Showing posts with label Digital Fantasy Fiction. Show all posts
Showing posts with label Digital Fantasy Fiction. Show all posts

Sunday, 26 July 2020

Graduate or Die Delayed But Close

For those wondering where the fourth Black River book is, I can only apologise for the unexpectedly lengthy radio silence.  Until quite recently, I didn't know myself where exactly things were at, and it seemed better to stay quiet until I did.  Graduate or Die should have been ready and with the publisher by now, but we had some unfortunate issues with our copy editor, who missed a couple of deadlines and finally handed the book in almost a month late.  Add to that the fact that what they eventually delivered wasn't altogether what they'd been asked to provide, especially when it came to things like brevity and moderation, and the result is that, though the end is very much in sight, it's taking that bit longer to get there than I'd have hoped.

But fear not ... I've nearly made it!  And in fairness, it's always better to get too much feedback than too little, especially when a fair percentage of what was in there was genuinely useful, so at least I'm confident we're putting out this last book in the best state it can be.  Also, the holdups have given me plenty of opportunity to address some other outstanding elements; and so, for example, we have a brilliant introduction by one of the biggest names in modern fantasy to go with those by the lovely folks who helped us out on the first three.  I won't say who just yet, but suffice to say that, if you're into fantasy, there's a good chance they're one of your favourite authors.

As for a release date, my making a guess when the publisher hasn't officially set one is probably too much like tempting fate, especially at the moment, when predicting anything feels like tempting fate.  What I can say with confidence is that everything will be ready at my end by the middle of next month, so as things stand, there's no particular reason Graduate or Die shouldn't be out soon after that.  Fingers crossed, right?  I feel like I've been working on this one for an age, and according to my magical spreadsheet of timekeeping, I have been working on it fairly constantly for the better part of a year, so I'm as eager as anyone to see it out in the world.

Sunday, 24 May 2020

Graduate or Die Cover Reveal

It's been rather quiet here on the blog for the last few weeks, but I do have a good excuse.  I've been putting the last touches to the fourth Black River book, which goes by the title of Graduate or Die, because ... well, you can probably work it out, right?  One way or another, everything's coming to a close with this one, and you don't get to attend your graduation ceremony if you've been eaten by a dragon.

One of those aforementioned finishing touches happens to also be my reliably favourite part of being a writer, namely working with a fantastic artist to come up with the perfect cover.  As with the first three Black River Chronicles, that meant absolute superstar Kim Van Deun, and the only reason I can't say that Kim's outdone himself this time around is because he always outdoes himself, if such a thing is possible.  Don't believe me?  Here's what's going on the front of Graduate or Die...


Actually, from Kim's point of view, I suspect this might have been the toughest brief yet.  I've never been a professional artist, but I get the impression that the more elements, the harder things become, and five students facing off against a dragon is a lot to cram in there.

Wait ... five students?  We haven't had five students on any of the previous covers!  And who the heck is that in the upper left?  Yes, the gang have a new member to contend with, and there was no way I wasn't crowbarring Lucenna Fia-Arcwright into this image, because she was my personal highlight of writing this fourth book, for reasons you'll get to share in the not-too-distant future.  It's hard to say when exactly, because we still have the copy-edits and proofs to go, but I'd say we should be ready before the summer's over.  And in the meantime, here, in all its glory, is the complete wraparound artwork, which has a teaser or two of its own to reveal...


Saturday, 3 August 2019

How To Make a Black River Cover (Part 2)

So last time we'd settled on a direction, and our fantastic artist Kim Van Deun was about to embark on the real work of making what would eventually be the cover of the third Black River novel, Eye of the Observer.  That direction wasn't much besides a crude black and white sketch, but it was enough to give us both a sense of what the final image would entail, especially given that Kim and I had already gone over in detail what needed to be on there.

Now, the immediate purpose of a cover is obviously to offer the prospective reader a sense of what the book behind it is going to entail.  But for me, the fun of a cover lies in tailoring it to the reader who's already spent their hard-earned cash and is looking at that same image over and over, trying to relate it back to the story they've developed whatever amount of familiarity with.  In the first case, I figured that you if you were the sort of person who'd enjoy The Black River Chronicles, there was a good chance you'd be grabbed by a party of teenage heroes facing off against a giant floating eyeball.  But I really wanted there to be a definite setting that drew from the narrative, and to include a couple of direct nods to specific plot points: hence the mysterious city cut from the cavern walls in the background, and the fact that the gang have some brand new gear, and especially the fact that, if you look really carefully at the final image below, there's a carving on the stonework that happens to look an awful lot like the head of Arein's staff and also like a certain mythological monster.  All of that was in the pitch I initially sent over to Kim.

However, we weren't quite at the stage where that was going to be relevant yet.  As such, the next versions I saw were the ones to the right, and the process was still very much about ensuring that everything was in the correct place.  Which it mostly was; it was clear that the basic composition was coming together, and that foregrounding Arein and Pootle was going to work just fine.  Already it was really only a case of tweaking details, and you can see what changed between those two versions: Pootle's design is becoming more specific, but the crucial difference is one of shuffling everything around so that we can fit four main characters plus a giant eyeball on the limited real estate of a single cover.


