Wednesday, 29 September 2021

Drowning in Nineties Anime, Pt. 109

No themes or gimmicks this time, just regular old run-of-the-mill normality, which of course, by Drowning in Nineties Anime standards, means a baffling and unrelated array of titles that I happened to pick off the shelf.  But then, where else can you read about giant lady-bots, terrible fighting game adaptations, fantasy romance, and Japanese literature all together in one place?  This time around, it's Ariel, Samurai ShodownFushigi Yûgi: The Mysterious Play - OVA 2, and Animated Classics of Japanese Literature: The Izu Dancer, The Dancing Girl, A Ghost Story...

ARIEL1989 - 1991, dir: Junichi Watanabe

There are basically two problems with ARIEL, and I'm not convinced either of them are problems at all.  First up, there's the fact that, like many an OVA adapted from other media - in this case, a long-running series of light novels - it's unapologetic about the fact that it's only presenting a chunk of a bigger story.  Indeed, it brazenly advertises that detail by opening with a lengthy recap and then calling its first episode number four, which the subtitles amusingly change to a one, presumably hoping to sneak by those who can't read roman numerals.  And then problem number two is that the show seems determined to have its cake and eat it, by being a supposedly comedic mecha science-fiction show that frequently ditches the comedy elements altogether, regardless of how much of its premise is so silly that you'd think a straight interpretation would be practically impossible.

Like I say, problems that may or may not be problems depending on your personal mileage.  Certainly, contemporary reviewers had little time for ARIEL, so presumably there were plenty of other people it didn't work for.  Me, I pretty much adored it, and I'd argue that both those issues could as easily be viewed as virtues.  I mean, the middle-of-the-plot thing is so trivial as to be barely noticeable once you get over the panic of thinking you've somehow missed a trio of episodes just by pressing play.  The stories presented here, of which there are three, one running across a pair of half-hour episodes and the others getting somewhat longer episodes to themselves, are all comfortably standalone while benefitting from being watched together, and the only actual annoyance is the presence of a character, alien vigilante Saber Starblast, who's so underdeveloped as to end up feeling like a deus ex machina - though since this is clearly meant as a joke, it's not a very annoying annoyance.

As for cake and the eating thereof, I never did get that saying, and ARIEL isn't the first anime to present a premise too ridiculous to take seriously and then do so anyway.  That setup sees three teenage sisters piloting the titular robot, mostly unwillingly, at the behest of their mad scientist grandfather Doctor Kishida.  In a tortured backronym for the ages, its name stands for All-Round Intercept and Escort Lady, and it's basically your common-or-garden planet-defending giant robot except for how it looks like Kishida's dead love and fights in an enormous leotard.  And if you get to wondering how much said leotard must have cost the Japanese taxpayer, then be warned, it's hardly Kishida's most frivolous bit of cash-burning, which makes it all the more amusing that our alien invaders of the day, led by the unfortunate Hauser, are not only subcontractors for the actual antagonists but subcontractors working on a shoestring budget so tight that the ship's accountant is a prominent character.

There's obviously plenty of room for absurdity in all this, but ARIEL, for the most part, isn't about absurdity.  Its humour is of the exceedingly dry variety, and I wonder if that, more than anything, is what flummoxed reviewers at the time.  At any rate, come to the show on its own terms rather than grumbling about how it's ignoring your preconceptions and there's plenty to love.  The animation varies enormously between parts, but it's always solid and often excellent, the more so because the design work is consistent and ARIEL has some splendid designs, to the extent that even a leotard-wearing robot ends up seeming far cooler than it has any right to.  The characters are one-note but charming and the focus on their private lives over their roles in a global conflict reaps surprising dividends, most effectively in the third episode, in which the youngest of the three siblings is torn between a blind date and her robot-piloting duties.  The bombastic ARIEL theme that pops up for that selfsame episode is an utter joy, as is the way each episode gets its own wildly different theme and credits sequence; in general, there's the sense that the show is constantly reinventing itself across its brief length, and that's most evident with the last episode, a legitimately great bit of sci-fi disaster movie drama that's played mostly straight despite also being where many of its best gags bear fruit.  All in all, while I get how this one must have stuck out like a sore thumb upon release, I'd argue that the years have been exceedingly kind to it, making its oddities seem less like flaws and more like charming quirks.  It sucks, then, that it's become one of the most hard-to-find titles out there ... some days it's tough being a vintage anime fan!

Samurai Shodown, 1994, dir: Hiroshi Ishiodori

How little anyone at ADV could have cared less about their release of beat-em-up adaptation Samurai Shodown becomes apparent approximately one second into the film, when a couple of frames of the original Japanese title card are visible before the English language one cuts in.  It's a trivial error, for sure, but also a staggeringly amateurish one, and it's symptomatic of a title that was transparently pushed out the door with nary a thought in the hope that enough people would buy it on the strength of the brand that it might make a little easy cash.  Similarly, there's the way all the blood has been recoloured silver, presumably to sneak a lower rating, except on the couple of occasions where it hasn't, and the lack of subtitles, and unsurprisingly there's the wretchedness of the dub that is thus foisted upon us, with no-one making a shred of effort to pretend they're not just reading out their lines, with the narrow exceptions of Tiffany Grant's passable French accent as Charlotte and Marcy Rae as the traitorous villain Amakusa, who's as bad as anyone else but at least seems to have been trying.

It's hard to blame the cast for not investing in their barely one-dimensional characters, and it's hard to blame ADV for not mustering more enthusiasm, but it's easy to blame them for releasing this crap in the first place.  And again, that crapness is all Samurai Shodown has to offer is evident from its opening seconds, in which our first exposure to the resolutely lousy animation is an earthquake simulated by jolting the images around a bit, and our introduction to the plot is a brief sequence that serves no narrative purpose whatsoever, since its every moment will be recapped later, before the film lurches with a screech and a 'one hundred years later' text card into the actual setting and story.  At which point we get our first insight into how downright stupid Samurai Shodown intends to be, when we meet the reincarnations of the cast members who we saw die in the initial scene, and they're wearing exactly the same costumes.  I don't claim to be any sort of expert, but surely that isn't how reincarnation works?

Granted, that's a level of dumb that many a fighting game adaptation has aspired to, and nobody comes to these things seeking elaborate, challenging plots or even basic logic and storytelling.*  But I'd wager that the one thing everyone does agree a fighting game adaptation should include is some half-decent fighting, and given that Samurai Shodown seems averse to action of any sort, presumably because it costs money to animate, it's hard to imagine the viewer so undiscriminating that they could find any meaningful pleasure here.  Imagine, for example, that they'd be satisfied simply with seeing their favourite characters in anime form and they'd still be in for a crushing disappointment, since only two of them get anything meaningful to do, and that's being generous in the case of the aforementioned Charlotte, whose role boils down to "the one who's a woman that actually gets to talk sometimes."

I always strive to come up with a positive or two, and all the more so for releases that I went to far too much trouble in tracking down, but truly, I've got nothing here.  Samurai Shodown: The Motion Picture (for which, by the way, read "actually a TV special", because of course) is bad at everything.  Well, I guess the music's okay, if by okay we mean thoroughly generic, but that's a low bar to trip over.  Other than that, nothing comes close: as a fighting game adaptation, this fluffs the basics, and as a work of storytelling in its own right, it manages to be both hackneyed and incoherent, sputtering its way through a plot that's been told a thousand times and still failing to summon the least bit of lucidity or momentum.  Then, because merely releasing such hapless garbage wasn't enough, ADV felt the need to rob us of whatever minuscule pleasure there might have been in hearing a tale set in historical Japan told with actual Japanese actors and to strip the bloodshed from a film in which a bit of energetic bloodshed might have been a tiny saving grace, and, judging by the footage in the Japanese closing credits that never shows up in the actual movie, perhaps even to hack out a few scenes, though what possible motivation there could have been to cut down a film that barely makes it past an hour is hard to say - except, perhaps, for a small act of mercy on the unfortunate souls suckered into buying this turd.

