If all goes to plan and the trains don't get snowed off, I will be spending next Saturday in The Minster Inn in York, drinking beer and swapping ghost stories with a group of fellow writers. This is how I've passed the last three first-Saturdays-of-December, and I hope I get to do the same for a fair few more, because it's become one of the high points of my year. I mean, beer, ghost stories, more beer ... it's hard to go wrong with a recipe like that.
It also means that I've had to write a new ghost story - otherwise what would I read? So far, the results have been pretty positive. In 2007, I read The Untold Ghost, which ended up as the editor's pick in Pill Hill Press's Haunted anthology,and in 2008 I went with The Burning Room, which should be out in Bull Spec next month. Last year's story, Knock, Knock, is still looking for a home, but it's a strong tale and I've faith that it'll make it eventually. Meanwhile, this year I'll be debuting a tale I put together last month and literally just finished the first redraft of, called Prisoner of Peace. I'm really pleased with it, I think it might even be the best of the bunch, and it'll be interesting to see if anyone else likes it as much as I do.
Unfortunately, (or fortunately, I guess, depending on your perspective), I'll be trying to hold me own against some serious competition. I'm not sure just who's going to be around for this one, but previous years have featured the likes of author / editor David Stuart Davies, the excellent Mark Valentine and my friend Mr Rafe McGregor, who introduced me to the whole thing, (and gets mentioned in this blog almost more than I do!)
So if you happen to be in the vicinity six days from now, around one in the afternoon, why not drop in and listen to a bunch of ghost stories? Did I mention there's going to be beer?
Sunday, 28 November 2010
Sunday, 21 November 2010
Strive Critiqued at Flashfiction.net
I mentioned a few weeks back that I'd been approached by a student, named Heather Vann, who wanted permission to reprint my story Strive to be Happy, (originally published a couple of years ago in Flash Fiction Online), on the site flashfiction.net so she could critique it as part of her course. At the time I'd given my permission with a couple of stipulations, hadn't had a reply back from Heather, and wasn't sure if she planned to go ahead.
Though I never did hear back from Heather, I was pleased to find out from the owner of flashfiction.net that she'd gone ahead with the article (weirdly, it was scheduled for the day after I finally got round to querying.) The story, followed by Heather's commentary, can be found here. In her opening sentence, Heather describes Strive as "a piece that manages to encompass the vast emotional roller coaster of the human psyche", so I guess it's safe to say she liked it.
It's deeply weird, though undeniably kind of nice, to have written something that affects people enough that they tell others how much they enjoyed it, or - more bizarre still - write essays about it. It's also rare as hen's teeth in my experience, and I don't entirely know what it is about this one story that gets such a response. After all, this isn't the first time something like this has happened. Strive was also discussed at length last year by author David Erlewine at Five Star Literary Stories, and in the same year was nominated for a Pushcart Prize by Flash Fiction Online editor Jake Freivald. I even had someone approach me about adapting it into a short film, though unfortunately that was back in the days before I got my website e-mail forwarding set up and by the time, months later, that I replied, it was too late. Still, pretty neat, huh?
Anyway, whatever I got right that's struck a chord with a few people, I'm definately glad, and hopefully one of these days I'll pull it off again. Thanks to Heather and Randall Brown at flashfiction.net for putting Strive to be Happy in front of more readers.
Though I never did hear back from Heather, I was pleased to find out from the owner of flashfiction.net that she'd gone ahead with the article (weirdly, it was scheduled for the day after I finally got round to querying.) The story, followed by Heather's commentary, can be found here. In her opening sentence, Heather describes Strive as "a piece that manages to encompass the vast emotional roller coaster of the human psyche", so I guess it's safe to say she liked it.
It's deeply weird, though undeniably kind of nice, to have written something that affects people enough that they tell others how much they enjoyed it, or - more bizarre still - write essays about it. It's also rare as hen's teeth in my experience, and I don't entirely know what it is about this one story that gets such a response. After all, this isn't the first time something like this has happened. Strive was also discussed at length last year by author David Erlewine at Five Star Literary Stories, and in the same year was nominated for a Pushcart Prize by Flash Fiction Online editor Jake Freivald. I even had someone approach me about adapting it into a short film, though unfortunately that was back in the days before I got my website e-mail forwarding set up and by the time, months later, that I replied, it was too late. Still, pretty neat, huh?
