Friday, 25 February 2022

Drowning in Nineties Anime, Pt. 115

Here's a worry: we're not terribly far off the point where I run out of DVD-released titles to review, and since I'm still unhealthily addicted to vintage anime after all these many years, that's inevitably led me to seek out more and more stuff that never made it as far as DVD.  But while I've never pretended these posts served much of a purpose, filling up entire entries with titles that never even made it onto a remotely modern format seems a bit pointless even by Drowning in Nineties Anime standards.

Thankfully, we're not quite there yet, or even all the way through the relatively well-known stuff; heck, this time around we have a franchise that was revamped not so long ago and two that are still going strong.  But yes, we also have something that never made it past a VHS release, and for better or worse, that's likely to be a feature of most posts going forward.  Put it all together and you get Ushio & ToraCase Closed: The Last Wizard of the Century, Mobile Suit Gundam: The 08th MS Team: Miller's Report, and Compiler...

Ushio and Tora, 1992 - 1993, dir: Kunihiko Yuyama

Is it too much to ask of a comedy action horror show that it be uncommonly great at delivering comedy, action, and horror?  A not entirely serious question, I admit, because obviously it's a big ask that anything be uncommonly great on even a single front, but still, we could all point to any number of anime, or to any amount of genre fare in general, and pick endless examples where more subgenres were crammed in than the creators rightly knew what to do with or where one or more elements felt as though they'd been included more from a sense of duty than any creative passion.

What's most striking about Ushio and Tora, then, is not so much its uniqueness - of which there's not really that much to speak of, though the core concept is a brilliant take on tried-and-tested ideas - but the extent to which it does everything it tries its hand at to such a remarkably high standard and with such obvious enthusiasm.  The action is thrilling.  The horror is ingenious and freaky and really quite shocking in places.  The comedy is actually funny and a welcome relief rather than an annoying distraction.  And even when Ushio and Tora steps outside of those comfortable boxes and dabbles in, say, a spot of light-hearted romance, it still manages not to embarrass itself.

Really, though, it's bromance that's the order of the day, as that title suggests, or as it does if you know that Ushio is a kid who happens to stumble upon the monster his ancient ancestor once supposedly defeated sealed up down in the cellar with a magic spear stuck in him, which Ushio is fool enough to pull out, and that he decides on a whim to name said monster Tora, because he looks as much like a tiger as he does anything else.  From there, you can sort of see how things will go, with Ushio and Tora butting heads and battling other supernatural threats as a grudging team, and Ushio getting into trouble over the presence of a giant carnivorous demon that only he can see, but what sets Ushio and Tora apart is how wholeheartedly it commits to every element of that concept.  To focus on a single example, it's striking how Tora never becomes safe, in spite of the frequent jokes at his expense: even in the latest episodes, where he's notionally on side with Ushio, he's a fearsome, unsettling presence, and that has much to do with Chikao Ôtsuka's outstanding performance in the role, veering between snarling menace and self-satisfied amusement and generally finding the perfect meeting point of the two to conjure up a hundreds-of-years-old hellbeast that we both fear and want to spend time around.

Which isn't to suggest that the rest of the cast and crew aren't doing nearly as good work; bar some opening and closing themes that I never warmed up to, there's no trace of bad craft here.  The writing is thoroughly ingenious, finding a constant stream of fresh takes on familiar ideas and dredging up foes from the darkest corners of Japanese folklore that I, as someone who's seen far too many similar titles, had never encountered.  And the animation and direction are equal to the writing: it helps that the show has such a distinctive look, one of almost unpleasantly rich oranges and blues and character designs that are always a little too dirty and jagged, but that's not to dismiss what a terrific job Yuyama does.  Managing such a range of tones and nailing them all without letting the seams show is nobody's idea of easy, but Yuyama - and Ushio and Tora in general - sure does make it look that way.