Fushigi Yûgi: The Mysterious Play - OVA 2, 1997 - 1998, dir: Hajime Kamegaki

That the second Fushigi Yûgi OVA, known as Reflections, is an across-the-board improvement on the first comes as good news but isn't much of an accomplishment, and anyway, the odds were always solid that having twice the episode count would allow it to step away from the muddled, breathless storytelling on offer there.  That Reflections succeeds enough to redeem that first entry by making its developments seem like both an exciting leaping off point and a crucial part of the wider Fushigi Yûgi epic is considerably more of an achievement, and not one I saw coming.  But what's really surprising is that it can pull that off and still feel like such a tough recommendation to anyone besides those who are already on board with the show.

Or perhaps that shouldn't be surprising, given that this was the final chapter** in a very long-running story, and we should simply be thankful that it's watchable and accessible in all the ways the first OVA refused to be.  Three episodes of that and I couldn't have told you the most basic details about more than a couple of the characters; thirty minutes into Reflections' chunky three-hours-and-change running time and I had a fair grasp of everyone's role and personality, I knew what new threat our heroes were facing, I understood the stakes, I'd chuckled at a few well-peppered-in jokes and a silly post-credits gag roll, and I was engaged enough that I hoped everything would work out for the best.  And sure, that has the air of damning with faint praise, but it oughtn't to be taken that way: it requires real craft to reintroduce a large cast and set up a new conflict and actually make it all feel consequential in the space of half an hour while at the same time keeping the tone light enough that it never descends into portentousness.

I nearly used the word "economical" there, and it wouldn't have been unfounded, but while it covers many of Reflections finer points, it would also be to ignore its flaws and the main reason the OVA is a tough recommendation to non-fans.  It attempts a lot, is the thing, and most of that's good and lots of it is great, and there's a basically splendid story here with a heck of a twist toward the end, one that packs a real wallop and sets us up for a genuinely emotive, heartfelt climax.  But Reflections isn't content with that, nor with sequelling Memories, nor with providing what I suspect is a rather better ending to the show's epic drama than the show itself did.  No, it also wants to dig deeper into some of the core characters, and so the bulk of the episodes pull double duty, or even triple duty, telling their own discreet tales while the main plot ticks away on the sidelines while also nudging various other threads forward that will pay off in later episodes.  And as much as I commend the writing for its boldness and there's absolutely nothing wrong with any of this, it's a sad fact that it's hard not to be a touch bored in places without having spent dozens of episodes around this cast.

Here, I suspect, I'm effectively criticising Reflections for doing its job well, if we accept that its main functions were to reward dedicated viewers and as a grand send-off for a long-running TV show.  It's unfair to expect it to manage all that and still stay friendly to new viewers, yet it's frustrating how close it comes; I enjoyed my time with it and was wowed by its successes, even as I frequently found my attention wandering.  A more just criticism would be to point out that higher production values would have gone a long way toward keeping me engaged, since there's not much in Reflections that's visually exciting or impressive, though the soundtrack is at least reliably strong.  But in honesty, any measure of criticism feels harsh in the face of a really impressive piece of work, and I only wish I could say that this exceeds its inherent limitations.  Which, clearly it kind of does or I wouldn't be bothered as much as I am!  Okay, I guess we've got us a hesitant recommendation, in that if you're down for some romantic fantasy adventure and can't be bothered to wade through the TV series, there's still enough here to warrant your time - and if you have watched the series, needless to say, you'd be mad to pass this by.

Animated Classics of Japanese Literature: The Izu Dancer, The Dancing Girl, A Ghost Story, 1986, dir's: Katsumi Takasuka, Noboru Ishiguro, Isamu Kumada

This last volume of U.S. Manga CorpsAnimated Classics of Japanese Literature series - that is, last from our point of view, I've no clue what order they were released in - breaks from tradition in a couple of crucial ways.  First up, it contains three stories, each of twenty-two minutes or so, where the other volumes included one two-parter followed by a standalone tale; and secondly, it's the first set where I didn't once feel like the animation was at least something of a liability.

That's not to say the budget's magically ballooned; no doubt these three stories were put together relatively on the cheap.  But all of them pull off extremely well what the series as a whole was reliably good at, which was marrying style to content in a manner that smooths over any budgetary constraints.  And often that style was kept purposefully simple, but here, that's only really the case with the first of our three episodes, The Izu Dancer, and the slightly crude character designs there are offset by some beautifully painted backgrounds in a way that ideally suits the material, a gentle travelogue of historic Japan doubling as a romance of sorts.  In common with more than one episode of the show that was obliged to get the job done in barely over twenty minutes, it feels rather insubstantial and ends abruptly, and also in common with those other episodes, that apparent insubstantiality and abruptness leaves you pondering what you might have missed.  Sure enough, there's more to chew on in retrospect, in this case mostly to do with the differences in what the events we've witnessed meant to the two protagonists and how much that relates to the extreme divide in social class that separates them.

Which is also true of The Dancing Girl, and indeed, as with the other volumes, the pairing seems deliberate.  At first glance, it might also seem a bit too obvious, in that on paper the stories are largely identical, following well-off young men in their relationships with impoverished women who both happen to be dancers.  However, The Dancing Girl plays out very differently from The Izu Dancer and its Berlin setting only further underlines the changes, as does the shift to a somewhat harder, more contemporary art style.  Ultimately, both of them are strong stories with their own distinct - if broadly adjacent - themes, and placing them back to back turns out to be an inspired move.

It's probably for the best, though, that the final episode goes in a wholly dissimilar direction.  Last up, we have what the English release calls A Ghost Story, and which is better served by the name given to it by Wikipedia, Hoichi the Earless.  At any rate, it's the likeliest to be familiar territory for fans of Japanese film, since the same tale makes up the third segment of the classic anthology art-horror movie Kwaidan.  And, though it's hard to quantify a series that I've mostly loved from start to finish, I'm tempted to call this the strongest single entry of the Animated Classics of Japanese Literature, if only for one reason: it's the first where the animation is not only not a detriment but an unabashed asset.  A Ghost Story is frankly gorgeous, with some truly lovely backgrounds along the way, and moreover the strong visuals play a big part in pushing its superficially predictable tale toward being, if not actually scary, then definitely creepy and unsettling.

Going in, I wondered whether the lack of a two-parter would hurt this volume, and I guess the answer is no, since it may well be my favourite of the four.  Then again, I'd hate to be forced to choose between them; that I've always hedged my bets a bit in recommending these Animated Classics of Japanese Literature releases is no representation of my personal feelings.  As with the other three, unless you're fairly interested in both vintage animation and Japanese literature, there's not going to be much of interest here, though anyone who's familiar with Kwaidan might be glad of the opportunity to see one of its best parts adapted in a different medium.  Still, of everything I've reviewed here that's highly unlikely to see a rerelease and so more or less lost to posterity, this is the one that breaks my heart the most, and if I really could only save the one volume, I reckon this would be it.

-oOo-

Since there's only the one title here that you're likely to be able to find outside of Youtube, that being the Fushigi Yûgi OVAs, this feels like a good place to mention an exciting fact that I don't recall having touched on in depth yet.  Well, exciting for me anyway, your mileage may vary when I tell you that I recently discovered that distributor Media Blasters have risen from the dead, or perhaps from a long nap, but are at any rate reissuing a lot of their old titles and putting out some new ones to boot.  Now, it's fair to say that Media Blasters released their share of junk, but they were also responsible for some utter gems - the likes of Shamanic Princess, Here is Green Wood, Fight! Iczer One, Jungle Emperor Leo, and Master of Mosquiton, to name a few - and even many of their iffier titles are interesting enough to be worth a look.  Plus, they're bringing out vintage anime at eminently sensible prices and often on blu-ray; Doomed Megalopolis is headed that way in a couple of months, and that really is exciting news.  And they're a cool little company with a clear enthusiasm for the titles they distribute and so well worth supporting.

