest element on the story side, while the biggest win is probably Martina's advancement from uninteresting villain to lead comic relief.  If everyone besides those three gets slightly shorter shrift, that's not altogether a bad thing: where the first season felt as though it was perpetually expanding its cast to no real purpose, here the tighter focus gives everyone a degree of individuality even when they're not doing anything terribly meaningful.

For all that Slayers NEXT is reliably good, though, and gets better as it goes along, I'd have to concede that there are only a handful of standout episodes or truly memorable moments.  But that aside, my only real frustration - barring my doubts over that dubious romantic pairing! - is the extent to which knowledge of the first season is a prerequisite at points, not the wisest move when you've done such a fine job of showing up everything that didn't work in said first season.  Yet stacked against those modest failings is the reliable pleasure of hanging out with a bunch of thoroughly likeable characters as they goof around and have ludicrous but still fairly thrilling adventures, and given that that's precisely what I'd ask of a Slayers TV series, I really can't complain too hard.

-oOo-

It saddens me that the one thing here I haven't much nice to say about is the original TV show, which no doubt many people are extremely fond of.  And I really was wondering if I hadn't been overly harsh until the second season came along and proved itself to be so obviously better in every meaningful way.  Then again, it's worth pointing out before we go that, from what I've seen, there's really no such thing as bad Slayers, and that's a nice note to end on, isn't it?



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