Case Closed: The Last Wizard of the Century, 1999, dir: Kenji Kodama, Yasuichirô Yamamoto

The Last Wizard of the Century is, I would say, the first legitimately good film in the Case Closed franchise.  Oh, the first two had their virtues, and certainly both made for an enjoyable watch, but with this third movie, the franchise finally manages to deliver an entry where the virtues are significant and the flaws are trivial enough not to be much of a problem.  It is, mind you, definitely no more than good, and at this point I wonder if Case Closed has any real seeds of greatness in it.  I suspect that you could bend this formula far enough that it would produce a work of genuine excellence - if only because, here in the third film, there are elements moving visibly in the right direction - but we're a fair way from that point yet.

But I came to praise The Last Wizard of the Century, not to bury it, so let's begin by noting that it omits the cardinal sin of the first two entries, that of making its central mystery very obvious indeed.  Granted, the villain of the piece is nearly as immediately guessable as on the last two occasions, but their identity is far less significant this time around, and I think that's the crucial difference: in place of a murder mystery, what we have instead is a Da Vinci Code-esque historical thriller, and there are enough different moving parts that the pleasure is less in getting ahead of its conundrums than in keeping on top of them enough to cling on for the ride.  In this, I'd argue that The Last Wizard of the Century still manages to cheat a bit, in that the crucial details are reliably obvious but thrown at you, sometimes, so rapidly that it's tough to keep track; but then, this being Case Closed, anything at all important gets laboriously repeated once its significance is revealed, so it's barely an issue.

Arguably this is still rather dubious behaviour for what's meant to be a mystery, but as I noted the last time we looked at Case Closed, that evidently isn't high on the franchise's priority list and its probably pointless to grumble too much about its failures to do something that was never on the cards.  Plus, the plot is legitimately fun, even when it's milking some fairly over-explored historical ground: we have the murdered Romanov family, we have Rasputin, we have a previously undiscovered Fabergé egg or two, and chuck in a genius sneak-thief foil for Conan and an assassin with a penchant for shooting people in the eye and there are more than enough spinning wheels to produce something satisfyingly convoluted.  There's an awful lot of narrative to get through, enough to comfortably warrant the film's hundred minute running time, and that has the added virtue of making it feel more like a proper movie and less like a TV special, as per the previous two.

Not that the technical values exactly scream cinema release.  In fairness, the animation is more than respectable, but it's easy to miss how impressive it frequently is when the direction is so leaden.  For this entry, the helmer of the first two and the next few to come, Kenji Kodama, is joined by the man who'd be his successor toward the middle of the 2000s, Yasuichirô Yamamoto, and perhaps the results are a little stronger, but there's still a desperate lack of character and imagination: rare indeed is the shot where it feels like a choice was made that wasn't "let's make sure everyone's in shot."  Fortunately, Kodama is at least good at keeping things moving at a fair lick, and that's enough to keep his limitations from harming the material.  Plus, the rare occasions the film does decide to show off usually come just when they're needed: the climax, especially, manages to use the medium to make what on paper ought to be dull and talky legitimately exciting.  All told, it's a marked shift in the right direction, and if the movies stuck to this upward curve, then I'm a little sad to be saying my goodbyes.

Mobile Suit Gundam: The 08th MS Team: Miller's Report, 1998, dir's: Mitsuko Kase, Takeyuki Kanda, Umanosuke Iida

Compilation movies are a tricky business, or they are if they blatantly don't have the running time to boil a given series down to even its barest essentials.  Miller's Report runs to about fifty-five minutes including credits; Mobile Suit Gundam: The 08th MS Team's twelve episodes contained at least five times that much footage.  So there was never any possibility of condensing the show in its entirety, and where did that leave its creators?  Should they whip through hours of material at lightning speed?  Should they focus on an isolated incident or two, or at any rate a single plot strand?  Should they try and carve out their own story, even if that meant producing new footage?