Next time ... well, I seem to have been watching a lot of sexy anime of late, or probably that ought to be "sexy", but at any rate, there's definitely a themed special in the works.



[Other reviews in this series: By Date / By Title / By Rating]


* If they did, no doubt more people would agree with me that Night Warriors: Darkstalkers' Revenge is far and away the best fighting game adaptation ever made.

** For the three years it took the third and so-far actually final OVA, Fushigi Yûgi: Eikoden, to come out, anyway.

Friday, 17 September 2021

Drowning in Nineties Anime, Pt. 108

Not so long ago, I was surprised at how I was still able to fill a post with entries from major franchises, even with over four hundred reviews behind us, and that's truer than ever here, with the added caveat that, for these particular major franchises, it's definitely not going to happen again.  Here we say our final farewell to some of the giants of vintage anime, with the last entries that fall within my strict-except-when-I-break-it no TV shows rule for four of anime's leviathans.  We've got the last of the many Lupin the Third films from the nineties, the second and last OVA spin-off from Tenchi Muyo!, and the last of Patlabor, along with, at time of writing, the last of the available City Hunter specials.  Granted, there's a chance the one movie to never receive an English-language release, The Death of Vicious Criminal Saeba Ryo, will yet see the light of day, since Discotek claimed the rights to all things City Hunter a couple of years back - but hey, that's the future!

So as of right now, let's say our goodbyes courtesy of City Hunter: Million Dollar Conspiracy, Magical Girl Pretty Sammy, Patlabor OVA Series 2: The New Files, and Lupin the Third: Farewell to Nostradamus...

City Hunter: Million Dollar Conspiracy, 1990, dir: Kenji Kodama

City Hunter: Million Dollar Conspiracy is, I would say, the best-animated slice of City Hunter I've come across, including the OVA released in the US as The Motion Picture and the TV show itself, which was surprisingly lavish and easily beats out some of the lesser offshoots.  From what I've seen of the most recent (and actually cinema-ready) movie, that probably tops it, but let's not get into comparing anime from two decades into the twenty-first century with anime from a decade before the end of the twentieth, eh?  Though even if we did, Million Dollar Conspiracy would still look pretty fine, so it's not as though the comparison's a wholly unfavourable one.  And since I'm a sucker for great animation, the odds were always high that I'd be on side with it.

On the other hand, I've been known to severely dislike City Hunter on occasions, and though I'm coming to wonder if I might have been a touch harsh in the past, nevertheless, there's no denying that I'm not entirely on its wavelength.  So it gladdens me to say that Million Dollar Conspiracy does nothing to squander the goodwill it gains from looking really damn good.  The story is fairly boilerplate stuff - Ryô is hired by a beautiful woman for the princely sum of a million dollars to protect her from the mob, but he's much more interested in getting into her pants, and it's transparently obvious that there's more going on than she's admitting - but it's boilerplate done well, or at least as well as a somewhat restrictive formula allows.  Ryô's lechery stays on the right side of funny rather than tipping over into "but seriously, this guy needs to be in prison" territory as the series is wont to at its worst, the plot's just twisty enough to keep the pace up for forty-five minutes, and perhaps most to the point, there's lots of strong action, buoyed by the high production values and culminating in a climax that gets good mileage out of a fun gimmick for its main antagonist.

None of this, needless to say, reinvents any wheels, and if Million Dollar Conspiracy is a great City Hunter film, that arguably only makes it a good film overall.  That would be more of a problem had ADV not seen fit to pair it with the similarly short and equally good Bay City Wars, which we covered back in post number hundred and six.  Add to that the bonus of an excellent episode from the show and this was, at the time, a rather terrific release.  Now that it's harder to get hold of, obviously that's not quite as true, but if you're into City Hunter, this is certainly a must-have, and if you're looking to give the franchise a try, I reckon it's an even more sensible place to start that City Hunter: The Motion Picture, for all that that's a touch better than either of the two films taken separately.

Magical Girl Pretty Sammy, 1995 - 1997, dir's: Kazuyuki Hirokawa, Takeshi Aoki, Yasuhito Kikuchi

First of all, let us note that this isn't the same Magical Girl Pretty Sammy who appeared in the Tenchi Muyo!  Mihoshi Special and nor, as far as I could tell, the one who'd go on to appear in the TV show Sasami: Magical Girls Club, though the other TV show in which she appeared, Magical Project S, does seem to be a sequel, despite mostly running consecutively with this OVA.  Man, vintage anime franchises could be alarmingly complicated!  After all, this is already an alternate universe reimagining of a character first encountered in a comedy spin-off of the original Tenchi Muyo! OVA series, though according to Wikipedia, the whole notion was born in yet another side story outside of the world of animation, in one of those voice dramas that were such a big part of the culture at the time in Japan and barely made the slightest dent upon the Western anime scene.

In a sense, none of this baggage matters in terms of whether you're likely to enjoy Magical Girl Pretty Sammy, and in a sense it may well matter a great deal.  Which is to say, the show doesn't really have much to do with Tenchi Muyo!, despite dragging all of its core cast over and repurposing them around a tale that now centres on the ten-year-old Sasami and her adventures as a pawn in a high-stakes game of magical kingdom sibling rivalry.  For the entirety of the first episode, this struck me as a substantial missed opportunity, in that a magical girl story happening off in the fringes of the Tenchi-verse is on the face of it a more appealing proposition than one that just has characters broadly similar to those characters who have to be laboriously set up over the course of forty minutes.  Frankly, that first episode, which feels as though it ought to be hitting the ground running and instead wades laboriously through a sea of less-than-thrilling setup, isn't a strong start.

Inevitably, the show picks up once that's out the way, with a pair of episodes that are free to do their own thing.  And while the things they opt to do with that freedom aren't mind-blowing, they're enough to provide a measure of fun.  This is truest by some way of episode two, by far the silliest of the three and the one that most feels as though it's having a laugh with the whole magical girl concept instead of parodying it by more or less just being it.  Pretty Sammy squares off against a villain who's essentially Bill Gates, the main MacGuffin is a karaoke CD, and for the most part, we get the sort of random silliness you'd expect of something where the concept involved taking a minor character from a well-known franchise and making them a magical girl for the hell of it.  Whereas the third episode, while still entertaining, starts to take this whole business too seriously and generally assumes we're invested in these characters simply because we've been hanging around them for an hour and a half, which seems a lot to ask when most of them are just the cast of Tenchi Muyo! stripped to their core traits.

So it's not great, that much is probably obvious.  The animation is below the standards set by basically everything in the Tenchi-verse up to this point, with a frequent habit of looking cheap and slightly slapdash, the music is amusing but nowhere near enough so to be a selling point, and what occurs to me now as it didn't when I was watching, this more than anything feels like a pilot for Magical Project S, for all that Magical Project S came out at the same time as two of these episodes.  Since I haven't seen Magical Project S, I've no idea if that potentially makes it a worthwhile time investment, but coming at it solely from the direction of someone who's fond of Tenchi Muyo!, I can't say this particularly obscure offshoot - now the least available of all the Western releases - is worth the effort of hunting down.  It's a pleasant and very gentle pastiche of magical girl shows that frequently forgets the pastiche part, and there are more than a few of those out there that aren't so astoundingly hard to find.

