Friday 28 September 2018

Drowning in Nineties Anime, Pt. 41

I keep swearing off these themed posts, only to get sucked in, as I realise that nineties anime is inimically suited to this approach.  After all, why spend so much time grumbling about how similar certain titles are when I can make the same point by just bunching them together?  And let's face it, if there's one thing we keep stumbling over here, it's those really short releases that look a bit embarrassed when lumped in with proper films and OVAs.

So, unified by the fact that not one of them runs to more than an hour, we have: Queen Emeraldas, Samurai: Hunt For the Sword, Black Lion, and Maze...

Queen Emeraldas, 1998, dir: Yûji Asada

Above all else, the word I'd pick to describe Queen Emeraldas is romantic.  And not in the lovey-dovey sense, though I suppose it is that a bit, but in the sense of dashing adventures full of sword fights and chivalry, along with lashings of outrageous idealism and preposterous bravery.  All of this, as I understand it, is very much in keeping with the works of Leiji Matsumoto, a creator I've only encountered with his science-fiction hat on once up until now, via the - rather disappointing, it has to be said! - classic Galaxy Express 999.

But Queen Emeraldas didn't disappoint one bit, despite being heavily set up by distributor ADV to do so.  I've been frustrated at many an OVA that was never allowed to finish, but this is that bit worse, in that there are a concluding two parts that the company decided not to pick up, meaning that what they sold as Queen Emeraldas is but half of the real thing.  In any other corner of the industry that would probably have been regarded as somewhat criminal, and it should be agonisingly frustrating, so it's a good job that the two parts we did get wrap up in such satisfying fashion.  Other than the clear implication that our heroes will go on to further adventures, there really are no obvious threads left hanging - and thank goodness for that.

None of which explains what exactly Queen Emeraldas is, so let's backtrack to that opening paragraph: what we have here is space opera of a particular lavish, rather silly, and, yes, romantic sort, in which women with hair down to their ankles fly around in giant blimps with sailing ships hanging from their undersides and angry young men hitchhike on gigantic galactic vessels in search of adventure.  And those two - Emeraldas herself (the Queen Emeraldas is her wildly impractical ship) and young Hiroshi, whose fate becomes entwined with hers - happen to be our protagonists.  Hiroshi is fine, as young male leads with massive chips on their shoulders go; he has lessons to learn about not being a jerk to everyone around him, but he learns them fast enough to not be too annoying.  Emeraldas, however, who drifts in and out of his plot, usually to do something outstandingly cool, is a delight in every second she spends on-screen: a creation of utter style, from her design to her ridiculous laser cutlass to her Bond-esque theme tune, which adorably points out that "My name comes from a green jewel / But the path I travel is red / The red of burning blood."

All of this is presented with some terrific animation, in which unusually heavy line weights give one of the more convincing impressions of Manga in motion that I've come across, ginned up with some intelligently used (and, in fairness, occasionally terrible) CG.  Director Asada has a whopping sense of style that seems to have been exploited nowhere else in his career; he managed to land on precisely the right tone for this material, and to keep it from straying into the silliness that always hovers around the edges.  I mean, blimps in space!  Honestly, it is silly - of course it is! - but it's also delightful and thrilling and satisfying.  And while it's a heck of a shame ADV decided to screw international audiences over the way they did, we can still be glad for the two episodes we have.

Samurai: Hunt For the Sword, 1999, dir: Masahiro Sekino

The question I keep coming back to with Samurai: Hunt For the Sword is, what is it?  I mean, I know what it is: a two episode OVA in which, at some point in history that I didn't bother to make precise note of, young hero Shinjuro finds himself both stuck with running his dad's sword-fighting school and embroiled in some murky business surrounding the quest to steal a magical sword and so ultimately topple the shogunate.  More than that, it's easy to identify the elements on display here: likable teen protagonists, some bubbly comedy that largely revolves around the relative sizes of breasts, a couple of surprisingly deft action sequences that are at least in the ballpark of what actual sword fights of the time might have been like, and a bright, appealing art style that's weathered surprisingly well.