Miller's Report answers those questions with a resounding, "Yes, yes, yes, and yes."  It recaps discreet chunks of narrative, almost all from The 08th MS Team's first half, while adding what can't be more than a few minutes of new animation to smooth out some rough patches and generally give things a bit of meaningful shape.  Some of the added scenes would have been ill-fitted to the show, but others feel a lot like outtakes, even though outtakes aren't really a thing in animation unless someone's done their job spectacularly badly.  Still, we might cynically suggest that bits of this footage were held back purposefully, or at least were consciously sidelined at the scripting stage, because their insertion would definitely have made certain sequences flow together more smoothly.  Mostly, though, what we get is recapping, with two events covered in considerable depth and a scattering of others whooshed past to give us enough information to follow along.

 It doesn't altogether work, as you might expect, and for a viewer unfamiliar with the series, I wonder how some elements would work at all: major characters pop up incessantly without introduction, even well into the final third, their relationships to the rest of the cast never to be explained, and it would be generous to describe the results as a coherent plot.  What we get, rather, is a series of happenings strung together loosely by theme and more so by a focus on protagonist Shiro Amada, his relationship with enemy pilot Aina Sahalin, and the resulting conflicts both moral and marshal.  But it's here that Miller's Report plays its trump card, in the shape of its titular character, a mysterious government spook who when we first meet her is interrogating Shiro on the eve of his court martial for possibly collaborating with the enemy.  This works on the simple level of offering a mechanism by which Amada can tell us his story, but to their credit, the film's creators dig deeper than that.  Miller crops up again and again, and each time we learn a little more about her, though never so much that we have a clear angle on the character, until a final confrontation that does a fine job of offering a meaningful conclusion even though there's still a third and change of the show left to go.

Miller is an excellent addition, arguably enough so to single-handedly make the film that bears her name worthwhile.  Her existence genuinely improves The 08th MS Team, challenging Shiro's values and judgements in ways that they conspicuously weren't challenged in the show, which always seemed to be largely on his side.  Since we're talking about one of the finest Gundam series ever, though, it's not as though everything going on around her isn't great: it's hard to judge whether the animation's been polished up, because the show was so routinely superb on that front, but it's certainly terrific, and needless to say, the writing and direction are top-tier.  The only real question, then, is who the heck would want to watch the thing when it has the potential to alienate both existing fans by offering them little they haven't already seen and new viewers by leaping over many a crucial detail.  For the former, who'll likely own a copy anyway since it comes with the blu-ray edition, I'd suggest doing what I did and waiting just long enough that your memories have begun to fade, so that the movie becomes a pleasant reminder of how splendid The 08th MS Team was.  And for the latter, though it might be puzzling in places, I can definitely see this working as a bite-sized introduction to Gundam for those wondering what the mega-franchise has to offer, even if there are undoubtedly better places to begin.

Compiler, 1999, dir's: Takao Kato, Kiyoshi Murayama

Imagine, if you will, a take on the Oh! My Goddess formula, whereby one of more supernaturally powered females force themselves into the life of a single, socially awkward male, but one commissioned about a week before it had to be out and created by people who'd never in fact seen Oh! My Goddess or one of its countless imitators and indeed had only ever had the concept described to them at two in the morning after a heavy night of drinking.  So instead of a household of goddesses we have three invaders from what's described as a 2D world but must surely be intended to be some sort of cyber-realm within the Earth's computers, given that their names are Compiler, Assembler, and Interpreter.  And having rapidly lost interest in that invading business, as we meet them Compiler and Assembler are shacked up not with one lone nerdy guy but with a nerd and his hard-drinking, lecherous brother, in between fending off occasional attacks from their former masters, though that's a matter no one appears to be taking remotely seriously.