Anyway, whatever I got right that's struck a chord with a few people, I'm definately glad, and hopefully one of these days I'll pull it off again. Thanks to Heather and Randall Brown at flashfiction.net for putting Strive to be Happy in front of more readers.
Saturday, 13 November 2010
Glass Houses out in Theaker's #34
Hot on the tail of last week's publication in Encounters, I've just discovered that I've another story out - and sticking with the theme of the month, it's another shortish, slightly mad sci-fi tale. Only this one is called Glass Houses, and the magazine is the always delectable Theaker's Quarterly Fiction.
I've made no secret of my fondness for Mr Theaker's eccentric magazine baby, it's odd as all hell and a labour of love in the best possible way. One of the things I really admire about it is that each issue is a noticable step forward from the last, and issue 34 is no exception. For once, I've actually managed to get my hands on a copy before blogging about it, and it's definitely the finest TQF I've seen.
First up, the cover is by Howard Watts, another TQF regular whose art - despite a knee-jerk resitance I have to computer generated imagery - I've come to seriously like. Isn't it neat how that building in the background looks just like the Statue of Liberty until you actually concentrate on it? The details in Howard's work - like those banks of poor, exposed trees - hint at whole cultures, whole worlds even, just waiting beyond the edges of the image, which has always been one of my favourite qualities in genre art.
Inside, you have a whole ton of fiction - including what might possibly (but hopefully won't be) the last published story by my semi-retired author friend Rafe McGregor - a quite staggering number of reviews, and a fair amount of editorial content from the always entertaining Mr Theaker himself. At 156 pages, it's a particularly colossal issue. And, all else aside, (and not counting the milliseconds of life it takes to download a copy), it's completely and utterly free.
I've made no secret of my fondness for Mr Theaker's eccentric magazine baby, it's odd as all hell and a labour of love in the best possible way. One of the things I really admire about it is that each issue is a noticable step forward from the last, and issue 34 is no exception. For once, I've actually managed to get my hands on a copy before blogging about it, and it's definitely the finest TQF I've seen.
First up, the cover is by Howard Watts, another TQF regular whose art - despite a knee-jerk resitance I have to computer generated imagery - I've come to seriously like. Isn't it neat how that building in the background looks just like the Statue of Liberty until you actually concentrate on it? The details in Howard's work - like those banks of poor, exposed trees - hint at whole cultures, whole worlds even, just waiting beyond the edges of the image, which has always been one of my favourite qualities in genre art.
Inside, you have a whole ton of fiction - including what might possibly (but hopefully won't be) the last published story by my semi-retired author friend Rafe McGregor - a quite staggering number of reviews, and a fair amount of editorial content from the always entertaining Mr Theaker himself. At 156 pages, it's a particularly colossal issue. And, all else aside, (and not counting the milliseconds of life it takes to download a copy), it's completely and utterly free.
Thursday, 4 November 2010
Some Theories out in Encounters #4
I just got word that the new issue of Encounters is out from Black Matrix Publishing, with my story Some Theories Regarding the Current Crisis nestled somewhere in its nether-pages.
Normally at this point I'd say that I can't actually comment on the magazine because I haven't seen a print copy, and while that second bit is true - I believe it literally just came out today - the first bit isn't. That's because Black Matrix make canny use of some neat technology to let readers sample the first few pages on their site. (This tool, by the way, is something I've seen nowhere else, and I'm bewildered that more magazines haven't adopted it.) So I can say with confidence that Encounters is one of the best-presented small press 'zines out there, with an emphasis on clarity and readability (something else I'm often puzzled by the lack of, even in the professional publishing world) and some nice, eye-catching artwork. I was also impressed by Guy Kenyon's editorial, the gist of which is that he wants to put out a magazine full of good fiction and get it read by as many people as possible. Needless to say, that's pretty much exactly what I want to hear from an editor who publishes my work.
Of course, these are all things that Guy's been getting right since day one, and pretty much the reasons I submitted to him in the first place. I've mentioned many of them before, but I figure they warrant repeating - one of the reasons why being a discussion that I touch on at the end of this post.