So really, when there's nothing at all shocking or puzzling or significantly out of place here, I guess that it's more the why of Samurai: Hunt For the Sword that's throwing me.  Why this story, told in less than an hour?  Why, given that limitation, go to so much effort to introduce so large a cast, devoting meaningful time to characters that serve no function whatsoever when, midway through the second episode, the conflict that's been bubbling along in the background finally shifts to centre stage?  Why end in a manner that wraps absolutely everything up and yet feels more like the beginning of some other story?  I mean, what actually was the goal here?

Ultimately, I suppose that what I'm asking for is the bigger picture, which the internet - strangely silent on an inconsequential anime OVA from nearly two decades ago - fails to provide.  I suspect a clue might lie in the show's alternate title of Kaitouranma, but...

Well, this is awkward.  Two and a bit paragraphs into this review and I've answered my own question!  It's not Kaitouranma, it's Kaitou Ranma, as in Kaitou Ranma Miyabi, a game for the original PlayStation long forgotten to history.  And really, that does solve the whole damn puzzle: the sense of a prologue that's also an intact story, the obsession with introducing characters that serve no discernible purpose, the striking but unmemorable designs, the way that most of the female characters talk about nothing but their breasts.  Wait, perhaps not that last one.

Anyway, I'm glad we got that figured out!  Unfortunately, it still leaves Samurai: Hunt For the Sword as nothing more than a mildly pleasing diversion that manages to be a teeny bit boring despite its brief running time.  Oh well.  I imagine the game was quite fun.

Black Lion, 1992, dir: Takashi Watanabe

Poor Oda Nobunaga!  It's one thing to get constant flack for being evil and having a sinister mustache, but you'd at least expect to be acknowledged for being a bit of a talented military strategist, what with that whole "unifying Japan" business.  But no, not if anime is to be believed; cleverness had not a thing to do with it.  Clearly Nobunaga just had an unfair advantage, whether it be demon hordes or magical powers or, in the case of the short OVA Black Lion, hugely advanced technology stolen from the future.

Now, while I feel like Nobunaga probably deserves more credit than he tends to get, I admit that I'm down with that notion.  And there's something fairly compelling about the opening scenes, in which a bunch of ninja find themselves ludicrously outclassed by minigun-toting samurai, among other high-tech horrors.  It's a preposterous setup, but it's fun - and woe on Black Lion for squandering that fun as badly as it does.  All the really interesting material gets bundled away in the first third, presumably to be developed in further episodes that would never come to pass, and for the most part what we get is a remake of The Terminator in 16th century Japan, as all the ninjas who aren't dead go up against Nobunaga's seemingly immortal ninja-killer Ginnai Doma.

And still I'd not complain about forty-five minutes of historical ninja versus cyborg action, except that it just isn't terribly good.  The animation is resolutely half-arsed, the protagonist is a brat, the direction is lifeless, and the story amounts to scene after scene of "ninjas think they've killed Ginnai Doma and then realise to their cost that they haven't."  There's some truly unpleasant gore, but the lazy art can't sell it, so that all it evokes is the odd "Ew!"  And that's a shame, because a touch of genuine horror would do much to lift the material.  I'm reminded here of the similar Ninja Resurrection, which, while far from great, at least managed to mine some impact from comparable material.

The result is frustrating more than it's anything else.  There's a far better version of this, so close that at times you feel like you could reach out and grab it, and that Watanabe so reliably dodges it is disappointing; while far from a top tier director, he was provably capable of better work.*  Black Lion isn't terrible, and I certainly wasn't bored by it, because you can only go so badly wrong with a premise like this one.  Ginnai Doma is a solid baddie, the action scenes are interesting on paper, even if they could have been done a good deal better than they are, and it's not like it looks awful or anything.  But honestly, how you make something so resolutely mediocre from that concept is beyond me!  Shame on you, Black Lion, not to mention a definite thumbs down.

Maze, 1996, dir: Iku Suzuki

If you're going to steal, steal from the best.  And if that fails then steal from everyone, because you're bound to get something good, right?  Or so the creators of Maze appear to have decided: if ever a show was a compendium of just about every property that was being remotely successful in its vicinity, it's this one.  If you've wondered what Slayers would have been like with the gender-swapping of Ranma 1/2 and the lecherous protagonist of Urusei Yatsura (but also the tough but sweet-natured female protagonist of oh so many other shows) and also some mecha action and a fair bit of bloodshed because why not? then here's your answer.