If I'm being vague, it's because ninety percent of what I've described arrives in a brief introductory villain monologue: by the time we join the show, Interpreter has largely vanished from the picture and Compiler and Assembler have settled into a comfortable groove of hanging out with their kind-of boyfriends.  Now obviously, taking a hackneyed concept, making it much dumber, and then largely forgetting about in favour of some random slice-of-life shenanigans is hardly the obvious route to great entertainment.  And I'd be lying if I said Compiler wasn't a little terrible; but its unwillingness, or perhaps inability, to stick to a genre template that couldn't have been much easier to follow by this point definitely gives it a certain weird energy.  This is truer of the first episode, which is positively demented and seems mostly to have been an excuse to make lots of jokes at the expense of Osaka and Osakans - here, by the way, the unexpectedly decent ADV dub surprised me by leaning hard into the culturally specific humour rather than, like, pretending this was all happening in Pittsburgh or something.  I'd say a good sixty percent of the gags rely on knowledge of Japanese culture that the vast majority of Westerners won't have - the climatic one needs half a dozen screens of helpfully provided text to remotely comprehend - and yet somehow the sheer wackiness and enthusiasm is compulsive in and of itself.  None of which is true of the second episode, which decides to take a deep dive into Compiler's relationship problems, while ditching the humour and the whole cyber-assassins-from-the-digital-world angle in favour of slightly gloomy melodrama.  But while this is obviously much less fun than part one, if only because at no point does it feature a battle between giant animated corporate mascots, it again gains points for the what-the-hellness that's Compiler's main redeeming feature.

Unsurprisingly, neither episode dazzles with its technical accomplishments, though in fairness neither is ever obnoxiously bad.  Its apparent that a lot of the animators' attention was going into getting the bare breasts more or less right, because there are a ton of those on display - sentient computer programs, you see, do not understand this human concept we call "nudity" - but they also wake themselves up for the action sequences, which are commendably solid.  And the music is perfectly fine, with a catchy enough opening track; plus, for the abovementioned mascot battle we get a riff on the Godzilla theme that's just different enough to avoid a lawsuit, and I'll never turn my nose up at a good Akira Ifukube pastiche.

If you've never heard of Compiler - aside from the many reasons I've covered above! - it's because ADV chose not to bring it out on DVD, though based on their advertising, it seems to have come awfully close.  And while they'd release plenty worse titles on the format, I can't altogether criticise their decision: Compiler is a long way from indispensable.  Still, if you're the sort of person who's inclined to dredge through the obscurest corners of vintage anime in search of titles that at least stand out as entertainingly strange, then it's very much worth a look; at any rate, the first episode is, and if that's enough to draw you into Compiler's bewildering world then why not keep going?  Though whether I'll feel the same having watched volume 2 - because, yes, there's more to come! - is anyone's guess...

-oOo-

So our first step in a while back to VHS-land wasn't a total washout, which is good news because, like I said at the top, those truly long-lost titles are going to be more than ever a feature going forward.  As for the rest, the only absolute standout is Ushio and Tora, which I'm amazed doesn't have more of a reputation, but thinking about it, this was one of those rare entries with no real low points.  Okay, except Compiler, probably, but let's not be mean about Compiler, it needs all the breaks it can get.  I mean, you try holding your head high around all the young and up-and-coming animes when you didn't even get as far as a DVD and even your own creators have probably forgotten you exist by now!


[Other reviews in this series: By Date / By Title / By Rating]

Sunday, 13 February 2022

Drowning in Nineties Anime, Pt. 114

One trend I haven't mentioned, but that's been a feature of the last few posts, is that I've been working through some stray ADV titles that for whatever reason I've missed along the way, and this concludes here with a look at a couple of their less well-known entries.  I have a weird relationship with ADV, in that they probably put out more of my favourite stuff than anyone, and yet, of all the big distributors, I tend to feel most resentful about their crappier releases, some of which were extremely crappy indeed - I'm looking at you, Samurai Shodown, and I wish I didn't have to!  I think it's partly the sense that, out of everyone, they really ought to have known better, and partly that, as much as an outfit like U.S. Manga Corps were responsible for their share of garbage, they did have some standards: they never, to my knowledge, released a dub-only DVD or recoloured blood green to try and evade the censors.