By their nature, the Black River books have busy covers.  Look at the fronts of most fantasy novels and you'll notice that we're somewhat unusual in that respect.  The current trend is much more in the direction of abstract images - oh look, it's a sword! - or single figures of the hot guy with a sword / hot girl in a cloak variety.  Whereas it's pretty much essential that we have four characters right there, and that they're all fully visible.  (It broke my heart a little that we couldn't also get Caille and Pootle on the front of The Ursvaal Exchange, but you can only push things so far!)

At any rate, this was the aspect we worked to get right by degrees through the final stages.  In the images to the right, it's clear that Tia's getting short shrift, and as much as everything else is nearly there in the very-nearly-finished version above, the problem is kind of the opposite: Tia's taking up too much space, and also looks like she's balanced on the tip of Arein's staff!  On the other hand, that was pretty much the only thing wrong by then, and on the whole, I think it's safe to say that we had a stunning image on our hands.  Aside from Tia, the subsequent tweaks were extremely minor: to the colour of Pootle's eye, to the buildings in the background, which didn't quite match their description in the book, and to Hule's outfit, which was drifting a little too far from his usual look.  In general, though, it was obvious that the final result was going to be stupendous ... and sure enough, it was!

Saturday, 20 July 2019

How To Make a Black River Cover (Part 1)

I've said half-jokingly that working with artists is my favourite part of being an author, and though obviously I enjoy all that writing stuff too - at least on the good days! - it's not a million miles from the truth;  I never quite get used to the privilege of having someone incredibly talented produce something totally amazing on my behalf.  And while I'm sure not everyone is as emotionally involved in my book covers as I am, still, I reckon there are a few people out there who are curious about how this stuff works, right?  So I thought it might be interesting, with the permission of our terrific Black River cover artist Kim Van Deun, to reveal a little of how these stunning images come to be.  Unfortunately, that's inevitably going to mean a few SPOILERS, so be warned, and maybe don't read this until you've read Eye of the Observer - yet another excuse to grab a copy if you haven't already!

Of course, by the time we got to this third book, I'd already worked with Kim twice before.  I didn't have so much input on the cover of Level One, my co-creator and editor Michael Wills handled that one, but I got to see the work in progress, and so I had an idea of Kim's process by the time we got to The Ursvaal Exchange.  There, Mike and I swapped roles altogether, and I even had strict instructions to surprise him with the finished image, which is a lovely position of trust to be placed in as a writer, but would have been kind of intimidating if I hadn't known I could rely on Kim to deliver!

With that behind us, I had no worries when Mike said much the same about Eye of the Observer; the process had been a pleasure and I felt I knew how to play to Kim's considerable strengths.  However, I wasn't quite so certain about what ought to grace the front of this one as I'd been with the last.  There's a definite balance, especially once you're midway into a series: on the one hand, you want to give enough information to a prospective reader that they'll have a fair idea of why they should pick up your book, but on the other, you don't want reveal anything that might ruin crucial plot points.  This was straightforward enough with Level One, in that we were really just trying to convey the core concept, and The Ursvaal Exchange had a relatively early scene that was an ideal fit.  This time around, the balancing act wasn't so straightforward, and the scene I had in mind occurred relatively late on.

Being the sort of person who tends to think out loud, I'd said all this in my initial pitch to Kim.  There was a lot I was definite on: the underground setting that's basically the whole second half of the book, the ruins, the nod to the Dwarven city and the idea of subtly hinting at what it's hiding.  But the question we started out grappling with was, do we explicitly show Pootle or don't we?  Both approaches had their advantages and disadvantages.  However, initially I found myself leaning toward keeping an air of mystery - and the result was the image up there at the top.  Even at the thumbnail stage, there was a lot that I liked; this is still perhaps my favourite take on Arein, with a perfect balance of yearning and trepidation in the way she's reaching toward Pootle, and the rest of the party look great too.  But it was immediately apparent that, from the back, it was awfully hard to tell what Pootle was.  Are they looking at a big rock?  A beach ball?  The moon?  Hiding a giant eyeball's one distinguishing feature might not be the best way to go!

That discussion left us with four thumbnail sketches, one of them the image here and the remainder variations on these two.  In the alternative designs, there was no ambiguity: Pootle was front and centre.  The result was more immediately striking, but it brought its own share of issues, the most obvious of which being that Arein, effectively our protagonist for this third book, had her back to us.  (You'll probably have noticed that, for obvious reasons, covers don't generally show characters with their backs to the reader!)  And since I couldn't choose between the two, I did what I always do: pester friends, family, and anyone else who'd listen for their opinions.  The result was an ever-so-slight preference toward the second design, one that basically came down to the fact that there was something very cool about Pootle looming there dead centre with that glowing light behind it.  So, after much discussion, we had a direction, and now the real hard work could begin - well, for Kim, at least!

To be continued...

Friday, 28 June 2019

Eye of the Observer is Out!

Yup, the third in the Black River Chronicles series, Eye of the Observer, is finally out to buy!  And it's hard to know what I can add to that announcement, since it feels like I've already been talking about this book for such a long while now.  I guess I'll just have to settle for summing up everything I've said elsewhere, now that people can actually read the thing for themselves, right?