Before that, though, a few notes about Some Theories Regarding the Current Crisis. I've mentioned the gist before, I believe, (think atmosphere-driven sci-fi with an emphasis on spooky weirdness), but it occurred to me a few days again that I've never credited Alasdair Stuart's considerable input. Some Theories was actually written for a planned shared-world antho that Al was cooking up with the York writing group he hosts, and much of the background (as well as a fair share of the weird) is his contribution. After I left York I rewrote it to help it stand on its own two snow-shoe'd feet, and of course I'm far too mean to consider giving Al a co-author credit or anything like that, so I'll settle for pointing out what an excellent writer (and human being) he is, that he has more good ideas in the tip of his pinky than I do in my whole damn head, and that some of them went towards making Some Theories what it is today.
That being, spookily weird. I said that, right?
Lastly, something that readers may possibly find interesting: In the early days of Black Matrix Press, author John Scalzi wrote a blog post castigating them for their low pay rates and Guy Kenyon responded on his own blog. This is a subject that I've written on quite extensively myself here, and one I find both interesting and under-discussed within the industry. I've been thinking a lot about the small press lately, and what I'd like to see it doing in a perfect world, and I plan to put some of those thoughts down here when I get a spare few minutes. In the meantime, I find John and Guy's comments interesting because they sum up so well the fors and againsts of what Duotrope's Digest calls token-paying markets.
Normally at this point I'd say that I can't actually comment on the magazine because I haven't seen a print copy, and while that second bit is true - I believe it literally just came out today - the first bit isn't. That's because Black Matrix make canny use of some neat technology to let readers sample the first few pages on their site. (This tool, by the way, is something I've seen nowhere else, and I'm bewildered that more magazines haven't adopted it.) So I can say with confidence that Encounters is one of the best-presented small press 'zines out there, with an emphasis on clarity and readability (something else I'm often puzzled by the lack of, even in the professional publishing world) and some nice, eye-catching artwork. I was also impressed by Guy Kenyon's editorial, the gist of which is that he wants to put out a magazine full of good fiction and get it read by as many people as possible. Needless to say, that's pretty much exactly what I want to hear from an editor who publishes my work.
Of course, these are all things that Guy's been getting right since day one, and pretty much the reasons I submitted to him in the first place. I've mentioned many of them before, but I figure they warrant repeating - one of the reasons why being a discussion that I touch on at the end of this post.
Before that, though, a few notes about Some Theories Regarding the Current Crisis. I've mentioned the gist before, I believe, (think atmosphere-driven sci-fi with an emphasis on spooky weirdness), but it occurred to me a few days again that I've never credited Alasdair Stuart's considerable input. Some Theories was actually written for a planned shared-world antho that Al was cooking up with the York writing group he hosts, and much of the background (as well as a fair share of the weird) is his contribution. After I left York I rewrote it to help it stand on its own two snow-shoe'd feet, and of course I'm far too mean to consider giving Al a co-author credit or anything like that, so I'll settle for pointing out what an excellent writer (and human being) he is, that he has more good ideas in the tip of his pinky than I do in my whole damn head, and that some of them went towards making Some Theories what it is today.
That being, spookily weird. I said that, right?
Lastly, something that readers may possibly find interesting: In the early days of Black Matrix Press, author John Scalzi wrote a blog post castigating them for their low pay rates and Guy Kenyon responded on his own blog. This is a subject that I've written on quite extensively myself here, and one I find both interesting and under-discussed within the industry. I've been thinking a lot about the small press lately, and what I'd like to see it doing in a perfect world, and I plan to put some of those thoughts down here when I get a spare few minutes. In the meantime, I find John and Guy's comments interesting because they sum up so well the fors and againsts of what Duotrope's Digest calls token-paying markets.
Sunday, 31 October 2010
Film Ramble: Bridge To Terabithia
It's been a while since I rattled on about a movie here, mainly because it's been a while since I've seen anything both excellent and generally underappreciated enough to warrant the effort. And it hasn't exactly been a slow news week, either, but the interesting stuff that's been going on is too up in the air for me to talk about - and anyway, Bridge to Terabithia just kicked the emotional hell out of me.