And all of this I mention because this time around we have both extremes, with an ADV title that I liked a great deal and one that offended me down to the very marrow of my bones.  Add in the continuation of our Case Closed mini-marathon and something I'm trying hard to pretend isn't what it says on the tin and that gives us Galaxy Fraulein Yuna, Once Upon a TimeCase Closed: The Fourteenth Target, and If I see You in My Dreams: The TV Series...

Galaxy Fraulein Yuna, 1995 - 1997, dir's: Yorifusa Yamaguchi and Akiyuki Shinbo

If your main criticisms of Project A-Ko were that it took itself a bit too seriously and didn't contain about seven hundred major characters then, reader, I may have just the show for you!  And if you further felt that the problem with A-Ko's sequels was that they didn't ditch the goofy humour for soul-crushing bleakness, then I'm pleased to say the news is very good indeed.  Not that I want to set out by implying that Galaxy Fraulein Yuna isn't its own thing, but neither would I feel I'd done anyone a disservice if they came away with that conclusion, because for the most part it's more about rearranging old ideas into vaguely novel configurations than it is coming up with anything you mightn't expect or have seen elsewhere.

It does, however, have one neat twist on the magical girl formula to which it generally hews quite closely - and wait, are science magical girls a thing?  Okay, so maybe that's two twists, in that Galaxy Fraulein Yuna is clumping together some fairly traditional magical girl notions with a healthy dose of sci-fi action, but that's not so unexpected as its central big idea, for all that it's going to sound deeply hackneyed on the face of things.  Our heroine Yuna, you see, though she has a science-magical costume change and a sword that appears out of nowhere and sometimes battles inside of a mech that otherwise follows her around as a cutesy chibi version of itself, isn't really much for fighting: she'd much rather solve a crisis using the power of friendship.  And while, sure, that's a notion that's given lip service all over the place, here it really is at the core of everything to a surprising degree.

No doubt this is due in large part to how the two OVAs presented in ADV's collected edition of their former VHS releases are spinning off from a long-running video game series, where it's easy to imagine how the notion of turning enemies into allies might function as a gameplay mechanic.  But translate that into anime and what you get is an unusually good-hearted show about an unusually nice and caring character who genuinely isn't at all inclined to solve her problems with violence.  Which isn't to suggest there isn't a whole lot of violence in Galaxy Fraulein Yuna, because there certainly is, and especially in the second, somewhat longer OVA, the one that drifts so hard away from the goofy comedy that until that point seemed to be very much what the franchise was about.  However, even there, the emphasis is completely different, and it's startling just how much having a protagonist who truly wants to be everyone's friend regardless of how hard they may have been trying to kill her just a scene ago alters the usual dynamic of this sort of show.  If only because it's the main reason the cast is so outrageously stuffed: when you turn all your enemies into allies, you end up with a heck of a lot of allies, and even though these two OVAs are set more toward the front than the back of the Yuna franchise, she's still accumulated more than her share of colourful former foes turned friends.

It's a nice hook, and the enormous cast is both a minor problem and the source of the odd good gag at the expense of those who end up getting sidelined.  By the same measure, Galaxy Fraulein Yuna navigates the transition from comedy to tragedy unusually well, so it's not half the problem it might be.  The two OVAs, for all that they came out fairly close together, are very much their own things, but that ends up as more a virtue than a flaw, especially since three more episodes of the extreme wackiness that characterised the original OVA might have grown wearying.  And it helps that our director for part two is the mighty Akiyuki Shinbo, who I've often praised around these parts: he's not doing anything spectacular here, but he's a marked leap up from Yorifusa Yamaguchi, whose main virtues are not getting in the way of his material and marshalling his resources well enough for the odd standout sequence.  Really, though, they're both quite capable of doing right by a title that, for all its similarities to lots of other stuff, stands out by getting plenty right and nothing conspicuously wrong and being awfully nice and good-hearted even in those moments when it's also being gruellingly grim and dark.