Eye of the Observer has been a major part of my life ever since before The Ursvaal Exchange came out, and that was an entire year and a half ago!  In that sense, it's actually a bit weird to be finally letting it go out into the world.  Some of why it's arriving later than I'd hoped is to do with a bit of general rejiggering at the publisher end - all positive, mind you, and which will hopefully get the series under the eyes of yet more people - but part of it is undoubtedly my fault, so sorry for everyone who's been itching to see what misadventures Durren, Tia, Arein, and Hule get up to this time.  At any rate, I'm confident in saying the gap until book four will be a good deal shorter; with the first draft already finished, there's a solid chance we'll have it out before this time next year.

But back to Eye of the Observer ... and as I'm sure I've said before, you can get a  good idea of where the focus of each Black River book lies from who gets most space on the cover.  Durren was our viewpoint into the series in Level One, The Ursvaal Exchange dug into Tia's background and motivations, and here we have two characters sharing almost equal space.  Of course, part of the reason for that is that one of them happens to be a heck of a lot bigger than when we last saw them.  Can that really be the party's faithful companion creature Pootle squaring up to Arein?  Obviously the answer is ... maybe?  Look, I'm not going to spoiler my own book in the week it comes out, am I?  Let's just say that, as the title suggests, we're going to be learning more about a certain eyeball creature, and as the cover suggests, this one is in many ways Arein's book - which is great for me, because she's a joy to write and has always felt like the heart of The Black River Chronicles.  Indeed, since her character was my personal starting point for these books, there's a lot here that's been on the boil since before the first word was ever written.

Right, I think that's enough out of me!  To give you a taste of what Eye of the Observer is actually about, here's the blurb:
Durren Flintrand, student ranger at the Black River Academy for Swordcraft and Spellcraft, finds his life thrown into fresh confusion when his party's latest quest goes disastrously awry.  Magic is malfunctioning in strange and terrible ways, and what's worse, it might be their fault.  Certainly that's what their wizard Arein believes, and her doubts may be enough to accomplish what countless threats haven't: to tear their group apart.
Along with Tia the rogue and fighter Hule, Durren is determined to put right what's gone wrong, no matter the cost.  But when they embark on a desperate mission of their own, the friends end up far from home and lost in a subterranean labyrinth of monsters, traps, and buried secrets.  With Arein's fate on the line and Pootle the observer, their unofficial fifth party member, undergoing a bizarre transformation, the stakes have never been higher or more personal.  Yet they may prove trivial compared to what lies in the heart of the mountain Gongurren, an ancient horror now stirring toward the light of day.
And if you fancy a copy, you can find it on Amazon in the UK here and in the US here.

Saturday, 2 June 2018

The Black River Chronicles Book 3: May Progress Report

I swear I'm not going to get into monthly reports on the new Black River Chronicles book or anything
like that.  But now that we're out of May, I did want to share some good news while there's good news to be shared.  I'm considerably past the halfway point with the second draft now, and things are going well, despite my concerns around turning in a way-too-long first draft.  However many books you have under your belt, it's a little scary trying to wrangle a bloated novel into shape: there are all those words, and many of them are the wrong ones, and they're going to need carving out or else replacing with ones that work.  Plus, with all that dead wood, it's hard to see what shape the trees are in.

But two thirds of the way through and the trees are looking pretty respectable.  Eye of the Observer is a very different book to either Level One or The Ursvaal Exchange, for a whole variety of reasons.  It kicks off with a bang, both literal and metaphorical, and a great deal of what follows is spent picking up the pieces of what's gone badly wrong, though of course our intrepid gang don't necessarily realise that's what they're doing.  From their perspective, they're mostly just muddling through, and even more so than usual, Durren tends to be oblivious to the bigger questions.  That leaves the sort of narrative where it's tough to see the exact shape of what's been going on until after it's happened ... which, frankly, isn't easy to get right!  There's no neat three act structure here, but there's a lot ticking away in the background.

That flabby first draft made it difficult to judge whether crucial character beats and plot points and those sneaky bits of foreshadowing were falling in the right places.  Now, having already hacked away the equivalent of a couple of chapters, what remains is a good deal more reassuring.  The underlying story is definitely the one I set out to tell back at the end of last year, and that's a story I'm still really excited for.  In particular, I love where this book takes Arein, who, between you and me, has always been sort of my favourite character.  And isn't your job as a writer to put your favourite characters through the wringer without mercy?  I think it is.  So while I feel bad about what our resident wizard has to endure, I don't regret it for an instant.

Of course, I've still got the better part of a hundred pages to go, and the easier stretch is behind me.  There's definitely some significant re-writing ahead.  But there again, I'm feeling confident: I know where I've gone wrong and what needs changing.  In particular, I know what needs fixing for the big climax - and it's a huge big multiple-chapter-spanning climax this time! - to really come together.  So while the next month isn't likely to be easy, I'm not so nervous anymore.  There's a long way to go before our end-of-the-year release date, but I'm confident that come December, Eye of the Observer will be the book I've always hoped it would be.

Monday, 7 May 2018

The Top Ten Reasons I Reject Stories For Digital SFF

The topic of why stories get rejected is one I've been thinking about for an awfully long time, first as I tried to figure out what I was doing wrong to earn me endless rejections in the early days and then, over the last couple of years, as I found myself being the one behind those rejections in my role as Acquisitions Editor of fantasy and sometimes science-fiction short stories at Digital Fiction Publishing.  In the early days I tried to write a brief note explaining all of my 'no' votes, and I rapidly found that I was hunting for permutations of the same handful of explanations time and again; steadily it became apparent that, with a few rare exceptions, I was bouncing stories for a very limited number of reasons.