Bridge to Terabithia goes without apology or compromise for themes that have come off as cliches in so many other films: the power of imagination, the scope for fantasy to enrich reality, the possiblities of story to save us from - or arm us for - the harsher aspects of reality. And it hits every one so well that you wonder how you became so jaded to these concepts in the first place, or how Hollywood has managed to make them seem so trite and absurd. In its better moments - of which there are plenty - it even makes them feel new. It also strays into some very dark places, and does so honestly and unapologetically.
In its trailer, Bridge to Terabithia was missold as an alternate-world fantasy, perhaps to cash in on the relative success of the Narnia movies. I've no idea if this worked for Disney, (though I get the impression that Terabithia didn't do great business), but it still seems like a dumb move, since a) it's a blatant fib that's bound to annoy anyone who actually sees the film and b) it fails completely to clue you in on what's great about the movie: its subtletly, its carefully detailed realness, and it's willingness to present a fantasy world as precisely that without, in the end, diminishing its importance one iota.
So if the trailer put you off, give it a go anyway. Likewise to the fact that it's basically a kids film - after all, kids have to deal with most of the same stuff adults do, as Terabithia so amply illustrates. It's not perfect - some wonkily integrated CGI from should-know-better effects studio Weta derails a couple of scenes - but it is unexpectedly and consistently great. It has Zooey Deschanel and a classroom of kids covering Steve Earl's Some Day. It has some fantastic performances, including a bravely unsympathetic turn from Robert Patrick. It reminded me of some of the essential reasons I love fantasy as a genre, and why I choose to write it, and by the end, it made me blub like a three year old who'd just had their favourite toy stolen by zombie pirates.
Bridge to Terabithia goes without apology or compromise for themes that have come off as cliches in so many other films: the power of imagination, the scope for fantasy to enrich reality, the possiblities of story to save us from - or arm us for - the harsher aspects of reality. And it hits every one so well that you wonder how you became so jaded to these concepts in the first place, or how Hollywood has managed to make them seem so trite and absurd. In its better moments - of which there are plenty - it even makes them feel new. It also strays into some very dark places, and does so honestly and unapologetically.
In its trailer, Bridge to Terabithia was missold as an alternate-world fantasy, perhaps to cash in on the relative success of the Narnia movies. I've no idea if this worked for Disney, (though I get the impression that Terabithia didn't do great business), but it still seems like a dumb move, since a) it's a blatant fib that's bound to annoy anyone who actually sees the film and b) it fails completely to clue you in on what's great about the movie: its subtletly, its carefully detailed realness, and it's willingness to present a fantasy world as precisely that without, in the end, diminishing its importance one iota.
So if the trailer put you off, give it a go anyway. Likewise to the fact that it's basically a kids film - after all, kids have to deal with most of the same stuff adults do, as Terabithia so amply illustrates. It's not perfect - some wonkily integrated CGI from should-know-better effects studio Weta derails a couple of scenes - but it is unexpectedly and consistently great. It has Zooey Deschanel and a classroom of kids covering Steve Earl's Some Day. It has some fantastic performances, including a bravely unsympathetic turn from Robert Patrick. It reminded me of some of the essential reasons I love fantasy as a genre, and why I choose to write it, and by the end, it made me blub like a three year old who'd just had their favourite toy stolen by zombie pirates.
Sunday, 24 October 2010
Something for Nothing
A couple of recent e-mails have got me thinking about the writing business, and how writers and their work are perceived. One of them was probably quite innocent, the other turned out not to be, but the common factor was that both were trying to get something I'd created for nothing. This is a topic I've posted on before, and there are definitely circumstances where I don't mind giving stories away, particularly ones that have already seen print, but I also like to think it should be the exception rather than the rule. Anyway...
First came an e-mail from a student who said that she'd connected with my story Strive to be Happy, as published a couple of years back on Flash Fiction Online (and still available here), and wanted to reprint and discuss it at flashfiction.net. I checked them out, decided that they were kosher, (and indeed, well worth a look if you're at all interested in writing flash fiction), and said yes - with a few conditions. I wanted it to be clear where the story was originally published, that I still held copyright, and that it was being reprinted by permission.