Case Closed: The Fourteenth Target, 1998, dir: Kenji Kodama

The Fourteenth Target is an even worse murder mystery than the first Case Closed movie, The Time Bombed Skyscraper, and that's quite the accomplishment.  For the second time running, I guessed who the killer was in the scene they were introduced, and if I didn't also immediately predict their motive this time around, it's only because said motive would be quite impossible to predict without a slew of information that's revealed only when it absolutely has to be.  And while the The Time Bombed Skyscraper managed to fold in some fun little mini-mysteries for the audience to exercise their detecting abilities on, The Fourteenth Target can't even rise to that: aside from the odd sequence where we're expected to try and figure out what clue our hero sleuth Conan has noted but refuses to let us in on, there's only a brief logic puzzle that's shamelessly plagiarised from the first movie.

But then, I'm not convinced The Fourteenth Target cares about being a persuasive mystery; given how preposterous the central conceit is, it's hard to suppose that was anyone's goal.  The plot this time around is convoluted enough to make Agatha Christie blush: a killer is targeting the acquaintances of hapless detective Kogoro Mori, working through them based on the numeric order of elements of their names that match up to the numbers of a suit of cards, counting down from thirteen to zero, because who doesn't have fourteen acquaintances with numbers in their names?  And I guess I ought to have tagged that with a spoiler warning, maybe, but unless you can read kanji and can read character names that have been clumsily subtitled over AND can translate romaji into kanji at the speed of lightning, there's no possibility of you working any of this out in advance.  See what I mean about how this functions as a murder mystery?  Or rather, doesn't function at all?

The trick, then, is to not take any of what happens seriously, and fortunately, The Fourteenth Target is busy enough and fun enough on a moment by moment basis that refraining from doing so isn't much of a chore.  It works much better as spectacle than The Time Bombed Skyscraper ever tried to, buoyed by some improved animation that rises to the level of intermittently impressive, and for all the plot's failings as regards the genre it's superficially meant to belong to, it does a respectable job of churning out a string of absorbing incidents that are whizzed through with enough pace and vigour that armchair detectiving takes a backseat to simply keeping up with each new development.

What we have, then, is a good franchise movie, irrespective of the franchise the film actually belongs to: a hundred minutes flies by in a blur of comedy and action and suspense and the occasional dash of romance, and if none of it's especially memorable, nor is it ever dull.  And as an entry in this particular franchise, The Fourteenth Target makes good use of the characters and digs into them in ways that actually feel quite meaningful, presumably because this early on it was still possible to chuck out major-feeling character revelations.  It's a solidly good film in a way The Time Bombed Skyscraper wasn't quite - but I'm increasingly wondering what a truly great Case Closed movie might look like and whether such a thing can even exist.  It doesn't help that I still find the core concept deeply unconvincing, and I doubt "teenage detective trapped in a child's body solving crimes by routinely knocking out an adult detective and faking his voice" is going to get less implausible as the series goes along.  But mostly I'm dubious that the creators are capable of crafting an actual mystery, one with - dare I say it? - multiple suspects with plausible motives.  We have one more entry before Case Closed catapults itself into the new millennium, and it's a well-regarded one, so I guess there's still hope!

Once Upon a Time, 1986, dir: Kunihiko Yuyama (English-language version dir: Carl Macek)

Any attempt to grapple with the film known as Once Upon a Time has to begin with the production company Harmony Gold and writer / director Carl Macek, and their presence is so prevalent that I do wonder if there's really any point in reviewing what they concocted as an anime movie at all.  For reasons probably long lost to history, Harmony Gold took one look at the Japanese anti-war parable Windaria and thought, "Ah, here's something that would be a great fit for American audiences, if we can only retrofit it for kids, because obviously adults wouldn't ever watch an animated film."  And this was the job they handed to Macek, who had already satisfactorily butchered together their most famous Frankensteinian hybrid, Robotech.  What they didn't give Macek, however, if the man was to be believed, is a translated script or much of an idea of what the property they'd purchased was about, meaning that, even if anyone involved had been interested in respecting the source material in any way whatsoever, the odds of them pulling it off were vanishingly slender.