If Maze pushes any boundary at all, it's in the level of raunchiness - which, okay, mostly just means lots of bare breasts, but there's a generally high level of gags that are in some way to do with sex, too.  Which I suppose isn't surprising when your female lead transforms into a perverted male character by night, though curiously this is something the show bothers with nary at all.  And thank goodness for that, because the gender-swapping thing really isn't funny, but the rest of Maze is.  Whether it's being crude or silly or merely surreal, there are some really good gags tucked away.  So it's a shame that the show is so bent on self-sabotage: the requirement to see every female character topless at least once grinds the action to a halt, and the couple of occasions when we meet male Maze are plain painful.  Actually, Maze-the-character's entire plot is pretty unsatisfactory, and it's what goes on elsewhere that provides all the laughs and drama.  The creators make the wise call to start heavily in media res, dumping back story via an adorable intro (complete with puppet show) narrated by the show's other main character, Princess Mill, and so we get a nice, self-contained dungeon crawl of a tale with a big old boss fight at the end, which is just right for a couple of OVA episodes.

The thing is, Maze gets a lot wrong, but when it's not doing, it's a heck of a lot of fun.  A couple of gags are genuinely brilliant, and even when it's not operating at that level - excepting male Maze, anyway - it's entirely daft and pleasurable.  It's the sort of thing I could happily have watched a lot more of, and I was grateful that Central Park Media chucked in the first episode of the series (though having it before the OVA set midway through the story would have made a damn sight more sense.)  I guess that makes for another vague recommendation, of the "If you like this sort of thing and you happen to see it cheap" variety?  Unless you have a scholarly interest towards the subject of where anime was at in the latter half of the nineties, that is, in which case its achievement of maximum possible derivativeness makes it pretty much indispensable.

-oOo-

Does the fact that it's woefully hard to justify recommending these obscure, super-short releases make my seriously recommending hunting for Queen Emeraldas mean a little bit more than it otherwise might?  It's certainly turned me on to Leiji Matsumoto in a way that Galaxy Express 9999 didn't manage to do.  As for the rest, I think it's safe to say that Maze is the only title that might cling onto a spot in my DVD collection; looking back, Black Lion and Samurai: Hunt For the Sword weren't much cop at all, and I sincerely apologize if I gave the impression otherwise.  I mean, I don't think I did, but I can't be bothered to go back and check.



[Other reviews in this series: By Date / By Title / By Rating]



* Even if that better work was only Battle Skipper.

Wednesday 19 September 2018

Gods Is (Really) Dead

It's possible that if you have a really good memory you'll recall my comic book miniseries C21st Gods, which debuted at the back end of 2016 from Rosarium Publishing.  But probably you won't, since it sold all of about a dozen copies and the subsequent issues never materialized.  At any rate, if you're one of that handful of people who splashed out for the first issue, and have been desperately hanging on, waiting to find out what happens next, then - well, sorry about that, factors outside of my control and all that, and it would honestly have been pretty cool.  But I'm afraid that neither of us will ever get to read the remaining two parts, so you'll just have to take my word for it.

Not being a total idiot, I'd suspected for a while that the book's artist, Anthony Summey, wasn't intending to stick with the project; the many months of silence were a definite clue.  But I eventually figured I'd better raise the question, and sure enough, C21st Gods is now without an artist and so effectively defunct.  This, by the way, is the second artist the book has lost, and if you want a truly gruesome, grueling horror story then click on the "C21st Gods" label down there at the bottom of the post and read from start to finish the whole damn odyssey of how I've tried and failed and failed and failed and briefly succeeded and failed to make this goddamn project happen.  Trust me, it'll turn your hair white!

I guess that if I learned one lesson as a writer from the whole experience, it's that you can't save your best material.  There was some really interesting stuff coming up in the remaining two issues, and especially in the closing third, including one particular scene that's been lodged in my head for years now and which I'd really have liked to see on the page.  That said, the truth is that I wrote the script for C21st Gods as a graphic novel, the decision to publish it as individual issues wasn't mine, and it would have been impossible to restructure it as a miniseries by that point.  The reviews for the first issue weren't great, and I think they were generally fair in their not-greatness, but it was immensely frustrating when I knew that most of the criticisms would have been addressed by the remainder of the story.  Which is all the more gutting now that the first issue is all the story there'll be.