Patlabor OVA Series 2: The New Files, 1990 - 1992, dir's: Kazunori Ito, Michiko Yokote, Hibari Arisu, Mamoru Oshii, Naoyuki Yoshinaga, Yutaka Izubuchi

Given that Patlabor would be high on my top-ten list of favourite anime franchises, it's taken me a bewilderingly long time to get to this second OVA series, for reasons that probably boil down to worrying that it couldn't possibly be as good as the first OVA series or the movies, so why not quit while I was ahead?  Well, the joke's on me, or past me anyway; The New Files is most definitely up to the standard of The Early Days, and if it doesn't quite reach the unassailable bar that is the movies, that's only because it's attempting such radically different things that the comparison is meaningless.

Mind you, none of this is apparent from the first four episodes, which are a direct continuation of an arc from the TV series and the closest I've ever seen Patlabor come to the sort of genre fare it superficially resembles and so determinedly tends to avoid being.  Heck, there are actual giant robot fights, ones that go on for more than a minute or two, and what's most bizarre to the viewer who's used to Patlabor stories that merrily sideline action for just about anything else they can lay their hands on, they're fairly involved, exciting giant robot fights.  So while those opening episodes aren't what any self-respecting fan would come to the show for, it's not like they're bad or anything; in fact, they're a perfectly solid take on some thoroughly generic material, as an evil arms manufacturing company of the sort you could barely step outdoors without running into back in the days of nineties anime demonstrates their latest weapon of war by setting it against the forces of the Tokyo Metropolitan Police Special Vehicle Section and their "patrol labour" mobile suits.

An uninspired start, then, but hardly a ruinous one.  Heck, it's even a nice palette cleanser to be reminded of what Patlabor generally isn't before you get into some of the very best of what Patlabor is.  But then, what truly sets the franchise apart from pretty much all its contemporaries and just about anything similar is its versatility, and I don't know that that's ever had a better workout than here.  While it's fair to say the bulk of the episodes fall somewhere amid the loose category of slice-of-life drama and most contain at least some measure of comedy, beyond that it's anyone's guess what you'll get once the opening credits have rolled.  It might be an Ultraman spoof or a Dungeons and Dragons pastiche.  It might be melancholy, romantic, or surreal, it might be serious or hilarious, and in the case of a couple of the finest episodes, it might superficially not contain much of anything.  Patlabor can mine depths of empathy over the mild misery of a tooth ache, can turn a petty dispute among the Special Vehicle Section's support staff into an hilarious all-out war, and perhaps most to the point, is as capable of generating fine human drama from its wonderful, always surprisingly layered cast as any anime show you might care to name.

If there are grounds for complaint, barring that not-so-wonderful opening quartet, they're all quite tiny, and none relate to the production values, which are top notch and comfortably ahead of most of what was happening back in the early nineties: not up to the films, for sure, but better than the already respectable first OVA series.  I do have a niggling sense that the balance leans slightly too far toward humour and that it would have been nice to have something similar to and on a par with the superlative two-part "The SV2's Longest Day" from The Early Days.  But that feels petty to say, because the humour is largely terrific and it's reasonable to suppose that the TV series these episodes were spinning off from did its share of those sorts of serious tales, whereas the delightful randomness here could only really be fitted into OVAs.  Maybe a broader range of stories would have pushed The New Files that bit closer to perfection, and maybe they'd have upset its delicate balance, but whatever the case, this is tremendous stuff.  Granted, it's probably not the place to start with Patlabor, relying as it does on a degree of familiarity, but once you've got your foot in the door, it's absolutely not to be missed.

Lupin the Third: Farewell to Nostradamus, 1995, dir's: Shun'ya Itô, Takeshi Shirato

If you were to claim Farewell to Nostradamus was the best Lupin the Third film, I wouldn't agree with you - given that Miyazaki's Castle of Cagliostro exists, that debate is essentially null and void - but nor would I argue terribly hard.  It gets an awful lot right and nothing conspicuously wrong, but more than that, there's just so much of it.  And with Lupin being one of those rare franchises where busyness is generally a virtue, Farewell to Nostradamus's extremely busy plot does it plenty of favours.  It's a cavalcade of stuff flung at you for the better part of a hundred minutes, and since most of the stuff is at least good and much of it is great, it's hard not to be entertained and downright impossible to be bored.  For sure, there are a handful of Lupin entries that aspire to be more than mere entertainment, but for the most part, that's what the franchise aims for and frequently does so well, and perhaps nowhere else does it succeed quite so reliably as here.

However, what keeps it away from the top spot for me is how all that being always good and often great comes at the expense of doing anything truly radical.  The plot is the biggest victim: in being a superb mechanism for the delivery of delightful action moments and zippy comedy, it fails to produce much in the way of interesting ideas or to capitalise on the ones it has.  One of its more promising elements is the McGuffin of the week, a previously-thought-missing book of Nostradamus's prophecies which billionaire presidential wannabe Douglas has, sect leader Rhisley claims to have, and Fujiko Mine is chasing, meaning that soon Lupin and his other allies are after it too.  A book of prophecies is a novel prize for Lupin to be seeking, so it's disappointing that the film barely cares about its contents, except to make some easy jabs at those who beguile others with made-up secrets and the suckers who fall for their schtick.  Better deployed is the ludicrous city-sized skyscraper Douglas operates out of, containing the real book of prophecies in its impregnable-but-obviously-not-really vault on the top floor: it's a prime location for some crazy Lupin goodness, and thankfully the movie doesn't squander that one.

Amid the basic treasure-hunt setup, there are no end of familiar elements: a kidnapping subplot, an island prison escape, a cult with ulterior motives, numerous helicopter chases, an entire second McGuffin, and even a jot of amnesia for Fujiko.  To be fair, they pass by at such a rate that there's never a point where the film feels especially familiar, but there's also not a point where any of this feels fresh, though some of the finer bursts of action inside Douglas's preposterous skyscraper come the closest, including a particularly awesome climax.  With that in mind, and given that this is one of the rare handful of actual cinematic releases rather than one of the myriad TV movies, it should come as no surprise that the animation is reliably impressive.  But Farewell to Nostradamus is also kind of clumsy in odd moments, with some overly evident labour-saving, and the designs for the core cast are as archetypal as can be: pleasingly so, it has to be said, with a slight ramping up of their cartoonishness that fits nicely with the light-hearted tone, and yet they do nothing to stick in the memory.

This is all nit-picking, true, and its the sort of nit-picking that only a film of so high a calibre could leave itself open to, but still, there's something ever-so-slightly frustrating about a Lupin the Third film which flirts so hard with greatness.  I'm not the first to note that what makes Castle of Cagliostro a flawed Lupin movie is what pushes it toward true masterpiece status: it bends the formula and its characters far enough that they come close to breaking and in so doing gets to go places the franchise generally can't.  Farewell to Nostradamus is absolutely not that, and indeed it couldn't push the envelope much less than it does, but damn does it make marvellous use of that envelope.  So if it's not the best of the series, it's probably the one I'd point a potential convert to, in the confidence that they'd be guaranteed a ton of fun and come away with a deep love of all things Lupin the Third.

-oOo-

Well, that was an unexpectedly traumatic set of goodbyes!  Three out of four of our titles here are comfortably amid the highest echelons of their respective franchises, and if Magical Girl Pretty Sammy is the lowest point of the Tenchi Muyo! OVAs, it's still perfectly fine and a reminder of how high that particular bar is.  And okay so hopefully we'll get to that last City Hunter entry one of these days, and on the Lupin front there's still The Fuma Conspiracy from the eighties to look at should I ever manage to find a cheap copy, but still, this feels like kind of a momentous post.  All things must inevitably end one day, and Drowning in Nineties Anime is no exception!