Now before I go further, I should say that the general standard of submissions we get is reliably high, and that we end up rejecting very many solid stories.  There's a definite advantage to only considering work that's been previously published in at least a semi-pro market.  (Of course, not everyone follows the guidelines, and that can be a reason for rejection in itself, though rarely on its own.)  My aim here certainly isn't to denigrate the work we turn away; it's simply to offer a little behind-the-scenes insight.  And to that I'll add that I've made every single mistake here at one point or another, so I'm certainly not one to judge!  In fact, I suspect I still make some of them.  Like this first, for example...

- No Sympathetic Characters
It's tough going to read about a protagonist who's totally obnoxious for however-many pages; then again, it's perfectly possible to make the most colossal asshat sympathetic so long as they're interesting.  The everyman characters tend to be the worst for this one: those who are just like all those boring people you know, only something wildly fantastical is happening to them.  That's fine and all, but I don't especially want to read about boring people, especially if there's nothing to give them a spark of inner life and I start to suspect that maybe their author isn't terribly attached to them either.
- Seen It Before
This is probably the hardest to pre-empt; what's overly familiar to me might be the freshest damn thing to another editor.  With that said, it's definitely the case that a writer's unfamiliarity with the genre they're working in tends to show itself quickly.  Often, however, it's not even the content necessarily, but rather a question of style and tone.  To put it another way, the stories that tend to spark my interest early are the ones that do at least something to surprise me: a turn of phrase here or an idea there.  When you boil it right down, there aren't a lot of truly innovative concepts left to be written, but any really good writer will bring a voice to their material that will make it feel fresh.
- No, Literally Seen It Before
Oh, and then there are the folks who actually just keep sending in the same story.  Pro tip: for this to stand a hope of working, you really need to make sure that the person who read your story the last time is out of the picture.  Try murder.  Or bribery.
Wait, no, definitely that second one.
- More Than a Couple of Typos
We're a reprint market, so we're not much for copy-editing, because that should have been done already.  So if I'm spotting obvious mistakes in a piece that's already been published then that's a major red flag.  Also file under this category leaving track changes on with an editor's comments visible in the margins.  Especially when you've ignored those comments, despite their being obviously correct.  (This has become so common that it's actually kind of weird.)
- Too Long
Actually, this arguably affects the majority of submissions we get.  And I'd urge any writer of short fiction to make trimming their story to its briefest reasonable length a priority.  I'll always look more kindly on a good four-thousand word story than a good six-thousand word short story, because the former makes less demands on my time and so allows me to get more work done.  And in the latter case, I'll likely be noting the points where cuts could have been made.  Generally they're not hard to find; often these are the tales that start a couple of pages before they should have, with a lengthy character-establishing preamble or a blob of direct exposition that really should have been worked in more subtly later.
- Fairies And / Or Blacksmiths
This is probably a subcategory of "Seen It Before" - in fact, it definitely is - but there always seems to be someone who assumes that everybody else out there has forgotten the roots of the genre and that it will be terribly daring to write something in which a random blacksmith's apprentice kills a dragon or gets tricked by fairies or whatever.  I don't know if there's an obvious sci-fi equivalent, but as a general rule, if you think you've rediscovered the long-lost wellspring of a genre, you probably haven't.  In fact, you'll be lucky if your 'blacksmith's apprentice vs fairies' story is alone in that batch of submissions.
- Not As Funny As It Thinks It Is
These tend to be the most likely to make me want to stop reading within a paragraph: the stories that scream their intention to be humorous from their opening lines and just aren't.  Which, in fact, is most of the ones that take a stab at being funny, because humour is perhaps the hardest thing to get right as a fiction author, and also because I'm a miserable git.  Unless you have cast-iron proof that you're a comedy genius, I'd argue for not taking the risk.
On the other hand, any story that really makes me laugh is almost a surefire recommendation, so make of that what you will.
- Not Actually a Story
A tricksy one this, but awfully common; these are the tales where five or six or a dozen pages in, I'm still not getting any sense of an actual narrative.  Twist-ending stories tend to fall into this category, at least the ones where the author has assumed that someone will endure a few thousand words of mundanity just to have the rug pulled from under them in the last paragraph.  Whatever the case, a story needs to be doing something awfully right elsewhere to get me to overlook the fact that I'm nearing the halfway point and still don't have a clue as to why what I'm reading about should matter.
- Not Enough Style
These are the stories that tend to get farthest along, only to be rejected at the last minute, or scrape their way to a hesitant 'maybe'.  They're fine, they're engaging, there's enough originality in the tale itself to make them stand out from the crowd, but there's nothing to differentiate them stylistically.  On the narrative level they're interesting, but on the level of sentences and words they're a bit flat.  Honestly, this is a really, really hard one to nail, but it's often what makes all the difference, and a sign that a further draft was needed to introduce that elusive spark.
- An Overabundance of Style
Then there are the stories that just don't know when to back off with their style.  It's there from the first line and never relents, even when it's getting in the way of such basic necessities as moving the plot forward or setting up characters.  After the stories that try to be funny and don't land it, these tend to be the most wearisome, and often its because they're the work of obviously talented writers - ones who are maybe just a little too aware of that fact.  Style is undoubtedly a way to catch an editor's eye, and I've recommended stories that wowed me that way, but it can also become exhausting really quickly; basically it's a tool like any other, that needs to be put away sometimes.
And there we have it: the top reasons I'm most likely to turn down a submission, or at least the ten that I could remember off the top of my head.  So what do people think?  Is anything here unreasonable?  Does the world need more stories about fairies and blacksmiths?  Is style overrated?  Or underrated?  Set me right in the comments!