Actually, that's a bit defeatist, isn't it?  And I try not to be that, especially when I have a shiny new novel out and should really be feeling quite chipper.  So I think what I'll do, if I can find a minute somewhere, is slap the entire script up on my website.  That way, if anyone wants to know what they missed, they can find out.  And hey, at least that first issue is a thing, one I'm still kind of proud of.  While I'm not exactly thrilled with Anthony for walking off the book a third of the way in without feeling the need to tell me, there's no getting around the fact that he did some seriously nice work in bringing C21st Gods to life, and if you're one of the approximately seven and a half billion people who haven't read it, it's worth a look purely for the artwork.  If you'd care to grab a copy, you can do so from Amazon and Comixology.  And if you'd rather just read the script then keep checking back, I'll get it up there eventually!

Thursday 6 September 2018

The Bad Neighbour is Out Today

Today sees the release of my sixth novel, The Bad Neighbour - also known as The Bad Neighbor, since I was fool enough to come up with a title that wouldn't work on both sides of the Atlantic!  It represents a lot of firsts for me, and a huge departure from everything that's come before.  My first standalone novel.  My first novel to get a hardback release.  My first serious stab at writing a thriller, and my first significant dabbling with writing crime.  My first book to be set wholly in the real world, and my first to draw significantly on aspects of my own life.  In fact, The Bad Neighbour is a good deal more personal than anything I've put my name to before now.  One of the early reviewers found it a little implausible that somebody would spend all of their money on buying a run-down house in an unfamiliar, impoverished area, as my protagonist Ollie Clay does, but that's exactly what I did seven or so years ago, and the reason I had a base from which to write this very book.  Of course, it worked out a hell of a lot better for me than it did for Ollie.  My neighbours haven't always been brilliant, but I've never had to deal with anyone like Chas Walker, the right wing thug who makes Ollie's existence a living hell, and I've certainly never gone quite so far off the deep end as Ollie ends up doing.

Which reminds me of another first: I don't know that anything else I've written has addressed current affairs quite so directly.  I wrote The Bad Neighbour in what seems, now, to be a very different and rather more innocent time.  When I conceived the book, and when I decided to write in a small way about some of the toxicity I saw bubbling away beneath the nation's surface, Brexit wasn't even a rumour, and I'd no way to guess how much of that bile would soon be gushing forth.  Less than a year after finishing the final draft, I came home from holiday to find out that my local MP, Jo Cox, had been murdered in the street by a far-right domestic terrorist, and suddenly what I'd written didn't seem half so dramatic or implausible.  Ollie's story has become, for the most part, shockingly likely, though I dearly wish it wasn't.

On a far happier note, one last first: this is also my debut with a new publisher.  Indeed, a new publisher in both senses: today marks the true birth of extremely exciting upstart Flame Tree Press, who also happen to have five other books out today, the first wave of what's set to be a truly astonishing catalogue.  So you might want to grab a copy of Tim Waggoner's The Mouth of the Dark, J. D. Moyer's The Sky Woman, Hunter Shea's Creature, Jonathan Janz's The Siren and the Spectre, or the legendary Ramsey Campbell's latest, Thirteen Days by Sunset Beach, while you're shopping for The Bad Neighbour.

Which is totally a thing you should do!  You can pick it up from Amazon UK and Amazon US in paperback, hardback, e-book and audio formats, and Waterstones have it here.  And as ever, early sales are especially crucial, so if you fancy it, don't wait!

Sunday 2 September 2018

Drowning in Nineties Anime, Pt. 40

This will be the last of these themed posts, I promise, at least until I inadvertently stumble over a reason to come up with another one.  And really, the topic is more tenuous than ever, to the point where I hardly know how to sum it up.  Oddities would be one word, and "nineties anime that aren't really what you'd think of when you talk about nineties anime" would be, er, one sentence.  The thing is, the lines get awfully blurry sometimes, especially when you take into account that anime, from a Japanese perspective, is a blanket term covering all animated films made anywhere in the world.  Which is good news for those of us hunting an excuse to review whatever they like in their nineties anime blog posts, but bad news for anyone who'd get annoyed by, say, a Tsui Hark-produced movie or a Christopher Columbus-written film from 1989 popping up here.