Said student never got back to me. Of course there are a zillion reasons why that might have been, ranging from rudeness to alien abduction - but it did make we wonder if my answer, and my desire to keep copyright and reproduction rights over something I'd created, were a factor.
A couple of days after that, an individual by the name of Kenney Mencher got in touch out of the blue to invite me to take part in a contest: write a flash story based on a portrait of his and win an original sketch. The portrait was quite good, the sketch was pretty sucky, and all in all I thought he had a bit of a nerve. But the concept intrigued me, so I started putting something together, and the story - as stories will - sucked me in more and more.
I was already wondering if I really felt like giving it away for the chance of winning a picture I didn't particular like when I had another look at Mr Mencher's blog and realised, belatedly, what he was up to. To briefly summarise the paragraphs of legalise gibberish under the "Disclaimer for Flash Fiction Contest" section, I would - just by posting my story - be giving up all rights whatsoever over my work and also, bewilderingly, my contact details, not only to Mencher but to anyone else he liked the look of. He could republish my story under his own name, or rewrite and then publish it under his name, and I'd have no legal comeback. For that matter, he could sell my contact details to the Mafia if he felt like it.
Like I say, there's a fair bit of legalise going on.
Having dug further, it's pretty clear what Mencher is up to. He's got a painting exhibition planned, wants some text to accompany it, and has no qualms whatsoever about screwing over his fellow artists to get it on the cheap (or rather, effectively, on the free). Of course, the way he's going about it means that he can use not only the "winning" entry but the others as well, without the hassle of crediting any of the respective authors. Way less bother than doing the whole thing scrupulously, right? He has, by the way, another forty or so of these "competitions" planned - and somehow, I don't think I'll be entering those, either.
Well ... my story was mostly done by the time I realised all this, and I'm quite pleased with it as a first draft. I plan to finish it and then sit on it, with a view to rewriting it somewhere down the line, so the effort shouldn't be wasted. As for the rest, I guess I'll be a little more wary in future when people contact me out of the blue. It's easy to get blindsided by someone showing interest in your work - but if that interest means trying to get rights over it for free then it's really not such a great compliment, is it?
First came an e-mail from a student who said that she'd connected with my story Strive to be Happy, as published a couple of years back on Flash Fiction Online (and still available here), and wanted to reprint and discuss it at flashfiction.net. I checked them out, decided that they were kosher, (and indeed, well worth a look if you're at all interested in writing flash fiction), and said yes - with a few conditions. I wanted it to be clear where the story was originally published, that I still held copyright, and that it was being reprinted by permission.
Said student never got back to me. Of course there are a zillion reasons why that might have been, ranging from rudeness to alien abduction - but it did make we wonder if my answer, and my desire to keep copyright and reproduction rights over something I'd created, were a factor.
A couple of days after that, an individual by the name of Kenney Mencher got in touch out of the blue to invite me to take part in a contest: write a flash story based on a portrait of his and win an original sketch. The portrait was quite good, the sketch was pretty sucky, and all in all I thought he had a bit of a nerve. But the concept intrigued me, so I started putting something together, and the story - as stories will - sucked me in more and more.
I was already wondering if I really felt like giving it away for the chance of winning a picture I didn't particular like when I had another look at Mr Mencher's blog and realised, belatedly, what he was up to. To briefly summarise the paragraphs of legalise gibberish under the "Disclaimer for Flash Fiction Contest" section, I would - just by posting my story - be giving up all rights whatsoever over my work and also, bewilderingly, my contact details, not only to Mencher but to anyone else he liked the look of. He could republish my story under his own name, or rewrite and then publish it under his name, and I'd have no legal comeback. For that matter, he could sell my contact details to the Mafia if he felt like it.
Like I say, there's a fair bit of legalise going on.
Having dug further, it's pretty clear what Mencher is up to. He's got a painting exhibition planned, wants some text to accompany it, and has no qualms whatsoever about screwing over his fellow artists to get it on the cheap (or rather, effectively, on the free). Of course, the way he's going about it means that he can use not only the "winning" entry but the others as well, without the hassle of crediting any of the respective authors. Way less bother than doing the whole thing scrupulously, right? He has, by the way, another forty or so of these "competitions" planned - and somehow, I don't think I'll be entering those, either.