But thankfully we're a ways off that point yet.  Next up ... er, I don't know yet, except that *sniff* it definitely won't involve City Hunter, Patlabor, Lupin the Third, or Tenchi Muyo.

  

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Saturday, 11 September 2021

Drowning in Nineties Anime, Pt. 107

Back we go once more to the eighties, though actually, there was a point when I was hoping to make this some kind of themed special based around insane high school-set anime, having covered a couple of titles that shared some clear common ground; but that didn't work out because it's not like I have much choice in what's left to review these days, so we've just got to work with what we've got.  Which for today's purposes means ArionBattle Royal High School, Ultimate Teacher, and Unico in the Island of Magic...

Arion, 1986, dir: Yoshikazu Yasuhiko

Here we have a precedent: a title that, though coming out a quarter of a century ago in its native Japan and more recently in both France and Italy, has never seen a release with English subtitles.  Or rather, not until now, since, thanks to Discotek, Arion has finally made its English-language debut with a rather lavish blu-ray edition.  Which is all well and good, but the fact that Arion has taken twenty-five years to make it into English is insane.  I mean, Spectral Force could get a release but not this?  Someone somewhere took a look at Psychic Wars and decided it just had to be thrust before the English-speaking public, but not one publisher until now felt that maybe jumping on the rights for the second feature by Yoshikazu Yasuhiko, the director behind Crusher Joe: The Movie and Venus Wars (not to mention, more recently, the superlative Mobile Suit Gundam: The Origin) might be a wise move?

You know what?  I'm halfway to thinking Arion was worth that absurd twenty-five year wait, because it's an excellent film.  As for quite how excellent, I'm not sure I'm ready to make definitive statements on that front quite yet, because it's far from faultless, and those faults make an early showing that sucks a little of the wind from its sails.  The animation is often splendid, but also a touch clunky and inconsistent at points, and more so outside of the many action sequences than within them.  And while it's always nice to have a score by Ghibli favourite Joe Hisaishi, it's fair to say that this finds the man at a point when he was merely a fine composer of anime music and not one of our greatest living musical artists, so there are catchy and inventive pieces but nothing that quite qualifies as ear-searing genius.  And then there's the plot, which...

No, actually, the plot definitely warrants a paragraph to itself, because it's where Arion threatens to let itself down and ultimately triumphs most dramatically, though there are bound to be those who are put off by its extreme busyness and habit of jumping gracelessly from point to point.  That does make it somewhat hard to love, in truth, but there's a lot of plot to be worked through, even with a two-hour running time, and I don't know that I can see how it could have been handled with much more delicacy.  Yet for the first half hour or so, it certainly seems like Yasuhiko and his writing partner, Akiko Tanaka, are taking the path of most resistance through a perfectly straightforward narrative, in which young Arion finds himself conned by his conniving uncle Hades into involving himself in the divine war currently threatening to make a right old mess of the world, with Zeus on the one side and his brother Poseidon, who also happens to be Arion's father, on the other.

Because, yes, we're in the realms of Greek mythology here, a point I probably ought to have mentioned earlier, though this is Greek mythology played so fastly and loosely that at first it seems like not knowing the source material might actually be a bonus.  For my money, Arion redeems itself on that score and then some, to a degree I wasn't remotely prepared for, finding its own tale to tell in the stuff of Greek legend and shifting from a feverish mythological greatest hits into something truly powerful and worthwhile.  I won't dig into that too deeply, because it bears discovering for yourself, but I will say that if you're a fan of the Dark Souls games, as I am, you'll come away from Arion with a definite sense of familiarity; I've never seen the connection made, but I find it hard to believe this wasn't one of Hidetaka Miyazaki's many sources for his own gloriously elaborate feat of world-building.  And even putting that aside, there are a fair number of enjoyable twists and turns along the way, some relatively predictable, some straight out of leftfield, but enough when gathered together that, by the midpoint, the story has become more an asset than a liability.  Couple that with the aforementioned mostly fine and often marvellous animation and the aforementioned score by a genius in the making, and add in the sheer pleasurableness of seeing the greatly undervalued Yasuhiko going to town on some of the finest narrative material ever conjured by human minds, and you have a film that, now that it's at last available, ought to be seen by as many people as possible.

Battle Royal High School, 1987, dir: Ichirô Itano

I'm not going to try and convince you that Battle Royal High School is the best vintage anime I've seen, but it may well be the most vintage anime I've ever seen.  It's astonishing how much it feels like a distillation of almost everything that was happening in the scene toward the end of the eighties, and which would keep on happening for a good few years more.  We've got demon invasions, we've got grotesque monsters, we've got plenty of pretty brutal fighting, but we've also got high school drama, a dash of comedy, a love triangle, some thoroughly gratuitous nudity, sci-fi elements in the shape of a character who apparently lives on a satellite and transforms into a robot ... considering that it barely runs for an hour, it's bewildering how much Battle Royal High School tries to cram in, and more bewildering that, despite every part feeling highly familiar, the sum of those parts has a curious freshness to it, more so that many a similar title.

I'll try and sum up the plot, but I don't know how far that will get us, partly because, being a distillation of a much longer and more involved manga, there's an awful lot of plot to wade through, and partly because none of it matters a great deal except to get everyone lined up for - well, a battle royal.  In a high school.  As for the reason there's a high school involved at all, that would be our main protagonist in a film consisting of almost nothing besides protagonists, Riki Hyoudo, who as we meet him is wrapping up thrashing the last members of his school karate club while wearing what the script claims to be a leopard mask but which looks awfully like the head of an actual leopard - the sort of bizarre and disorientating detail, incidentally, that Battle Royal High School is rather excellent at throwing in to keep you off balance.  Soon we learn that part of the reason Riki's such a badass is that he's the Earthly alter-ego of the demon lord Byoudo, who wants to use him as a vessel through which to conquer our world.  But one of Byoudo's court, the fairy master Kain (and as much as this feels like a subtitling error, they are the master of a bunch of fairies) has other ideas, and they're not the only one: in the mix are also a demon hunter and the aforementioned satellite-dwelling space cop, neither of whom are very impressed with all this dimension-invading malarkey.

That's a lot of ingredients, and I still haven't listed all the significant characters - let me remind you that this thing doesn't make it all the way to an hour! - and yet none of them are of much consequence, nor is the fact that the plot, if we want to be generous and call it that, is pretty much illegible if you're fool enough to start thinking about it even slightly.  Nor is it terribly important that much of the animation is a touch ramshackle or that the character designs feel consistently off in a way that's interesting but maybe not what you could call successful.  And who cares that, barring the punky end track "Medusa", the soundtrack is wholly forgettable?  Battle Royal High School isn't about any of that; really, the clue's right there in the title.  We're here for the action, and the action is great, be it some exceedingly gross body horror or the many, many fights that are crammed into that relatively brief running time.  In any other anime, that might be a problem, but given that the ratio of crazy violence to basically anything else is something like 70 / 30, here it's tough to care.

It's not even as though I'm exactly a fan of this stuff, though it certainly helps that all the best animation work has been saved to ensure that the action's as thrilling and freaky and impactful as it can be, and I'm never not going to give bonus points for some really committed animation.  Still, on the whole, I've never been as into the branch of vintage anime that's remembered mostly for its shock value as some.  Battle Royal High School unquestionably has most of the relevant flaws, from its incomprehensible but derivative plotting to its crappy attitude toward its female characters; but pilfering from nearly every corner of the contemporary anime scene, boiling the results down to their essence, and pouring every last drop into so tight a running time makes for something unexpectedly special and exciting.  Battle Royal High School is incredibly rare these days and seems to have been largely forgotten, and I'd argue that that's downright criminal, because almost none of its peers nailed what it's up to half so well.