If that's you then prepare for annoyance, I guess!  And brace yourself for reviews of Pokémon: The First Movie - Mewtwo Strikes BackA Chinese Ghost Story, Little Nemo: Adventures in Slumberland, and Colorful.

Pokémon: The First Movie - Mewtwo Strikes Back, 1998, dir:

Pokémon: The First Movie was, I believe, the first anime I ever saw in a cinema.  I mention this not so that we can all chuckle over my poor life choices, but to emphasise what a huge damn deal the film was way back in 1998.  Anime simply didn't get wide releases in the UK back in those days, certainly not from major studios such as Warner Bros., and absolutely definitely they didn't go on to make astronomical amounts of money that put the likes of My Neighbour Totoro and Ghost in the Shell to shame.

With all of that in mind, it beggars belief what a cheap, scrappy, inconsequential bit of fluff the first Pokémon movie is.  I mean, it's not even feature length; they only managed to pad it out by inserting the execrable Pikachu's Vacation before it, a delirious nothing of a twenty minutes that must have left many a parent in sweaty-palmed dread of what they were in for.  And yet Warner Bros. behaved as though this was the biggest damn thing, and for many a kid (and, er, twenty-something with too much time on their hands) it really was.  Heck, I even remember responding to it quite positively, without being ignorant of the fact that it was essentially shoddy and trivial.

With the benefit of both hindsight and research, this didn't altogether have to be the case.  It turns out Warner got a bit nervy over the Japanese original, which made antagonist Mewtwo an ambiguous character with meaningful motivations.  None of that for US children, oh no!  And so international audiences lost an opening chunk of plot, and were treated to some truly unfathomable changes in emphasis.  It's for this reason, incidentally, that a show about literally nothing other than fighting thinks to pause leadenly for every cast member to discover that fighting is just dreadful and we should all really stop it.  Though, given how hysterically weird the moment is, perhaps we Westerners got the better end of that one after all.  The same can't be said for the vomitous pop songs that stink up the soundtrack, surely from artists that Warner were eager to push before their unearned fifteen minutes of fame expired.

And yet, there's something here.  When the soundtrack isn't being stinky American pop, it's rather grand and portentous, and the animation, while aggressively subpar by what we'd generally accept as feature standards, is at least solid, with some well-integrated CG to set it apart from the TV show.  Mostly, though, it's the fact that Pokémon was a thoroughly likable franchise back in those days, and that the film takes that and shoves it into some unexpectedly dark places retains its impact to this day.  We get a major character death, and even if it's reversed basically immediately, it's still startling in a franchise where stuff like that just doesn't happen.  More, we get the scene that's indelibly burned into my subconscious, in which the Pokémon have to fight their clones, ending in a sequence where Ash's Pikachu turns the other cheek to a pummelling from its counterpart.  In slow motion.  While the other Pikachu weeps in anguish.  I swear, it makes Sophie's Choice look like a light-hearted romp, and if the film doesn't remotely earn it, nevertheless it'll haunt me to my deathbed.

Note that none of this should be considered a reason to go back and watch Pokémon: The First Movie, which is mostly a bit rubbish.

A Chinese Ghost Story, 1997, dir: Andrew Chan

A Chinese Ghost Story - and here I'm talking about the live-action 1987 original - is a basically perfect film for what it is.  Imagine Evil Dead 2 as a martial arts rom-com and you'll get about halfway to envisioning what it has to offer.  So it's sort of comprehensible that, some years after, producer Tsui Hark would decide to bring about an animated semi-remake, despite the fact that the Chinese animation scene was in a somewhat woeful state at the time.

(And here let us briefly divert to point at the elephant in the room: I thought when I bought A Chinese Ghost Story that it was conceived in Hong Kong but made by Japanese animators, and in this I was almost entirely wrong.  So it's only anime in the sense that all animated films are anime.  All of which is to say, it's my blog and I can write about what I like!)