I think, though, that we can safely assume respect was on no one's list of priorities, because you don't create something as top-to-bottom ghastly as Once Upon a Time if you're approaching your job with anything like cultural sensitivity or a basic appreciation of the artform you're about to take a hammer to.  It's hard to conceive of how this was ever meant to work - Windaria, even in the form Harmony Gold mangled it into, is startlingly violent and bloody for a kids' film, not to mention depressing as all get out - but it's still remarkable how wrong Once Upon a Time goes in so many different ways.  Most of these stem from the voice cast, only one of whom could be fairly described as half decent, that being Russell Johnson of Gilligan's Island fame, who provides a measure of class and gravity and so succeeds in presumably the one thing anyone required of him.  The script undercuts him horribly, since we're led to believe that Johnson's narrator, meant to represent an older version of protagonist Alan, has learned lessons and gone through moral crises that the material as presented doesn't support in the slightest; still, his presence, and the whole notion of adding a narrator to try and tie this mess together, is probably the closest Macek came to a sound decision.

Everyone else, though, is horrible, and horrible in ways that simply break the film wide open.  In particular, there are a couple of vital relationships where it's crucial we believe characters are deeply in love, and the vocal performances lean more toward indifference or active dislike when they're not sliding into the muddled boredom that's the cast's baseline.  I'll never cease to be in awe of how bad American dubs from this period could get, since surely the most impoverished amateur dramatics society could have pulled off a better job than this, but Once Upon a Time is striking for how little anybody seems remotely interested in salvaging the film.  Johnson is fine, but he's clearly delivering precisely what he was brought in for and no more, and Kerrigan Mahan as young-Alan manages not to seriously fluff maybe half of his readings, but that's as good as it gets, and the bad is so very bad indeed.

And yes, I realise all I've done is talk about the adaptation and that I've said almost nothing about the film, but that's the problem right there: try as you might, it's agonisingly difficult to see the virtues of Windaria through the horrors of Once Upon a Time.  As presented here, the plot just doesn't work: it takes more to deliver a powerful anti-war message than spending half your film presenting two sides gearing up for a conflict and the remainder showing that conflict in fairly unglamorous terms, and if Windaria had a message beyond "war is bad but people insist on doing it anyway, the fools!" then Macek managed to exorcise every last glimpse of it.  And while there are moments of exciting animation and direction, there's a fair bit of cheapness and a general choppiness too; likewise, the score veers between effective and obnoxious, and since some new music was added, that may be on Harmony Gold as well, but still, there's little that truly stands out.  The only aspects I'd say are unreservedly successful are the world-building and mechanical designs, both of which are sometimes good enough to salvage individual scenes from Macek's meddling, and the action sequences, which are genuinely exciting regardless of what nonsense is coming out of the characters' mouths.

Once Upon a Time, then, is a maddening object: the good stuff is just about good enough that it's easy to imagine a much better version, and to suppose Windaria was that version and all the problems are down to Macek and his risible cast; then again, the story as presented is so barely functional that it's equally possible Windaria was broken in the first place, all the more so because it very much seems to be transparently ripping off Nausicaä of the Valley of the Wind in ways both big and small while not remotely having the budget to do that ripping off justice.  Fortunately, we'll get to take a look at Windaria one of these days, since it's easy enough to find in fan-sub form, and hopefully we need give no more thought to Once Upon a Time, except to note that it's a frustrating, mildly intriguing time capsule from a period when anime movies were frequently bigger on ideas and ambition than execution and Western producers were quite capable of retroactively making a hash of all three.

If I see You in My Dreams: The TV Series, 1998, dir: Takeshi Yamaguchi

I could mention here how my self-imposed rules prohibit reviewing TV shows and I keep doing so anyway, but the fact is that it actually makes more sense to pretend that the supposedly TV version of If I see You in My Dreams is something other than that, because by television standards it's befuddling.  Its running time comes in at just over two hours, and it consists of sixteen episodes, each with an end credits sequence, meaning - what? - maybe ninety minutes or so of actual show, not to mention how each episode scrapes in at not much over five minutes.  How this aired in Japan I've no idea, but clumping it together and calling it a TV series leaves a very unwieldly and puzzling product indeed, one that for once might have actual benefitted from a spot of distributor interference: chop this up into regular twenty-two minute segments and you'd immediately have something a good deal more watchable.