Sunday, 28 January 2018

The Black River Chronicles: Who Would You Be?

I was once asked in an interview, "If you could live in the world of a fantasy novel, which one would it be?" and again, "If you could be any one of your characters, who would you choose?"  The answer to both questions was the same: I wouldn't want to live in any fantasy world, thank you very much, and certainly not one of my own.  Those places are dangerous!  I mean, real life is dangerous, but fantasy lands are seriously dangerous.  I might stub my toe, or slip on an icy pavement, or get a funny tummy from eating shrimp that's been in the fridge for too long, but I don't expect to ever have to stare down a dragon.

But if I was going to be a character in a fantasy novel, especially one of my own, I wouldn't pick anyone at the Black River Academy; even by relative standards, it seems severely hazardous.  And if I had kids, I wouldn't let my kids go there either.  Oh, that head tutor Borgnin might make a big show of having safety measures in place, but have you ever seen them in action?  Have they once teleported out a party that were about to be splatted by trolls or devoured by giants?  Well, maybe; I mean, I don't want to disparage the educational establishment in my own books.  Still, I'd be awfully wary if I found myself there, and I wouldn't waste any time buying a ticket on the first stagecoach to Luntharbor, which frankly sounds like a far nicer spot.

Now, I realise that I'm a grump with no sense of adventure and perhaps too healthy a sense of self-preservation, and not everyone's like me.  Some people enjoy imagining themselves as characters in even the most dangerous of stories, and no doubt there's at least someone out there who's thought "Boy, I'd sure like to be one of the students in those Black River Chronicles, they seem to be having plenty of fun, what with the murderous shapeshifters and the savage unicorns and the poisonous giant toads and the walking corpses."

For those people: congratulations on being much braver than I am.  And I've made you a little quiz.  Because there's no use imagining yourself as a character in the Black River Chronicles without knowing which of the party you're most suited to be, right?  I mean, maybe you're envisaging yourself as Hule when you'd be much better off as Arein; maybe you like the idea of firing off the odd arrow and running away a lot the way Durren does, but you'd be far better off slinking around in the shadows and generally being all Tia-like?  Or, you know, perhaps you're be best off as a floating eyeball that really doesn't contribute all that much.  Because that's an option, too!

The point being: there's now a Black River Chronicles quiz.  And you can find it here.  Have fun!  And don't come complaining to me if you don't get the answer you want, it was created using rigorous science and is totally infallible!

Thursday, 7 December 2017

The Ursvaal Exchange Begins

It's out!  The second of the Black River Chronicles, The Ursvaal Exchange, is available to buy in print and e-book as of the end of last week.  If you enjoyed Level One, I genuinely think you'll love this one; it builds in so many fun ways on the groundwork Mike and I laid there, and develops the gang and the world they inhabit in some directions that I for one find really interesting.  And if you're new to the series, I'm confident that this second book stands well on its own - though it would probably make more sense to just grab them both and begin from the beginning!

I've talked so much about this novel by now that I think, right here, I'll back off to touch on an aspect I've never officially addressed.  Eagle-eyed readers might notice that there's one name rather than two on the cover this time, and that it's mine.  This is because my co-creator and publisher, Mike Wills, decided that his input into the series doesn't warrant taking a full author co-credit.  And while there's perhaps no easy answer as to what does or doesn't constitute co-authoring a novel, I didn't want to let that pass without taking an opportunity to point out how, regardless of what names go where, this series has been Mike's baby from the beginning.  In truth, the initial concept was all his, and there are countless moments and details that were either direct suggestions or that spun out of me musing on his suggestions and off-hand comments.  (Just as an example, Hule's entire arc this time around comes from a detail that I felt bad about not being able to work into Level One!)

The point being, though I'm now listed as the sole author of these books and will be going forward, in my heart The Black River Chronicles will always be Mike's playground: one he built the foundations of and then, effectively, paid me to run around in.  Writing professionally isn't always the easiest of jobs, despite what you may have heard, but there's such a thing as a dream writing gig, and for me, this is it; I'm utterly in love with this world and this concept and these characters, and it's a joy to be spinning these tales.  Had Mike never pondered where fighters, wizards, rogues and rangers learn the basic skills to do the things they do, I'd never have met Hule, Arein, Tia and Durren; had he never left me trying to figure out how the four of them could go on multiple quests in one novel without spending half the book wandering the countryside, there would be no Pootle.

And I have big, big plans for Pootle!  But perhaps I'd do better not to spoiler the third book - because, yes, there's going to be a third book, which I'm plotting out now and will be starting early in the new year.  Which, come to think of it, is also pretty major news, right?