So: at some point between 1987 and 1997 (I'm going off a brief interview on the DVD here) Hark would decide to lavishly adapt his live-action success into the animated medium.  More than that, he was determined to do so by utilising all that then-current technologies had to offer, and that meant dabbling with CGI.  After much wrangling with his animators and others, who insisted that computer animation just wasn't there yet, Hark settled on a mix of 3D-rendered backgrounds and mostly 2D hand-animated characters, a notion that would become at least somewhat standard in following years, if not to the extent that Hark embraced it, but at the time was crazier than cat juggling.

Now, I have immense respect for Tsui Hark, I truly do, and if you're remotely familiar with the golden age of Hong Kong film-making then probably you have too.  But in this he was horrifyingly wrong.  The hand-drawn animation in A Chinese Ghost Story is, but for the odd slip-up from a team that like as not had never attempted anything remotely so ambitious, flat-out lovely: not perhaps up to the standards of Disney in 1997 but certainly on a par with what they'd been producing a mere few years earlier.  And the character designs are as fun as anything anywhere in the Disney canon, or anything in anime for that matter.  But, oh good god, that CGI!  The maddening thing is that it's not that bad: I mean, for 1997 it's not.  But by 2018 standards it looks like crap.  And it's surely the single reason that the movie, which otherwise is witty and goofy and charming and just thoroughly lovely, isn't remembered with immense fondness two decades later.

I'll say this: you do get used to it after a while.  And the compositing between 2D and 3D is surprisingly respectable, though of course far from perfect.  But my goodness, to think about A Chinese Ghost Story with backgrounds to match those delightful characters ... it breaks the heart a little.  I mean, I loved it with the constant distraction of sets and props that look like they've wandered in from a mid-budget late-nineties video game; imagine how giddy I'd be getting without them.  And who knows, maybe the film is getting a free pass on some other weaknesses that I didn't notice because I was obsessing over the glaringly obvious one?  It's a little frantic, I guess, and the DVD - from Viz Films - is pretty much garbage, with an overly soft print and the sort of offensively bad subtitling that graced many an imported martial arts movie.  But, much like its live-action progenitor, A Chinese Ghost Story does a brilliant job of marrying comedy, horror, action, romance and music into one weird, intoxicating whole.  It's worth tracking down if you like Eastern animation of any flavour, and if you have an interest in the Hong Kong film scene that Hark was (and still is) such an integral part of.  But if, like me, you fit into both groups then find a copy right this minute.  You'll thank me, I swear.

Colorful, 1999, dir: Ryûtarô Nakamura

I promised unclassifiable oddities, and unclassifiable oddities you get!  Honestly, it's hard to even know where to begin with Colorful, but trying to establish what it is would probably be a sensible starting point.  The DVD release consists of sixteen short films, which, aside from a couple of partial exceptions, all follow an identical formula: a man or men purposefully or accidentally catch glimpses of women's underwear, are uncontrollably aroused, and suffer some mishap as a result of their distraction.  These episodes are delivered in five-minute bursts, interspersed with credits and clips of apparently random footage, some of which is thematically related (i.e. mildly pornographic) and some of which hasn't a damn thing to do with anything (i.e exploding cars.)  Altogether, the shorts come to a little under two hours, though a good chunk of that consists of the intro and other repeated footage.  With judicious skipping, you can get that running time down to about an hour and a half.

It's still a hell of a long hour and a half.  Really, one of these shorts would have done me.  Sixteen in a row is a merciless slog into a very peculiar sort of hell.  There are no remotely likable characters in Colorful; the men are hideous lechers utterly at the mercy of their libidos and the women are basically sexy furniture, however much the creators seem to think they're presenting them sympathetically.  (And this is definitely the intent: while the male characters are frequently exaggerated and reduced to monstrous caricatures, the female characters are uniformly realistic, or at worst idealised.)  For most of the running time, there's one joke, which repeats ad nauseum: man glimpses underwear, man loses it and seeks to see more of said underwear, man suffers misfortune.  It should be no surprise that the shorts that differ from this formula are far and away the most interesting.  Even if they both end in more or less the same place, the tales of a high school girl the size of Godzilla and a TV documentary about a creepy psychic boy manage to wring a bit of humour from their material, and are that bit funnier for being surrounded by so much leaden anti-humour.