Ultimate Teacher, 1988, dir: Toyoo Ashida

Of the smattering of releases that never made it past VHS or laserdisc*, there are few that anyone much seems to care about, but Ultimate Teacher is a title that will sometimes crop up when people mention their hard-to-find favourites, and it's not difficult to see why: whatever its relative flaws and merits, there's not much else out there like it.  Not much, I say, rather than nothing, because actually I've seen a few things that are fairly similar, and if you're a fan of a certain brand of Japanese humour - one that's probably exemplified, or at least explored in most depth, by the series Excel Saga - then it's a safe bet that Ultimate Teacher won't come as much of a surprise to you.

For anyone else, though, its particular brand of comedy, blending jokes from all across the spectrum from extreme crassness to social satire but generally landing somewhere amid a sort of boisterous, tasteless surreality, might come as quite the shock.  Certainly I can imagine that not a lot of Western viewers would have expected a spectacle like Ultimate Teacher all the way back in 1988, when we were all less inured to seeing this sort of raunchy, bloody, profoundly silly weirdness in animated form.  To sum up a plot that doesn't need much summing up, the huge and flamboyantly dressed Ganbachi arrives one day at Teioh High School, insisting he be taken on as a teacher and that he'll turn the place around, and the head is only too happy to take him up on the offer despite his obviously strange behaviour, since Teioh needs all the turning around it can get.  In short order, we discover that Ganbachi is every bit as strange as he seems and that his eccentricities clearly have something to do with the brief prologue in which someone or something escaped from a mysterious underground laboratory.  But Teioh's new teacher is also in for a surprise, when he discovers that the beautiful girl he met on the way there is actually the school's top delinquent Hinanko and is more than capable of standing up to him.  Actually, I've somehow made that sound like quite a bit of plot, but on the screen it really isn't, the more so since the above takes up maybe five minutes and the remaining fifty is just Ganbachi and Hinanko working out their differences in various silly and violent ways, which get even sillier and more violent once we discover Ganbachi's bizarre secret and meet the scientist responsible for it.

I suspect greatness was never within Ultimate Teacher's grasp.  There isn't enough in the concept for it to be more than sporadically funny, and there definitely wasn't the budget to make it look at all special.  But when it comes to the UK release, anyway, what keeps it from being consistently good, a goal otherwise well within in its reach, is Manga's dubbing.  In fairness, that's not for a lack of effort and definitely not for a lack of committed vocal performances: unlike so many of their dubs, it's obvious everyone was giving their best efforts, and Marc Smith, in particular, brings no end of gusto to the part of Ganbachi.  Yet that turns out to be a lot of the problem, in that it doesn't take much to push this particular brand of humour into being loud and obnoxious.  That's a tendency encouraged by the writer responsible for the translation; to pick on one stand-out example, they clearly thought having characters say "pussy panties" over and over is funny, and fair enough, I imagine it will be to some people, but for me it almost immediately got annoying, especially because it sucked the life out of what was evidently a joke with a bit more nuance and cultural specificity.  Manga would go much deeper down the rabbit hole of convincing themselves that chucking swear words and sexual references into a script somehow made it automatically comedic and / or edgy, but that's not to say it does Ultimate Teacher any favours.

Nevertheless, there's no denying that it's earned its small niche in history.  For all the problems with the script and to some extent with the voice acting, Ultimate Teacher does manage to be pretty funny, and once the full scope of its concept is revealed around the fifteen minute mark, the goings-on reach some admirably bonkers and screwed-up heights.  It's not altogether incomprehensible that Manga didn't try and get this one out on DVD, but it's definitely curious, especially given some of the risible nonsense they packed out their Collection range with; in its own right, Ultimate Teacher may not be any sort of classic, but I'd take it over the likes of Vampire Wars** any day of the week.

Unico in the Island of Magic, 1983, dir: Moribi Murano

Yes, it's time for another wacky exploit of Unico the good-hearted magical unicorn, who, if you read my review of The Fantastic Adventures of Unico, you may remember was so hated by the gods that they sentenced him to death, a fate he narrowly avoided due to the dubious kindness of the West Wind, who let him off with just a life of perpetual solitude.  And so it is with the opening scene of Unico in the Island of Magic, in which the West Wind, having dragged Unico away from the friends he made in the first film, has whisked him to another remote part of the world and wiped his memories, presumably just in case being able to recall that he'd once experienced some emotion other than crushing loneliness might mitigate his suffering ever so slightly.

Fortunately for Unico, that kindly fiend the West Wind has misjudged this time around and plonks the young unicorn down in a place that's absolutely teeming with people, not to mention talking animals and monsters and all sorts of other oddness, and it's not long before he's found himself roped into a fresh adventure - though admittedly it takes him a while to get past the traumas he receives in the opening minutes and start to trust again, because, my lord, has there ever been a grimmer children's entertainment franchise than this one?  Anyway, Unico hooks up with a girl named Cherry, who manages to rapidly overcome his PTSD, and just possibly all would be well for our pink-haired chum, except that Cherry's runaway brother is an apprentice wizard in service of the fiendish Kukuruku, and Kukuruku is determined to turn all living things into inanimate dolls, including not only Cherry's parents but all the local townsfolk as well, which means the world is seriously in need of the services of a brave unicorn with baffling, arbitrary magical powers.

That gets us to somewhere near the mid point of a movie that manages to be at once busy and ambling in the way that maybe only kids' fantasy films can be, and it's certainly a plot that improves as it goes along: for the first thirty minutes, it seems as though elements are being thrown in more or less at random, and it's only well past the halfway mark that a definite shape begins to become apparent.  It's fair to say that tight, clear storytelling is absolutely not a virtue of Unico in the Island of Magic, and that might be a problem, except that - like so many of its peers from this heyday of Japanese animated children's film-making - the movie looks absolutely ravishing.  When barely a minute goes by without something hugely visually exciting to feast your eyes on, it's hard to care about a plot that's pinging about like a pinball or getting bogged down in nothing much for fairly long stretches, because whatever's happening, it's at the very least a joy to look at.  The pinnacle of this is the titular island of magic, which is such a feast of mad design and dementedly ambitious animation that, were everything else in the film an utter mess, it would still justify giving up ninety minutes of your time.

Thankfully, that's by no means the case.  Unico in the Island of Magic has its flaws to be sure, and the one that bothered me particularly was Unico himself, or rather the annoying conceit of having his memory wiped, which leaves him less a protagonist and more a whiny blank slate for a sizeable percentage of the film.  But if we're given bland heroes - Cherry is nondescript enough to make a mind-wiped Unico seem interesting - the return is absolutely terrific villains, both in Cherry's conflicted brother and in his wicked master, whose eventual backstory is both bizarre and hugely satisfying in how it's been set up via lots of neat visual cues.  While you're watching it, Unico in the Island of Magic feels like a fever dream brought on by listening to too much prog rock in a particularly weird disco, yet by the end it has a reasonably clear and legible shape and even some rather nice themes that it has the decency to lay out gently rather than hurling at the viewer.  So while its strangeness and darkness and messiness all might seem off-putting to anyone not watching primarily for the superlative animation, I'd argue that there's still a splendid kids' film here if you're willing to tune into its wavelength.

-oOo-

Coming back to this, I'm bewildered about how harsh I was on a really marvellous batch of titles.  For those who don't check the star ratings, which for some odd reason I only put on the index pages, know that everything here is worth a look and Arion and The Fantastic Adventures of Unico come highly recommended, regardless of how much I may have grumbled about them: they're flawed, to be sure, perhaps even quite majorly so, but their virtues greatly outweigh any problems along the way.  Which is also true of Battle Royal High School, though that one's definitely going to appeal to a more niche audience, plus good luck with finding a copy - it's on Youtube, as most everything is these days, but only in its ghastly dubbed version that I could find.  The only actual weak link here, then, is Ultimate Teacher and even that remains pretty good fun.