In the meantime, there's The Ursvaal Exchange - which you can buy is print and e-book in the US here and in the UK here.  And for those who haven't seen the blurb yet, here's a little insight into what our second chronicle is about:
Student ranger Durren Flintrand had thought he was settling in at the Black River Academy for Swordcraft and Spellcraft. But when rebellious rogue Tia Locke uncovers a horrifying secret in the dungeons beneath the school, Durren quickly realises that the challenges he's faced so far were scant preparation for what lies ahead.  Along with magic-averse wizard Arein and blunt but good-hearted fighter Hule, he and Tia find themselves on Black River's first student exchange program: they're being sent to the Shadow Mountain Academy in the dank and dismal land of Ursvaal, and they're going whether they like it or not. 
At Shadow Mountain, things are done differently. No longer is Durren a ranger but a bard, despite his lacking the slightest notion of what being a bard involves. And not only that but Tia is acting even more strangely than usual, Hule is taking being a paladin awfully seriously, and Arein has a new party member with ideas very different to her own to contend with, in the shape of irascible cleric Cailliper Ancrux - who wants nothing less than to be involved with Shadow Mountain's unpopular newcomers. 
The four Black River students will have to relearn everything they thought they knew; but the threats surrounding them aren't about to wait. Can they hope to survive an uprising of the dead, the winged horror that haunts this desolate land, and an ancient plot risen from the blackest depths of Ursvaal's history? And even if the somehow should, can Durren possibly overcome his tone deafness and learn to play the lute?

Sunday, 30 July 2017

Level One Recovered

I remember writing a while back about how I've always been insanely lucky with audio adaptations.  If anything, I've been even luckier with covers.  To have seven books (and a comic) out and not have a single one I wasn't totally happy with is quite the thing.  Heck, even the covers to the German editions of Giant Thief, which had barely a thing to do with the actual book, were still pretty cool.  And really, who's to say that Easie Damasco doesn't look like a sexy ninja guy?  Not me.

I was thrilled with the original cover to The Black River Chronicles: Level One.  That's probably the one the most discussion went into, as Mike and I worked with Xerx to figure out exactly how these characters would look, even down to the sorts of little details that probably only we would ever notice.  It was a cool image, and it got right so much that was crucial to the book.  More than anything, I liked how nervous the gang looked: these weren't hardened fantasy heroes, they were basically a bunch of kids, and while they were trying to act tough, they weren't altogether succeeding.

But like I said, I'm insanely lucky with covers.  And now Level One has a new one, by the magnificently talented Kim Van Deun, and it's really a thing of beauty.  I mean, it's right there, I don't need to tell you!  I can guarantee it won't get any less great, too, because I've been staring at it off and on for the last two weeks and it's still really great.

I love how Tia's being all too cool for school there in the background.  I love how Hule's looking off in just the wrong direction, like that kid in the school photo who got distracted by a bee.  I love how Pootle looks like a crazy flying eyeball!  But maybe the biggest difference is that this time we get to see the gang out in the wilds, and somehow that feels exactly right to me.

To close, here's a look at the full image in all its glory.  And as ever you can purchase The Black River Chronicles: Level One from Amazon UK here and Amazon US here.

Sunday, 18 June 2017

The Black River Chronicles 2 Levels Up

As of the start of this week, I've now more or less finished the second draft of Level One sequel and number two Black River Chronicle, the book tentatively titled The Ursvaal Exchange.  I say 'more or less' because I plan to do a bit of tweaking and polishing over the next couple of weeks, and to work through some minor issues flagged up by my ever-brilliant and almost too reliable friend and beta-reader Mr. Tom Rice, who agreed to help out at awfully short notice.

(I don't know that I've written a book that Tom hasn't had at least some influence over, and I probably don't thank him enough.  Thanks again, Tom!)

The second draft has been, I have to admit, kind of an uphill slog - which is strange given what a breeze the first was.  Or maybe that's so strange?  Looking back, that first run through was such a pleasure because I was caught up in the story I was telling and enjoying being back with this cast of characters that I'm more than a little in love with.  Perhaps it's no wonder I ended up waxing a bit too lyrical!  But all of that lyrical wax needed to be boiled down to serviceable prose at some point, and the last few weeks have seen a lot of boiling.

Then there's the fact that this second chronicle, as befits a sequel, is operating on a rather grander scale.  It's a good bit longer, it juggles more characters and digs more deeply into all of them, and - I think the biggest change - it has some seriously involved action sequences.  The thing is, Mike and I were determined that the challenges our heroes met were going to scale to match the fact that they're now level two adventurers, and that meant stacking the odds against them in a way we'd never have dreamed of in Level One.  And that means some serious threats, the sort that make a few angry rat-people or the odd murderous unicorn pale into insignificance - which in turn requires the sort of elaborate action that spreads across multiple chapters and locations.

Thinking about it, that might be the real reason this second draft has been so tough.  Maybe because I find it easy to get caught up in the excitement when I'm writing it, action tends to be the most difficult challenge at the editing stage.  The result, though, is a couple of sequences I'm seriously pleased with, and that feel so much bigger than anything that happened in Level One - a book that was, after all, always intended to be more intimate than epic.

So what happens next?  Well, after those two weeks of tweaking I'll be taking a month away to let my brain reset.  Then August will be given over to the third and final major draft, to be followed in close succession by copy-edits and proofreading and by the book actually coming out in October or thereabouts - which actually seems awfully close now that I come to think of it!