Though the weird format is definitely a problem, other anime have shown that it's possible to make these bite-sized chunks of narrative work just fine, and in fairness, If I see You in My Dreams more or less pulls it off on an episode by episode basis ... but hang on, I'm getting ahead of myself.  For what we have here is an alternate telling of a tale we've already covered, and which I had warm feelings toward, while admitting that it probably wasn't terribly special in the grander scheme and that quite a bit of it didn't land.  In If I see You in My Dreams: The OVA, the most prominent of those flaws was the comedy, whereas here, it's the romance half of the romcom equation that gets short shrift.  Meaning that theoretically there's an above-par example of the form to be had somewhere between the two, but let's come back to that, shall we?

Because, yes, If I see You in My Dreams: TV is a disaster of a romance, and would be even more so if you hadn't seen the OVA.  Our young lovers are the shy and virginal Misou and the equally virginal and prone to unreasoning anger Nagisa, and there's just no damn reason the pair should be together or that their relationship, such as it is, should endure beyond the first episode.  This time around, we don't get to see their initial meet-cute, so Misou is introduced stalking Nagisa at the pre-school where she works and Nagisa is introduced being mean to him, and so things go for quite a proportion of that two-hour running time.  Nagisa allegedly does like Misou, for reasons we're never really made privy to - while he develops over the course of the show, he has precious little going for him at the start - but spends most of her time in a jealous rage over one unfortunately misinterpreted situation or another.  And given that she has every reason to suppose Misou is at best an unrepentantly two-timing pathological liar, it beggars belief that she'd keep giving him chances, while Misou's habit of banging his head against the brick wall of her apparent indifference is more disturbing than charming.

Nor are those the only issues.  If I see You in My DreamsTV lacks the major saving grace the OVAs had of some nice animation, and though the designs remain appealing, what's done with them often isn't.  It also treats Nagisa atrociously: we never get enough of her perspective to make her behaviour justifiable and the amount of time we see her showering or bathing becomes absurd well before the halfway mark.  That this is a worse version of something that was only moderately strong in the first place is, I think, undeniable - yet it's not altogether a write-off.  As noted above, the funny bits are often quite funny; there's only one real joke, which involves Misou reacting to a setback by cartoonishly turning to stone or floating away or somesuch, and it's so overused that the show even calls itself out on the fact, yet it's reliably amusing.  What genuinely hits the mark, though, is what also worked for the OVAs: If I see You in My Dreams is so extremely specific.  No grand and universal love story this, but a tale of normal, even nondescript people, mostly salarymen and women, and of a romantic pairing that truly could go either way and quite possibly oughtn't to succeed.  That seems like an odd thing to praise, I realise, but there's something to be said for seeing the stuff of anime romcom play out with a cast and setting of a sort we don't often encounter.  All the same, I suspect what relative appeal this does manage to scrape together would be lost on someone who wasn't already positively disposed courtesy of the OVA and curious for a different take on the material, so unless that's you, it's probably best to stay clear.

-oOo-

Galaxy Fraulein Yuna was a bit of a treasure and feels like the first unequivocal recommendation I've made in a while; okay, maybe not unequivocal, since it's obviously not going to appeal to everyone, but if it sounds at all like your thing, it's worth seeking out.  And while I can't say the same about If I see You in My Dreams, I'd argue that the somewhat hard-to-find release with both the OVA and TV series is a nice little curio that works better than watching either of them in isolation.  As for The Fourteen Target, if and when Discotek get round to reissuing these earliest titles, I guess it's not one to skip, though that's hardly much of a compliment, is it?  And the very best that can be said about Once Upon a Time is that it's going to be interesting how Windaria fares by comparison!


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