Well ... my story was mostly done by the time I realised all this, and I'm quite pleased with it as a first draft. I plan to finish it and then sit on it, with a view to rewriting it somewhere down the line, so the effort shouldn't be wasted. As for the rest, I guess I'll be a little more wary in future when people contact me out of the blue. It's easy to get blindsided by someone showing interest in your work - but if that interest means trying to get rights over it for free then it's really not such a great compliment, is it?
Friday, 15 October 2010
The Ineffectual Unleashed
Many and odd are the roads a story can take from weird little idea throbbing at the back of your brain to full-on published goodness.
The Unleashing of the Ineffectual began life as a short story about four years ago. The idea - of a bunch of teenage Lovecraft groupies trying to summon something the master might have been proud of and getting less than they bargained for - was definitely fun, but it just didn't work the way I first wrote it. I sent it out a couple of times and realised it didn't have much of a future. But I still liked the concept, I just felt like I'd slipped up on the execution.
Some time after that I was looking around for an idea for a follow-up comic script to my first attempt, Fleshworld, as published in Futurequake #10. It occurred to me that the problem with Unleashing was that it needed too much exposition to get it moving. That isn't so much of an issue in a comic, you just write instructions like "It’s a surreal landscape, with an extra sun or two, huge distorted trees, strange crystalline towers, and vast mountains in the background" and shift the problem onto your poor artist. So I hacked Unleashing up, turned exposition into panel notes, and sent it to the Futurequake guys, who also happen to publish a horror comic imprint by the name of Something Wicked.
This time it got accepted straight away, and the artist who got landed with the unenviable task of interpreting those instructions was none other than the phenomenally talented Duncan Kay. I try not to throw around phrases like 'phenomenally talented' too much, so to put that in context, I now have two pieces of Duncan's work framed and sitting on the bookshelves in my study. Not only is Duncan a fine artist, he was a spot-on choice for this particular story, and I really couldn't have got much luckier.
Anyway, things went from there. Duncan and I got the comic strip version of Unleashing finished a little over a year ago, for the 2009 issue of Something Wicked, and then for behind-the-scenes reasons it didn't appear in that issue - at which point, what with having the memory of a confused marsupial, I mostly forgot about it. But now, finally, it's out, and I should soon have my contributor copy. In the meantime, there's the entirely neat cover in the top-left - and the full TOC can be found here.
The Unleashing of the Ineffectual began life as a short story about four years ago. The idea - of a bunch of teenage Lovecraft groupies trying to summon something the master might have been proud of and getting less than they bargained for - was definitely fun, but it just didn't work the way I first wrote it. I sent it out a couple of times and realised it didn't have much of a future. But I still liked the concept, I just felt like I'd slipped up on the execution.
Some time after that I was looking around for an idea for a follow-up comic script to my first attempt, Fleshworld, as published in Futurequake #10. It occurred to me that the problem with Unleashing was that it needed too much exposition to get it moving. That isn't so much of an issue in a comic, you just write instructions like "It’s a surreal landscape, with an extra sun or two, huge distorted trees, strange crystalline towers, and vast mountains in the background" and shift the problem onto your poor artist. So I hacked Unleashing up, turned exposition into panel notes, and sent it to the Futurequake guys, who also happen to publish a horror comic imprint by the name of Something Wicked.
This time it got accepted straight away, and the artist who got landed with the unenviable task of interpreting those instructions was none other than the phenomenally talented Duncan Kay. I try not to throw around phrases like 'phenomenally talented' too much, so to put that in context, I now have two pieces of Duncan's work framed and sitting on the bookshelves in my study. Not only is Duncan a fine artist, he was a spot-on choice for this particular story, and I really couldn't have got much luckier.
Anyway, things went from there. Duncan and I got the comic strip version of Unleashing finished a little over a year ago, for the 2009 issue of Something Wicked, and then for behind-the-scenes reasons it didn't appear in that issue - at which point, what with having the memory of a confused marsupial, I mostly forgot about it. But now, finally, it's out, and I should soon have my contributor copy. In the meantime, there's the entirely neat cover in the top-left - and the full TOC can be found here.
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