Thursday, 16 March 2017

10 Reasons You Should be Submitting to Digital Fiction Publishing

Anyone who's been paying any attention to my work over the last couple of years will notice that I've become rather attached to Canadian small press Digital Fiction Publishing: Digital salvaged my collection The Sign in the Moonlight and Other Stories last year after Spectral Press went belly up, and the back end of 2016 saw the release of The Black River Chronicles: Level One, which I co-created with DFP head honcho Mike Wills; a sequel will be arriving before the year is out.  On top of that, I've lost track of just how many Digital anthologies I've been in.  (I mean, not because it's that many, just because my memory's rubbish.  But it's definitely more than a few.)

Obviously I consider Digital worth sending my work to; I wouldn't keep doing it otherwise.  And, in the wake of a bit of terrifically good news from them, I thought now might be the time to explain why, and to list some reasons that all genre writers should be jumping at the opportunity to push work their way.

1) They Pay For Reprint Rights
A cent a word, to be exact, which seems to be about the market rate - though the actual deal is rather better than that, as we'll come to in a minute.  But, right here, let's just acknowledge that there are very few markets that even accept reprints, let alone who trade in them exclusively.
2) Their Terms Are (More Than) Reasonable
Having been in since the beginning, I've seen a few iterations of the DFP contract, and it's only got better for writers with each version.  You don't often see a publisher bending over this far backwards to be honest and fair.
3) They Make Your Work Feel Special
There's a fair chance your story will be released as a baby e-book all of its own, as well as part of an anthology, and these are reliably gorgeous, as the examples scattered about hopefully illustrate.  Failing that, DFP is now edging into hardback releases, which are looking downright stunning.
4) They Publish Good Books
I'm a little biased on this front, for various reasons, but Digital have been putting out some very good product since the beginning.  I'm up to date with nearly all of the DFP collections I've had stories in, and I've definitely enjoyed the bulk of what I've read.  (The one novel I've found time for, Terry Madden's Three Wells of the Sea, was terrific too.) 
5) I'm Slush-Reading For Them
Okay, so maybe not a reason to submit as such, but if you send in a story for the Digital fantasy imprint once it reopens, or for the currently open Hic Sunt Dracones anthology of dragon stories, then there's a fair chance I'll be reading it.  And, if it's really good, I'll most likely recommend it for publication.
6) They Have Fast Response Times
Like, really fast for fantasy submissions, because I'm too obsessive-compulsive to let subs sit for long.  But averages across the various imprints range from a couple of weeks to at worst a couple of months, which is pretty damn good in my experience.
7) Their Books Get Attention
First Contact, for example, the original Digital Fiction Publishing collection, is up to fifty-seven reviews on Amazon US; I've been in a fair few anthologies, and not many get that kind of notice.  But then, that's at least in part because...
8) They Promote
 Right from the beginning, Digital has been pushing its books hard, with copious amounts of both time and money.  So if your works ends up in one of them, the odds are good that people will actually get to read it. 
9) They Pay Royalties
Nearly last up, the biggie, and the reason I decided to put this article together in the first place: have work published by Digital and you'll get a share in the profits from every single
  Digital book.  Once those shares exceed your initial payment, you get more money - and keep getting more money.  I know this because I just got my first royalty payment, and it was for a solid chunk of cash.  As far as I can tell, this basically makes Digital a co-op, and how marvelously insane is the notion of a co-op publisher?  If the list consisted of this one reason alone then that should be enough.
10) I don't have a point 10
Though I'm sure I could think of one if I really tried.  Um.  Their website is really shiny?  But, okay, not a reason to submit, as such.  Okay, how's this?  Digital even have the decency to pay their slush-readers, so the more submissions, the more money I make, and just maybe if you and I run into each other I'll have sufficient pennies saved up to buy you a drink.
Or, more likely, I'll buy more nineties anime to review here on the blog.  So hey, win, win.
So, look, Digital is open right now for that Hic Sunt Dracones anthology I mentioned, as well as for a second volume of horror stories by female authors, Killing it Softly 2.  You can find the guidelines for both of those here.  And most likely the regular fantasy, horror, science-fiction and flash fiction imprints will be opening for submissions soon.  Keep an eye out!

Friday, 28 October 2016

What's Level One?

You don't see much of level one heroes.  In role-playing games they're the characters no one would be foolish enough to try and play; in video games, that's the stage of fighting rats with a wooden sword in papier mâché armour for about five minutes before you move onto bigger and better things.  In general, we tend to see heroes who are already past the most embarrassing stages of their learning curve, or at least ones who pick up the basics at a fair lick.

But the truth is, in the real world we spend an awful lot of our lives at level one.  Most of us spend more time learning than we do mastering, more time being mediocre and okay and just about capable than we do being slick and smart and skillful.  Greatness doesn't just arrive from nowhere, it's something that has to be learned, slowly and painfully and with many a setback along the way.  And that's even more true when you're a teenager, when so much of what life has to offer seems insurmountable, unfeasible or out of reach.

All of this is what The Black River Chronicles: Level One is about.  The Black River Academy for Swordcraft and Spellcraft is the place where young people learn the relevant skills to be functional members of their respective classes: rogues who don't immediately get caught, rangers who know how to shoot a bow, wizards who don't inadvertently lightning bolt their own feet off and fighters who don't get pasted by the first troll they run into.  And becoming really efficient in any of those fields is no easy feat.  As with any prospective career, there's a huge amount to be learned and endless skills to be mastered.  An education at Black River is guaranteed to be long, arduous and life-threatening - but not necessarily successful.  In case it's not obvious by now, just getting past that lowly level one is a feat in and of itself.