If anything redeems Colorful (and it doesn't, and couldn't) then it would be the production, which has a certain heady vitality and vague surrealism that are appealing in and of themselves - or they were to me, anyway, as an animation nerd and as someone who appreciates a bit of high-energy weirdness.  I found myself reminded of the video game Jet Set Radio Future, which played around with bursts of music, sound, and animation in a similarly aggressive manner, and more distantly of Satoshi Kon's masterpiece Paranoia Agent, which surely has to be the pinnacle for this sort of thing.  Colorful is less successful for the simple reason that its sound and fury ultimately signify bugger all, but still, credit where it's due.

I'm willing to accept that the creators of Colorful believed they were making some sort of meaningful social comment, if only because Ryûtarô Nakamura has some infinitely better work on his CV.  Conceivably, in the distant, more (less?) innocent age of 1999 that was even sort of true.  Though if would be a great deal truer without the punchlines that basically amount to: man thinks he's looking at sexy young girl and in fact is looking at an older / transgender woman, to his horror and disgust.  Colorful certainly finds male lecherousness absurd; however it's still wholeheartedly committed to the notion that female youth and beauty are to be idolised, which leads inevitably to the assumption that women without one or the other are effectively without worth.  With that in mind, perhaps the only surviving value here is as a handy learning tool for those left behind by the #metoo age: if you should stumble upon someone who genuinely doesn't believe that male gaze is a thing, or that, for many women, harassment isn't the exception but the norm, sit them down in front of Colorful for a couple of hours.  It might not change their perspective, but it will sure as hell leave them feeling wretched.*

Little Nemo: Adventures in Slumberland, 1989, dir's: Masami Hata, William T. Hurtz

Imagine for a moment that you're producer Yutaka Fujioka, and for years you've been harbouring a dream of transforming Windsor McCay's decades-old comic strip about a child's phantasmagorical nighttime adventures into an animated motion picture.  Who do you turn to in the hope of making your vision real?  Do you start with the animation masters of your own country, the likes of  Hayao Miyazaki, Isao Takahata, and Osamu Dezaki?  Do you look to America, since that's where the material you're set on adapting came from?  You might approach animators like Brad Bird and Chuck Jones, or a live-action director with relevant experience like George Lucas, or a writer of fantasy like Ray Bradbury, or a script-writer with more direct experience of writing kids' movies like Chris "The Goonies" Columbus?  Or just maybe America seems too much of a stretch and you turn to Europe instead, and try, say, Jean Giraud, also known as the legendary Moebius?

The correct answer, if you haven't guessed, is that what Fujioka did was approach all of those luminaries over a period of years, and many of them left their fingerprints on what would end up being Little Nemo: Adventures in Slumberland, one of the most lavish - and troubled! - animated films created up to that point.  Were art created by osmosis, that would surely make it the greatest masterpiece the human race has ever concocted.  Sadly, it doesn't quite work that way, especially when not everyone involved was altogether positive about the project: Lucas bemoaned a lack of character development, as did Takahata, while Miyazaki had issues with the "everything's a dream" concept that was so essential to the source material.

And from this one might argue that Fujioka should have drawn two clear conclusions: firstly that when people like George Lucas and Hayao Miyazaki give you advice, you should listen, and secondly that too many cooks really do spoil the broth, especially when the ingredients are dubious to begin with.  Little Nemo: Adventures in Slumberland was a colossal flop, and deservedly so.  It simply doesn't work.  Part of the problem is that it's too saccharine and empty for adults, too weird and scary for kids.  Part of the problem is Miyazaki's point that the material feels empty and inconsequential due to its very nature, and part of the problem was probably co-director Hurtz, since much of the direction is flat and lifeless regardless of how extraordinary what's occurring on screen is.**  But the heart of the problem is Nemo himself, who manages to be both deliriously boring and an annoying, amoral little shit at one and the same time.