Next, it's back to what passes for normality around these parts, which means a bunch of randomly flung together titles from the decade I'm actually meant to be writing about...



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* The internet swears blind that a DVD version exists, but I can find no actual trace of it anywhere.

** Funnily enough, I recently reappraised Vampire Wars via the US release that came with the original language version so frustratingly absent from all Manga's Collection releases, and that alone pushes it up into the realms of half decency, so clearly the moral here is that Manga's crappy dubs could ruin most anything.

Friday, 3 September 2021

Drowning in Nineties Anime, Pt. 106

 Despite me claiming not so long ago that all the famous titles of nineties anime were behind us, we've quite the star-studded selection this time around, with a full spread of OVAs and spin-offs from franchises that range from the gigantic - welcome back, Tenchi Muyô! - to the well-respected among fans of older anime, as with Giant Robo.  But if there's one lesson we've learned the hard way over the last hundred and some posts, it's that stalwart anime mega-series were quite as capable of producing awful tat as random titles that barely anyone's heard of.  So who knows what highs and lows await us with Tenchi Muyô!: Mihoshi Special: Galaxy Police Mihoshi's Space Adventure, City Hunter: Bay City Wars, Fushigi Yûgi: Memories, and the Giant Robo: Ginrei Special...?

Tenchi Muyô!: Mihoshi Special: Galaxy Police Mihoshi's Space Adventure, 1994, dir: Kazuhiro Ozawa

I've seen reviewers dismissing the Tenchi Muyô! OVA episode Galaxy Police Mihoshi's Space Adventure as a bit of inconsequential fluff, and to that I can only express bafflement, because to my mind it's high-concept metanarrative chicanery on a par with the likes of Mulholland Drive.  Follow along with me here: the half-hour special begins with hapless space cop Mihoshi being called out on what a useless idler she is, only to defend herself with a story of one of her greatest adventures.  However, barely has she begun but she's incorporating members of the Tenchi Muyô! gang into her tale, and though she insists she's just using their names for the sake of convenience, that's clearly not the case, since they all basically correspond to their "real-life" counterparts and since this show introduces Sasami's magical girl alter ego Pretty Sammy, who'd go on to have multiple series of her own.  So is this really some long-lost event that everyone else has forgotten?  Is everything taking place in some dark corner of Mihoshi's fractured psyche?  But it gets weirder, because the story we hear Mihoshi telling, which, remember, is supposed to be a demonstration of her great space cop skills, doesn't at all match up with the one we see play out, in which Mihoshi is, if anything, even more bumbling and dim-witted than normally.  And then there are a couple of closing twists that muddy the waters even further, including a sequel hook that can't possibly be occurring within Mihoshi's version of events, since it goes against her own understanding of what happened.

Of course, confusing doesn't necessarily equate to good, and there's a sense in which this is a fairly lousy representation of what the Tenchi Muyô! franchise is about, in that all the smart sci-fi stuff I was so impressed by back when I marathoned the OVAs and films is entirely absent.  And I suppose this is what people are referring to when they write off Galaxy Police Mihoshi's Space Adventure as trivial, except that there were episodes there that also didn't much bother with that side of things and focused instead on the comedy, and Mihoshi's special is funnier than any of them.  The narrative high jinx are the bulk of the joke, along with the uses to which Mihoshi puts the various cast members and, as usual for the character, her enormous idiocy in the face of just about any imaginable scenario, but amid all that there are some tremendous gags, which, when it comes to a comedy spin-off from a long-running show, seems like all you can reasonably ask for.

However, Tenchi Muyô! being Tenchi Muyô!, we also get top-notch production values, comfortably on a par with the main series, and fun tunes for the opening and end credits - the former a montage of Mihoshi bumbling her way through a fairy-tale version of the Tenchi-verse, in yet another bit of story-within-story and the latter effectively a trailer for Magical Girl Pretty Sammy*.  Which reminds me!  This review is toward the more pointless end of the spectrum since you can't actually buy Galaxy Police Mihoshi's Space Adventure on its own; in the UK it came packaged with the rest of the OVAs and in the US it was released together with Pretty Sammy.  That makes whether to buy it an incredibly easy decision if you're in the UK, since it's a nice bonus to an already excellent collection, but I guess for the US it comes down to whether Magical Girl Pretty Sammy is worth hunting out in an exceedingly hard-to-find release.  So I'd better get that one reviewed sooner rather than later, huh?

City Hunter: Bay City Wars, 1990, dir: Kenji Kodama

Despite unexpectedly liking the title that was released in the West as City Hunter: The Movie, I've generally been pretty down on the City Hunter franchise, and though I haven't revisited either of the two TV specials I covered in the early days of these reviews, Secret Service and .357 Magnum, I doubt I was unduly harsh on them.**  But Bay City Wars has something neither of them had: a running time of just under forty-five minutes.  And while conventional wisdom says that half the running time is in no way a merit, here it most definitely helps.  Keeping things fast and tight does wonders for the City Hunter formula, which, after all, spent over a hundred TV episodes figuring out how to charge through comedic crime adventures in well under half an hour.

Perhaps ironically, I more than once found myself thinking "Man, I wish they'd used this story for one of those feature-length specials", but I'm fairly sure in retrospect that the increase in length would have undone most of its virtues, because the basic setup is nothing special.  It is, in fact, a blatant Die Hard rip-off, down to some fairly minor details, though it also has the good sense not to rip off Die Hard to the extent of keeping its events locked into one location, which means the otherwise fairly generic action gets to benefit from being set in places like a theme park and a car showroom that allow for some visually engaging sequences.  Nevertheless, the concept is Die Hard to a tee, with terrorists taking over the newly built Bay City hotel to get at the supercomputer in its basement, while Kaori and Reika are trapped at a party taking place inside and Ryo and Umibōzu are closing in on the building for their own reasons.

Those reasons are pretty damn dumb, it has to be said, and Ryo's motives in particular consist of chasing after food and chasing after a woman in that order, reducing him to even more of a ridiculous cartoon parody of a human being than he is generally.  And I mentioned that the entire narrative revolves around a hotel with a supercomputer in its basement, didn't I?  One that can interface with every other computer in the world, for reasons that boil down to "so the plot can happen"?  Fortunately, the short running time once again does Bay City Wars a world of favours, since it's hard to get hung up on how nothing makes a lick of sense when you're being whisked to the next gag or gunfight without a moment to catch your breath.

Also, and whether or not we can put this down to the shortened running time or not is debatable, but the production values are decidedly impressive, especially compared with the longer specials.  The action is genuinely exciting, the explosions are suitably explodey, and even the quieter moments get a boost from how solid the animation is and how engaged director Kodama seems to be with the material this time around.  Tatsumi Yano's score is an equal highlight, with a nice main theme that picks up on the fact that the terrorists are South American and runs with it, albeit arguably to completely the wrong part of South America.  But no one comes to City Hunter expecting cultural sensitivity, right?  And for the viewer who foolishly did, at least Ryo's lechery is less of a plot driver than in other entries.  Really, accepting that I'm no great fan of the franchise, this isn't far off being a perfect outing in my book: barring some risible plotting, it never sets a foot far wrong, and there's definitely never a boring moment.  Plus, ADV had the decency to package it together with another shorter special, Million Dollar Conspiracy, and assuming that doesn't completely suck - watch this space! - this one seems like a sure-fire win for both existing fans and anyone looking to dip a toe into the murky City Hunter waters.