Which is precisely what Durren Flintrand is discovering as the book opens.  For his first few months at the academy, and for reasons of his own, he's been getting by with the least amount of effort he can manage, determined not to draw attention by doing anything too impressive or exceptional.  But the news that henceforward he'll be one member of a party, and that the only hope of success for any of them is to succeed together, throws all of Durren's plans into disarray.  No longer can he be just good enough, and suddenly the risks are a lot greater too: hostile rat-folk, a murderous unicorn, magically inclined priests guarding a dark and deadly secret.

Level One isn't precisely Durren's story, though; I wouldn't even go so far as to say that Durren is the hero.  One of my main goals was that each of the core characters would have their own arc, their own history, their motivations and failures and triumphs.  Just like Durren, the other three have histories that are holding them back to greater or lesser degrees; just like him, they need to work through those if they stand any chance of succeeding.  Aside from being burdened with an absurdly long name, Areinelimus Ironheart Thundertree is the only dwarf wizard currently in existence, and she's terrified by the danger and responsibility of the magic she has access to.  Fighter Hule comes from a culture where punching is considered more useful than talking, while rogue Tia has some major trust issues, ones that aren't helped by being the only member of the party who's at all competent.  Oh, and Pootle is a flying eyeball called Pootle.  Which, all told, is probably not an easy thing to be.

To all of that I'd add that Level One is one other thing as well: it's incredibly cheap until the end of the month, which adds up to three days and a bit at a time of posting.  So if you want to grab a copy for a measly $0.99 or £0.99 then now's your chance.

Sunday, 3 July 2016

We're All Slush Readers Now

Woah, that title's a total lie.  But, I don't know, I thought it sounded cool.  At any rate, I at least am now a slush reader, an occupation I turned my back on many years ago when I realised it was thankless and joyless and payless and was recently sucked back into when someone actually offered me money to do it.  As such, I'm now the official slush wrangler for Digital Fantasy Fiction, imprint of Digital Fiction Publishing.  Yay!

And actually, to my surprise, I'm rather enjoying the experience so far.  It helps, frankly, that Digital only take reprints; that right there weeds out the slushiest of slush, and so far I haven't had to deal with anything too awful.  In fact, the overall standard has been rather good, all told.  However, I've noticed a few early trends, and I thought I'd share them here, because, who knows, the information might actually be useful to someone somewhere.  Oh, and I should state clearly that the following represents in no way the policy or opinions of Digital Fiction Publishing or of my fellow slush readers, who are probably all much better, wiser and less bloody-minded people than me.
  • First up, we aren't getting that many submissions.  Which is great because I'm quite lazy, but seriously people?  Money for reprints, that's a mug's game.  A good chunk of my short story income these days is off reprints, and it's literally money for old rope.  Well, not literally.  That would suggest that I wrote my stories on old rope, which would be an awesome gimmick, especially if I was writing about pirates or hangmen or, um, rope makers.  Anyway, point being, it's idiotic not to sell the reprint rights on your work if and whenever you can.  Send us some stuff.
  • Also: people who ignore the guidelines are severely irritating.  I know everyone says this, but seriously, it's true and it's a big deal.  And (though admittedly this isn't in Digital's guidelines) the reason markets tend to ask for standard manuscript format is because it's fairly painless on the eyes.  Fortunately, most everybody seems to be using it, but the one time someone didn't I got pretty grumpy.  And rejected their story.  Which, in fairness, generally wasn't much good, and would have been rejected anyway.  But at least I'd have been in a better mood.  I'm no longer sure what my point is here.
  • Wait, I know!  Here's the thing: I'm not reading stories here because I have a burning desire to read them, I'm reading them because it's a job.  That means I'm immediately predisposed not to like anything I read, even though I like fantasy and short stories and reading fantasy short stories.  I guess the moment something becomes work, all of that goes out the window.  And this, I realise now, is why editors and slush readers say half the things they do: about correct formatting, about strong openings, about not coming across as an idiot in your cover letter.  If a writer and a story get me on side early, that goodwill can carry a long way.  If they don't then I'm going to be a lot less inclined to bear with when I find my attention flagging, which is basically always, because I have the attention span of a drunken goat.  I know that sucks, but then so does being annoyed by other people's carelessness, so hey.
  • On that note - the one uniform factor across most everything that's come in, good or bad, recommended or declined, has been weak titles.  And, you know, the title is literally the first thing I pay attention to.  (Actually literally literally this time.)  Not one title has made me think "I want to read that this very second".  One made me want to delete the story before I even looked at it, but I didn't, because I'm a professional goddammit.  But please everyone, put more thought into your titles.
  • And let's end on a positive: as I said up top, the general standard of everything I've read has been particularly strong.  Again, I'm basically looking for excuses to stop reading here, and yet there hasn't been much that I bounced before I was, say, eight pages in.  Admittedly, there also hasn't been a great deal that I'd call really mind-blowingly extraordinary, but a baseline of very good is more than I'd dared hope for.  There are clearly a lot of people writing really strong fantasy fiction out there, which is reassuring to know.
So send something in, why not?  Preferably something outstandingly amazing, with a never-before-seen title, in flawless standard manuscript format and with a cover letter so brief that it verges on coy.  Am I asking too much?  Hell, no!  I am slush reader, here me roar.