The story goes like this: utter nobody Nemo - see what McCay did there! - whose talents stretch to a knack for duplicity and a tendency toward exceptionally vivid dreams, is made heir to the throne of Slumberland by its king Morpheus, who, judging by the available evidence, is severely senile and really shouldn't be allowed near decisions of such magnitude.  His sole injunction is that Nemo not open a certain door, with the definite implication that something severely unpleasant lies on the other side.  Nemo, under the influence of the obviously ill-intentioned clown Flip, duly opens said door, unleashing all manner of horrors.  Nemo then spends the remainder of the film trying to make right his mistake, a task that mostly gets done by others but for which he inevitably takes all the credit.

It's an awful plot with an awful protagonist, and it's at its most awful in the first half, which mostly just introduces us to Slumberland and the characters and goes to great efforts to lower our expectations of Nemo, so that when he gets to his most atrocious act we at least won't be surprised.  It's material that could never have worked, and one gets the strong impression that the project finally shunting into life had less to do with anyone feeling the script was ready and more because Fujioka eventually threw his hands up and said "Sod it."  And honestly, I wouldn't be wasting a tenth as many words were it not for the one detail I've dodged until now: Fujioka's company was TMS Entertainment, who around the same time were working on a little something called Akira, and in general experimenting with what feature length animation could look like if you threw astounding amounts of money at it.  And as Akira looks extraordinary, so too does Little Nemo: Adventures in Slumberland; this is some of the smoothest, most lavish animation you'll ever encounter, and for all the directorial failings, and despite some largely bland character designs, it's never less than mind-blowing.  It's up there with prime Disney, from the early days when Walt was still convinced that the medium could be made to appeal to children and adults alike.  It's up there with Akira, or damn near.  And its failure ensured that TMS Entertainment would never again try anything a fraction as ambitious, thus arguably setting anime film-making back an entire decade.

Taking all of that into account, I have no qualms about devoting so much time to Little Nemo: Adventures in Slumberland.  But really, the crucial points I wanted to make are that a) the film is pretty much a mess and b) if you have even a shred of interest in animation as a medium then you absolutely have to see it, and will certainly enjoy it at least a little despite every one of its flaws.  You should see it preferably in the blu-ray edition, and in Japanese, since the American voices are just one of the many problems, especially that of the ever-punchable Nemo.  Heck, if it erases the dismal, cloying Sherman Brothers' songs then it might even shove the film over the line into being quite good.  But truly, it doesn't matter, because what you'll be watching for is the absolutely astonishing craftsmanship, and that alone makes all of Fujioka's efforts worthwhile.

-oOo-

Okay, so ultimately this post was a bit of a cheat.  I just wanted an excuse to review A Chinese Ghost Story and Little Nemo, neither of which can honestly, comfortably be described as anime.  Heck, A Chinese Ghost Story really isn't anime in any way, shape or form, and I've probably gravely insulted the entire Hong Kong animated film industry.  So, er, sorry about that.  But perhaps I made up for it in some small way by being probably the only person on the planet currently excited about the movie?  Let's hope so, eh.

Elsewhere, the Pokémon film was a weird old trip down memory lane, and I suspect I actually downplayed what a miserable, merciless slog Colorful was.  But the biggest trauma here is that I know damn well that one day I'm going to have to pay good money for Little Nemo on blu-ray because, despite its many failings, it's still an utter masterpiece of the animator's art.

Next time around ... we all knew I was lying when I said no more themed posts, right?



[Other reviews in this series: By Date / By Title / By Rating]


* Having subsequently rewatched Colorful in smaller chunks, some years later, I can't altogether stand by this review, though at the same time there's nothing here I'd actually point to as wrong.  Maybe it's just that I've suffered through much more of the sort of humour Colorful is pastiching in the meantime, but for whatever reason, a lot more of the jokes landed on a second viewing, and its stylistic experimentation definitely had more of an impact when watched as it was presumably intended to be.  At any rate, I'm leaving the review alone, but the rating on the contents pages has gone up from 2 out of 10 to 5 out of 10.  Who knows, maybe if I watch it again, it'll end up as an 8?  But I think probably not.

** I'm inclined to blame Hurtz over Hata because his entire prior CV was pretty much garbage and he'd never work in animation again, and because almost all the directorial failings feel like someone trying to badly ape Disney, whereas its successes seem like someone successfully making late-eighties anime.