Fushigi Yûgi OVA 1, 1996, dir: Hajime Kamegaki

Of course it's not entirely fair to review the OVA spinoffs of long-running TV shows in isolation, but rarely does it turn out to be much of a problem, since OVAs on the whole tend to be side stories, reboots, and the like.  So it's actually quite a shock to come across something like this OVA of the fifty-two episode series Fushigi Yûgi, which cuts the uninitiated viewer no slack whatsoever.  Character introductions?  Plot recap?  Even making clear what's happened since the end of the series?  These are not things the first Fushigi Yûgi OVA - which IMDB calls Fushigi Yûgi: Memories, so let's go with that - has any interest in concerning itself with.

Which makes reviewing it a tricky business, since I freely admit I haven't a clue what was going on for most of the running time; even summing up what bits of the narrative I did cobble together would probably be beyond me.  And since it's not like I didn't do my due diligence, reading up on the show beforehand, I'm not convinced the fault lies entirely with me and my inability to follow a story.  Indeed, I suspect the issue has much to do with the fact that three episodes was entirely the wrong length for the tale being told here, all the more so given that, by the end, the only real purpose it seems to have served is to chuck out the status quo set up by the original ending and lay the groundwork for the twice-as-long second OVA that would soon follow.  With the knowledge of hindsight, it seems to me that the same point could have been reached in five minutes of exposition - there are literally only two scenes that contribute directly - or else with an episode more to let the events presented here feel like they matter in their own right.

And here I am, trying hard to avoid getting into the specifics of a plot I'm barely halfway to getting straight in my head, but since I don't want to be down on Fushigi Yûgi: Memories entirely for that reason, I'm going to need to engage with it a little bit.  As I understand it, the basic setup for Fushigi Yûgi the series was that friends Miaka and Yui got sucked into a magic book and to the book's version of ancient China, where, among other events, Miaka fell in love with the warrior Tamahome.  Knowing that much is sufficient to make rough sense of episode 1, in which Tamahome rather than Miaka gets drawn back into the book and its world, but is no use for episode 2, which focus almost exclusively on the trials awaiting him there.  And that's a shame, because of the three, it's this middle episode that gets up to something that's exciting even for the Fushigi Yûgi novice.  Basically, Tamahome is told he's not Tamahome at all but his enemy Nakago possessing Tamahome's body - or possibly the other way round - but whatever the fine details, it's enough for some novel conflict, as Tamahome at first dismisses the absurd-seeming possibility and then becomes increasingly doubtful of himself as the evidence accrues.

Sadly, this goes nowhere satisfying, and the third episode is the one that suffers most from the show's undue compression, barrelling through acres of plot and numerous character introductions and reintroductions and the establishing of a major new enemy and all manner of other bits and pieces, only for things to be wrapped up in a manner that feels less like an attempt to tell a new story than to lay the groundwork for one yet to come.  Obviously, that might be different for established fans, who'd no doubt get more from some of the revelations and conflicts on offer here; it's certainly not a safe or inconsequential tale, so points for that.  Still, those fans aside, there's almost nothing on offer barring a couple of standout pieces of music and the better moments of that middle episode.  The animation is resolutely mid-nineties TV fare, the designs are bland, and the story feels at once rushed and overly expository, which is quite the feat.  Then again, given the lack of pandering to newcomers, up to and including some comedy shorts at the end of each part that expect you not only to know the entire cast but apparently who their voice actors are too, it's transparently the case that this was made for ardent devotees of the TV show.  And though I'd imagine even they would have preferred a less cluttered, jolting story, really, who am I to say?

Giant Robo: Ginrei Special, 1994 - 1995, dir: Yasuhiro Imagawa

I've come to view Giant Robo as more of a disappointment than it remotely deserves, purely because it was merely very good and not impossibly excellent as I'd hoped it might be based on its considerable reputation.  So well done to the Giant Robo: Ginrei Special for being an actual, unquestionable disappointment in no uncertain terms.  I'd imagined, perhaps naively, that by devoting three whole episodes to the OVA's sexy superspy female lead, they might delve a bit deeper into a character left frustratingly underexplored and underutilised in Giant Robo: The Day the Earth Stood Still.  Rather than, you know, just spending an hour and a quarter leering at her butt.

Okay, I'm being slightly unfair, though you wouldn't guess that from the first episode, which does a great deal of leering indeed.  It immediately lost points for starting with one of those introductory shower scenes that nineties anime was so fond of - because how else would you introduce a female character, eh? - and then won a few of them back by cutting to one of the male bad guys being gratuitously naked too, then lost all of that headway and then some with a sliver of a plot that clearly existed just to get Ginrei's clothes off yet again.  Which all else aside is plain bad writing; if that's your goal, why not save everyone some trouble and just have twenty minutes of shower scene?  Anyway, the first episode is largely terrible, especially given that I haven't even mentioned how much it recycles footage from The Day the Earth Stood Still.  It manages to stay watchable by keeping its tongue close to its cheek, but it's far from a promising opening, and its only other virtue is that it's the shortest of the three.

The second is much weirder and still fairly creepy, but at least, in its better moments, is weird and creepy in mildly amusing ways.  The story sees young Daisaku, pilot of Giant Robo, defecting to the evil Big Fire, except now their initials stand for Blue Flower, and stealing a backup robot that was modelled on Ginrei as he goes, meaning that - hoo boy! - we can have an upskirt gag with a giant robot.  Actually, thinking back, the first half is pretty much full-on dreadful, and things only really pick up in the second half, when Ginrei gets to pilot the Ginrei-bot and we get a bit of moderately well-animated giant robot fighting to brighten the proceedings.  (I forgot to mention that the original animation in episode one was conspicuously lousy, probably because I didn't want to talk about episode one more than I had to.)  There's also a subplot, if we may stretch that word well beyond its usual limits, in which our heroes and villains get drunk together, and thus allow for some gags, one or two of which get quite near to being funny.

Last up, the third and longest episode takes a stab at providing something akin to what I'd originally hoped for, and if the main conclusion to be drawn is that the reason the production team were so shy of attempting a proper Ginrei tale is that they hadn't a clue how to go about one, still, it makes for a nice break.  We only see our titular character naked once in the entire thirty minutes, how's that for progress!  But then we have a narrative that practically trips over itself in its efforts not to be about Ginrei or to give her anything meaningful to do, and focuses instead on people and events we've no reason to be invested in, and ... well, the animation's much improved, so there's that.  Honestly, though, how can you devote three episodes to a character with such promise and come away with a mess like this?  How, even back in 1995, did anyone think the animation equivalent of a pinup calendar was the way to go with this project?  (Oh hey, I forgot the DVD extra that more or less is a pinup calendar.)  I've seen plenty worse anime, what with two of the episodes being somewhere around decent and the production values being generally okay, but I'd struggle to point to another that threw away so much potential with such wilful determination.  So well done for that if nothing else, Giant Robo: Ginrei Special.

-oOo-

The disappointments definitely stuck with me more than the high points this time around, probably because I'd already watched Mihoshi's Space Adventure when I worked through the rest of Tenchi Muyô! and so it didn't exactly feel like a find this time around, and because I'm not so in love with City Hunter that I'd consider a great City Hunter movie a great movie per se.  Whereas the Ginrei Special truly could and should have been something special and I had fairly high hopes for Fushigi Yûgi: Memories, given that the series sounds quite interesting.  Fingers crossed that the second OVA manages to be a little more accessible and a touch clearer in its storytelling, because I'm not sure I could have managed three incomprehensible hours.  But that's a way away, because I've got behind on these posts again and there's catching up to be done...


[Other reviews in this series: By Date / By Title / By Rating]


* Except that it's not, but more on that when we actually cover Magical Girl Pretty Sammy!

** I've actually revisited Secret Service since I wrote this and, nope, I wasn't being harsh at all.